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    1. Valiant70

      Planned Two-Stage Launcher is EVIL! RAWR!

      I'm sure you're not going to leave it as is for the full release. When y'all do get around to redoing it again, I strongly urge you to get rid of the extra window. It's bothersome to wait for the second window and press an extra button, and even on a fast computer it's an unnecessary extra...
    2. Valiant70

      Parking "Brake" for Unoccupied Ships

      Happily, Ragnarok Galaxy has returned to using zero friction. However, there is one disadvantage. If a ship is nudged, it will float until it reaches an unloaded sector. For now, we'll just dock our ships so that doesn't happen, but I think it would be fairly easy to implement a feature similar...
    3. Valiant70

      Recommendation for impeachment process

      Premises: The council members are representatives of the community who vote for them The council members are put in place by the community Conclusion: The community should be involved with any and all impeachment and removals, and provided with proper evidence such as chat or Skype logs in...
    4. Valiant70

      Ye Olde Planet Thread

      Everyone knows today's planets are full of problems when they're very big at all. Personally, I find them rather disappointing, although I still consider the dodecahedron a great idea. It was definitely on the right track. The problem is, to make the planets very big at all requires a large...
    5. Valiant70

      Implement a REAL fix for bug #1178

      The explosive effect doesn't go more than one block on cannons and beams. That's not supposed to be the case. It's a bug. http://bugs.star-made.org/issues/1178 The "fix" for this bug was to put a note in the config settings that the feature doesn't work. This makes me sad. I want real...
    6. Valiant70

      Cannon/beam rebalance vs Missiles (+realism, coooool!)

      TL;DR: Missiles are overpowered, so give cannons and beams a slight AOE at high damage because physics. This brings them more on par with missiles. Ok, so first off, almost everyone thinks missiles are the most powerful weapon. Right now they're the most effective for actually trashing ships...
    7. Valiant70

      Recognized by Council RED ALERT!

      Ever have one of those times something shot you out of nowhere because you didn't notice it on the radar? That might not have happened with a proper red alert function. A number of games include a warning when enemies are in the vicinity. Why not starmade? An HUD icon would be an easy thing to...
    8. Valiant70

      Ship Turning Mechanics make NO sense whatsoever!

      The current turning system is really hurting the playability of the game. For one thing, it makes NO sense. None. Zero. Zip. Notta. Less sense than a Koala driving a Smart Car with no engine around in a ferry boat in the middle of the ocean somewhere off the coast of Antarctica in the middle of...
    9. Valiant70

      Jump Gate Lock with Logic

      Idea: Link an activator to a warp gate computer and switch it OFF to disable/lock the gate. This will disable both departure from and arrival to the gate. Reason: Sometimes it's nice to keep people out of your jump gates. I've seen players use doors to stop ships from passing though, but it...
    10. Valiant70

      Voxel modeling helper

      http://www.plotz.co.uk/ I've been using this for Minecraft for years and for Starmade since I started playing it. If you're as sick of the buggy, asymmetrical build helpers as I am, this might be just your thing. (at least until we get a fix for build helpers to make them symmetrical)
    11. Valiant70

      Implemented Variable speed rails

      Someone showed this to me just a little bit ago and it's really cool! I'm looking forward to the update so I can make some cool stuff with rails. It got me thinking though: will there be a way to set the speed of rail movement? I hope so! This looks great for machinery, but for an elevator that...
    12. Valiant70

      Select computer in build mode from Weapon Menu

      I'm working on a build with several effect computers and it's driving me nuts! I can't tell which computer is which in the weapon menu and one of the groups isn't big enough. I'll have to figure out which one by trial and error! To fix this, I think it should be possible to select a computer in...
    13. Valiant70

      Greyed out Occlusion culling

      In my launcher, the Occlusion Culling setting is ON and greyed out. I was hoping to disable it to take advantage of the optimizations that only work without it. Is there a way to fix this?
    14. Valiant70

      IMPORTANT: for the upcoming turret update

      When turrets are not in use, there needs to be a way to press something and return ALL turrets to their default orientation. Right now you have to get in each one and press C, which is annoying and time consuming. Alternatively, the turrets could re-orient themselves automatically when out of...
    15. Valiant70

      Config options: Planet and Asteroid ore density & asteroid size

      I would like to see three options added to the configs. Asteroid size - I'm not sure why this isn't in there already. EDIT: by this I mean a rough average size as asteroid size should be rather random. Planet ore density - Some people don't like planet mining, some do, and some servers can't...
    16. Valiant70

      16x Texture pack?

      Man my frame rate stinks! I can't render many blocks at all. Is there a 16x16 texture pack for starmade? even one?
    17. Valiant70

      A Shipwright's Alpha Game Rant

      This is by no means a complete list, but it's a start. Excuse the rant, but it had to be done... Core placement. The stupid thing has to be in the center of the ship or the ship rotates weirdly and looks terrible. It has to be accessible. It is the ONLY #$%^&* place you can fly the ship from...
    18. Valiant70

      Share Defensive Effects with Turrets

      I have a tendency to come home with turrets shot up but the mothership fully intact. This is annoying. There's no reason to scrap the mothership, but replacing turrets is not a fun job. We all know by now what a BAD idea sharing shields with turrets would be. Capital ships would be nearly...
    19. Valiant70

      Multislots Extrapolated: Simpler Crafting and Fewer IDs

      I. Simpler Crafting Multislots are great for keeping several colors of armor or several different decorations in my inventory. This function could be further improved, however. This has been suggested before in several forms, but I'd like to compile it here in what I believe to be the best...
    20. Valiant70

      Protect Ships Docked Inside of Others From Missiles

      Every blasted time I go into battle my shuttle gets blown apart by a @#$%^& missile! I don't know if this is a glitch, but it should be considered one. My shields were up, so the mothership takes no damage. The shuttle is inside and SHOULD be protected by the blast doors covering it, but...