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    1. Valiant70

      Ground Effect Lighting

      Correct - along with handheld flashlights, spotlights, and some other stuff.
    2. Valiant70

      Anti grapple

      I think boarding is difficult enough as it is, and there are enough overpowered and cheaty ways to stop astronauts, like firing a damage pulse.
    3. Valiant70

      Question about the Torch

      PFFTHAAHHAHAHAAA!!! This is all correct. You can also put anti-personnel turrets on the exterior of the ship or anywhere else you have any space. Killing them is not impossible, but it is probably very difficult. You can also booby trap ships with damage pulse or anything else that suits...
    4. Valiant70

      Suggestion Changelog for dev-versions

      Well, hopefully the need will not arise at least during the Alpha stages of the game when development is highly interesting and the community is greatly involved.
    5. Valiant70

      'Magnetic' Landing Gear

      I think we need a magnetic lander again for boarding craft. You could latch onto the outside of a ship while astronauts inside work on cutting in.
    6. Valiant70

      Cloak Overhaul

      "Slower" in my post isn't in reference to speed but to acceleration. My general idea is that you can't recharge anything (shield, power, weapon cooldowns) and that everything happens more slowly to minimize "emissions" (scifi reasoning - it's like submarines trying to be quiet). That's why jump...
    7. Valiant70

      Suggestion Changelog for dev-versions

      If desired, blueprints could have a tag added that tells what build they were saved in. Servers could enable or disable the ability to upload blueprints from dev or pre-release versions. These freak-outs sound like newspaper headlines... Might need to add a warning and a "quiz" before allowing...
    8. Valiant70

      Cloak Overhaul

      Here are my ideas based on what I've seen in the thread so far. The premise is that a cloaking device is something like a superconducting energy field that consumes little power unless disrupted. Weapons: Cooldowns freeze and you cannot fire while cloaked. Passive effects: Down while cloaked...
    9. Valiant70

      Proper Measurement for ship strength

      The HP update has greatly increased the correlation between mass of a ship and potential performance. If you're looking to make nice interiors, I suggest putting them mostly on the outsides of the ship as they will act somewhat like an extra layer of armor, protecting your guts against certain...
    10. Valiant70

      Advanced Build Mode: simple upgrades

      Pick a color, and all shapes of that color get replaced by the correct shape of another color.
    11. Valiant70

      Astronaut Running Animation

      Well, I wouldn't say it looks horrific, but it doesn't look like running.
    12. Valiant70

      Astronaut Running Animation

      At the moment, running appears to be a sped-up walk, and looks strange. With the new boarding tools it appears that Schema is focusing a bit more on astronaut content, so I think now would be a good time to fix this.
    13. Valiant70

      Recognized Buff Disintegrator Explosive Block thingies

      Options are good. The AI ramming mode should also be removable in server configs. None of this is valid. They would not be hard to code. It would be the same block minus two behaviors (explode on contact and explode when shot). This device would be usable in ways the current disintegrators are...
    14. Valiant70

      Recognized Buff Disintegrator Explosive Block thingies

      Ever heard of roleplay? How about pyromania? Ramming and then exploding? Please tell me you don't still buy the idea that boarding is impossible. Boarding's been possible ever since effects came out. Not to mention that it would be probably the most epic possible way to ragequit a bad server...
    15. Valiant70

      Suggestion Changelog for dev-versions

      Regardless of features getting revoked or my own access to anything, I would like to have a change log of the dev builds because I am curious about the state of development. I am very strongly against any secrecy about or restricted access to these test builds. Hiding things does not help...
    16. Valiant70

      Recognized Buff Disintegrator Explosive Block thingies

      I think damage dealt should be block based rather than speed based. Since we're on the topic of disintegrators I'd also like to see a "stabilized" version that doesn't explode when it hits something or gets shot. You could use them as self-destruct mechanisms in things without fear of them...
    17. Valiant70

      Dev Blog : June 12th 2015

      That's still WAY too heavy for a block that literally does nothing. Looks like we'll be saying goodbye to advanced hull if this stays. No one will even use it because of its horrible weight to armor ratio.
    18. Valiant70

      Proper Measurement for ship strength

      Please elaborate or link a detailed change log.
    19. Valiant70

      Ramming speed! Collision stuff.

      :eek: Do YOU want to be the one to go around and jump in every ship core on the server to check mass and disintegrate the ones that are overweight? I don't. I don't think anyone should have to do that. I think there should be a configurable limit. Exceed the limit, and the ship cannot move until...
    20. Valiant70

      Make Wireless Logic Better

      It's a wireless block sending out a wireless signal instead of ONLY a wired one. The result may or may be the same, but it's not really the same thing. Come to think of it, I'd really like to be able to link two wireless modules on the same entity together without those annoying rainbow lines...