Search results

    1. Valiant70

      Warp with Asteroids (inside the ship)

      :rolleyes: Just build a fake asteroid as part of your ship, funny man. You can do some cool stuff with that.
    2. Valiant70

      Expansion, farming, food and AI.

      For a specific gamemode (survival), I had an idea for a food meter that wouldn't be so bland. It would be a combination of food and nutrition in one bar. 0% (empty bar) is extremely debilitating and eventually fatal. (I think it should take quite a while to die.) Less than 20% debuffs max...
    3. Valiant70

      Will starmade support hololens?

      I wouldn't mind designing ships in augmented reality. Perhaps that could be added for creating blueprints after the shipyard update.
    4. Valiant70

      Curious Fuel Survey

      While beams in many games do not use ammunition, it makes just as much sense to use a chemical laser which is more powerful, uses little or no electricity and requires ammunition (very expensive ammunition IRL).
    5. Valiant70

      AutoPilot

      Yuck. These have other problems. They still cause finger pain, which can't be solved by weighting a button. I just want to yell "Ahead warp factor 2!" and go get a snack instead of spending five minutes mashing mouse buttons. The implementation of FTL was supposed to be somewhat inclusive of...
    6. Valiant70

      Reconfigure Weapons in Flight Mode (Weapons Menu)

      The weapons menu is a bit awkward to do this with, so you really need a crew member in a room with all the computers like Lidren has there. Perhaps some refinements to the weapon menu are in order to make it less clunky.
    7. Valiant70

      Advanced Display Block

      Combining all of this into one block might be hard, especially combining a movable screen with conjoining screens. Maybe instead of conjoining screens just merging, several display blocks could be slaved to one. That would remove the screens from the slaves and make the master larger and provide...
    8. Valiant70

      Hologram area trigger

      That's an interesting idea but I don't think it will work for the same reason you can't put two tetras in a one block space. The game doesn't have a way to handle it. I was thinking if there were a decorative hologram projector that projects a non-block hologram, I could put an area trigger in...
    9. Valiant70

      Missile-Specific Balancing

      We'll have to see how the PD updates affect the effectiveness of missiles. Rubberbanding (jumping around) is a problem with bad internet connections and will be until Schema works some more magic with client-server communications. It doesn't seem to me that this would affect anything more...
    10. Valiant70

      Missile-Specific Balancing

      That's great, but it just makes default and cannon missiles all the more useless. That still needs to be addressed.
    11. Valiant70

      Planned Restore Astronaut gravity and relative position to entered entity on exit

      This has been planned a long time but Schema is dragging his feet on implementing it for some reason. http://starmadedock.net/threads/save-player-relative-to-ship-upon-logout.1804/
    12. Valiant70

      Astronaut Classes

      I think modular suits that can be configured into a variety of roles would work better and be more interesting.
    13. Valiant70

      Crafting Specific Amounts

      I currently have three sets of factories set up to make different quantities of things. It's kind of stupid that I have to resort to that.
    14. Valiant70

      Astronaut: from no gear to a ship is impossible

      To me, in an advanced sci-fi setting it makes more sense to build weapons and tools into the appendages of a suit so that they can be folded out and used. It would be more ergonomic in some ways and you wouldn't run the risk of dropping something. A large weapon like a sniper rifle or a rocket...
    15. Valiant70

      Missile-Specific Balancing

      I hear "missiles are overpowered" rather frequently. I don't think it's missiles as a whole as much as it is some specifics about missiles that make certain combinations overpowered while others are useless. Overview: This isn't a nerf to missiles as a whole. It's a nerf to specific aspects and...
    16. Valiant70

      Advanced Display Block

      This could be either a modification of the current display block with an expanded GUI to support the new features, or a different block with expanded capabilities. Logic interaction: Logic input toggles the screen on or off. Combined with the other capabilities, this can be used to make a...
    17. Valiant70

      Hologram area trigger

      I was thinking about suggesting this again recently, but then I remembered that I had suggested it months ago. With the rail system out I really want these now. An alternative might be a multipurpose hologram projector decoration that I could place an area trigger above. I would really like to...
    18. Valiant70

      Implemented Being able to select by category in storage filtering

      I'm not sure how to adapt that into what I'm doing without it being terribly inefficient. This is a far more complicated system than what you appear to be describing. My system is composed of a main storage section where everything is stored and may be grabbed from sorted categories manually or...
    19. Valiant70

      Multi-linked factory enhancers

      I have a lot of factories, but don't use all of them at once. It'd be nice if I could link one group of enhancers to several factories. If more than one factory were on during a given tick, the enhancers would be evenly divided among them. This would provide a lot more options for factory...
    20. Valiant70

      Implemented Being able to select by category in storage filtering

      I AM GOING INSANE!!! My faction's new base includes a full sorter with remote access via a storage filter item request system. The problem is that the sorting part is making me crazy! Hull is such a simple category, but I have to go in individually and set five shapes and nine (I think?) colors...