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    1. Valiant70

      Weapon balance, we don't need that

      Too short range, and fires too slowly IMO. I like the idea of incorporating a slight effect into certain combos innately. This would allow for some interesting effect combos that are unlike anything we've seen yet. That could work. It would make plain missile and missle/cannon useful and deal...
    2. Valiant70

      Custom Faction Territory Music

      Anything humans are involved in will be subject to abuse. Someone could make a skin of a monster with a head that looks like a large phallus. People frequently build objectionably shaped or decorated ships. Proper server moderation will prevent the issues you list here just as it does for ships...
    3. Valiant70

      Custom Faction Territory Music

      That's why you disable your player music in options while you kill off the troll faction. ;)
    4. Valiant70

      Matter-Energy Transfer & Storage Sytem

      What I had in mind was that in practice, players would incorporate the storage terminals into USDs for cargo ships. No offense, but being daunted by placing a few tubes (or just pressing C and V if that stays around) is a little silly. That aside, I'm sure some refinements could be made to the...
    5. Valiant70

      Matter-Energy Transfer & Storage Sytem

      Like a Star Trek transporter pad? I think we should have those too.
    6. Valiant70

      Matter-Energy Transfer & Storage Sytem

      It wouldn't really be teleportation to docked entities. The idea is more like plugging in a cable and transferring dematerialized stuff electronically. I get what you mean though.
    7. Valiant70

      Custom Faction Territory Music

      *hands Lecic a banhammer*
    8. Valiant70

      Custom Faction Territory Music

      Good idea! It's rather like uploading a skin, really. Perhaps music could be handled through a URL instead of uploading it to already-bloated server files.
    9. Valiant70

      Shipyards and Build Mode

      I think stations and planets being self-building is reasonable, but perhaps it would require power and time to do so. Maybe like this: Design station in build mode and get blueprint of design. Place station, add build block, storages with materials, and a blueprint. Station builds itself over...
    10. Valiant70

      Ye Olde Planet Thread

      The thing about D20 is that it has more seams. A LOT more seams. Seams are bad. Therefore D12 is better than D20 because it still looks a lot like a sphere. Anything other than a flat, wrap-around map (like an edge-wrapping version of a minecraft map) or a perfect cube will have places where...
    11. Valiant70

      Ye Olde Planet Thread

      I want radii of at least 2km. Based on what I've deduced of the dev preferences, we'll likely see an highly-refined version of dodecahedron planets in the final release. I hope I'm wrong though. I hope we get the parallelogram map and a seamless transition with relativity.
    12. Valiant70

      Ye Olde Planet Thread

      That's why you don't load the whole flipping thing into memory at once. That's what the game does now and it just doesn't work well with anything very big. Planet mining definitely needs to change. My home server is going to ban it soon, once we move everyone's things over to a new world file...
    13. Valiant70

      Ye Olde Planet Thread

      Did you read my second idea about using a parallelogram map (made of two equilateral triangles put together) to fix the issue with the map being a torus instead of a sphere? The torus world isn't that bad, but it's still a poor solution. The two-triangle map has one equator and two poles, which...
    14. Valiant70

      Matter-Energy Transfer & Storage Sytem

      Kupu actually suggested tagging councilors once in a while when I talked to him over PM about one of my ideas he had shown a vague interest in. It should be fine as long as user use some discernment about when tagging is appropriate. In this case it isn't a bad idea because the concept is...
    15. Valiant70

      Matter-Energy Transfer & Storage Sytem

      Hrm. maybe. I remember that it did in another game I played, which made freighter piloting a skill in its own right.
    16. Valiant70

      Matter-Energy Transfer & Storage Sytem

      You can tag council members like this: Hey, Crusade Megacrafter127 keptick , and everybody else! How about this idea? ( you use an @ + your favorite council member's username like "@councildude."
    17. Valiant70

      Matter-Energy Transfer & Storage Sytem

      That's like... a straight up clone of the AE mod. I've suggested a simpler system with fewer components which I suspect Schine will favor. However, the mod that inspired this suggestion is more complicated and interesting in some ways, so to bring Starmade up to par the crafting system will need...
    18. Valiant70

      Matter-Energy Transfer & Storage Sytem

      No worries! You'd still need cargo ships to move stuff from place to place. This just allows item teleportation around one entity, or between two entities docked to one another. You couldn't warp items across a sector, much less a star system. Food and medicine might need to be excluded from...
    19. Valiant70

      Matter-Energy Transfer & Storage Sytem

      Whether ammo is stored in storage blocks, some kind of magazine built into the weapon, or in something else, this system should definitely be able to link to it. Yes, but with the added feature of also being able to remotely access your factories if they're attached to the system.
    20. Valiant70

      Matter-Energy Transfer & Storage Sytem

      This melds well with the way stuff currently works (no physical items moving, just cables connecting things) and was inspired by one of my favorite minecraft mods of all time. Essentially, physical items are transformed into energy and transported to different devices including storage modules...