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    1. Valiant70

      Recognized by Council Quick Coordinates

      I would like to see a sort of hyperlink generate when someone posts coordinates in the chat box. Formats could be: x y z x,y,z x, y, z Posting integers in one of those formats in the chat box could generate a hyperlink that brings up the map with those coordinates selected. Right-clicking the...
    2. Valiant70

      Getting the Pilot out of the BOX

      Well, the only problem is that we can't concentrate shielding on a specific point (yet).
    3. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      If that's the way it works, it seems very strange. How do stations and other entities like asteroids store their blocks? All entities should probably use the same system (except for planets maybe... they are too large for the same solution to work well and be truly scalable). That's OK. That...
    4. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      I don't think it necessarily needs to be replaced. It just needs to be optional and movable, and it should be possible to place more than one on a ship. This fills all functionality for new ships and does not disrupt old ones. This is one new feature that doesn't NEED to mess with older ships...
    5. Valiant70

      Getting the Pilot out of the BOX

      Sitting was added to the game some time ago, but astronauts still wind up stuffing themselves into boxes to control things. Weirdly, an invisible 'ghost' takes up the seat, preventing anyone else from sitting there. How hard would it be to add a visible astronaut to the seat? (This should apply...
    6. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      Why do we still have ship cores??? They are no longer used to kill the ship. They no longer dictate the center of rotation. All they are used for is flying and building, and the building part is going to be gone/ubernerfed in the next big update. We do not need this immutable block and it's...
    7. Valiant70

      Core drilling under the new HP system

      What happens when it gets shot? Nothing?
    8. Valiant70

      A pack of changes that will improve the boarding concept

      There was a bug for a while that caused NPCs to get left behind when a ship jumps. That needs to be fixed right away if it hasn't already. Once that's fixed, totally agree. This should apply to being aligned to something in the same docking chain otherwise a docked pulse emitter will still...
    9. Valiant70

      Question about the Torch

      Area triggers can be countered by lagging a server to death so this method is exploit-vulnerable. Oh yeah, and killing people with ship-wide insta-kill weapons is overpowered and should be removed from the game.
    10. Valiant70

      Gravity/Logic woes

      Gravity does not work well with logic. Whether entering, leaving, switching, or just about anything else, it's a wreck. Here are a few problems I've encountered: Gravity only toggles. Since the signal cannot go through any gates, this is woefully insufficient for any kind of decent control...
    11. Valiant70

      Implemented Being able to select by category in storage filtering

      Crusade , could you possibly bump this to the council? It's an highly necessary and overdue feature. I know it will probably take a while to code, but there are three coders now, right?
    12. Valiant70

      storage system

      My faction's home base is equipped with a central storage and sorting system. At various locations, there are a pair of storage crates. One can be set to retrieve items from the main system and the other returns items to be sorted. The problem is that we can only see what's in there by going to...
    13. Valiant70

      storage system

      It's spelled "sure." :rolleyes: It's not a bad idea, and it's been suggested before in various forms. This one was my take on the idea. http://starmadedock.net/threads/matter-energy-transfer-storage-sytem.7828/
    14. Valiant70

      Astrotech Beams Repair Armor (+anti exploit)

      Astrotech beams repairing armor would be very useful. However, a docked astrotech unit inside of a ship would be overpowered. Thus, astrotech beams should have no effect on an object that is part of the same docking tree.
    15. Valiant70

      Show block parent as well as slave

      *frenetically bludgeons agree button with the nose of a Titan*
    16. Valiant70

      Increase Torch power, disable block placement during boarding attempt

      That takes out build mode, but people can still place blocks by hand. The only solution I can see is requiring hand-placed blocks to be welded in place slowly, taking about as long as it would to break it with a torch. Needless to say, that is not a desirable solution, although it would keep...
    17. Valiant70

      Increase Torch power, disable block placement during boarding attempt

      That doesn't fix people totally blocking all the halls with advanced armor before a battle.
    18. Valiant70

      Increase Torch power, disable block placement during boarding attempt

      Torch damage is sufficient as it is, and IIRC the update video says it does 2 damage, not 1. Disabling block placement when boarders are aligned is a good idea, but it is only a partial solution. There would remain two critical problems with boarding: Damage pulse. Blocking hallways with...
    19. Valiant70

      Gigantism

      Effort, engineering, and difficulty are the main factors to discuss (price being an integral part of effort). As I've said before, big ships are just too good at hitting little ones. Cone of fire and heatseekers need to be redone so that an unmaneuverable ship cannot hit a maneuverable one as...