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    1. Pacific_Jim

      Linking cargo to transporters

      Something that may make handling moving cargo about is the ability to link cargo storage to transporters, allowing players to beam cargo from point to point. The main advantage to this would be for AI controlled cargo ships, since they wouldn't have to worry about docking etc. A balancing factor...
    2. Pacific_Jim

      Linking cargo to transporters

      Posted this in the wrong forum, please ignore.
    3. Pacific_Jim

      Read by Council Starship level-up system?

      We have a way to increase a ships stats. It's building a better ship. What I would be in favor of is NPC level ups, to determine things like accuracy etc, but ship stats should be left entirely in the hands of how good well designed the ship is.
    4. Pacific_Jim

      Read by Council Pirates Don't Fire On Escape Pods

      Pirates should absolutely try to either kill or capture (if the functionality exists) captives. Because firstly they never know what's actually on the pod, secondly hostages are useful, and finally you don't want anyone letting anyone know you're there and what tactics etc you were using.
    5. Pacific_Jim

      Q&S: Long time supporter first time poster

      Welcome to the forums. I believe moons and planet types are indeed planned, but details on them are currently scarce. As for disk worlds, I don't think they're coming back but in the community content you can find: City Planet Pyramid Planet Likewise with the other suggestions you made such...
    6. Pacific_Jim

      A few quick observations on the new auxiliary generators...

      Until it's practical to defend and there's actual incentive to build multiple stations I don't think we need to worry too much, hard to take advantage of an exploding weakness on an entity that doesn't take damage.
    7. Pacific_Jim

      Need help starting game

      To be honest early on you're better off building a mess of systems salvager you buy from the ship to try to get your head around power and how computer/weapon linking, as well as the build mechanics, work.
    8. Pacific_Jim

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Something else to remember is that whilst docked reactors weren't necessarily game breaking, this change also eliminates shield injectors, which where massively unbalanced.
    9. Pacific_Jim

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Honestly, none of those are as bad as far as lag goes. Except for maybe turrets, if the player goes too ham with them, or fighters/drones if too many are deployed at once. Drones are generally less laggy than you'd think as well, because most of the lag comes from checks in combat, and you...
    10. Pacific_Jim

      Read by Council Pirates Don't Fire On Escape Pods

      Scavs are the only "official" faction that are pirates (well, not counting the 2 ones we don't know about), but I would imagine that a few of the procedural factions will take up a pirate role.
    11. Pacific_Jim

      Read by Council shield overcharge block

      Swarmers aren't even that good at dealing with numbers tbh, they have a habit of grouping up on one or two targets and you can outrun them in most small ships. High regen and good turret placement work better. On the subject of regen, I'm against nerfing it really, as it stands now it's very...
    12. Pacific_Jim

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Having them separate is a weak point though. on ships big enough to justify these having a rapid fire cannon with enough penetration to hit multiple reactors is a legitimate possibility, especially on the larger vessels.
    13. Pacific_Jim

      What did you do in Starmade today?

      Did a quick Isanth Zero overhaul, making a pretty good light explorer out of it.
    14. Pacific_Jim

      Isanth Frontier 1.0

      The Isanth Frontier is a refit of the iconic Starmade ship (specifically the Isanth Zero), redesigned from a fairly substandard fighter to well suited small exploration craft. Only minimal work was done to the exterior, to make it match more other ships I'm working on, though the interior had a...
    15. Pacific_Jim

      Read by Council AI Assisted Aim

      I might make another suggestion topic on the matter to be more in depth, but honestly I think the opposite approach more be a better way to balance the difference between AI and player aim. Remove the difficulty setting, tie the aim accuracy to the NPC/AI system operating the weapon. Bobby AI...
    16. Pacific_Jim

      Read by Council AI Assisted Aim

      As someone who can't aim particularly well I gotta say I'm against this. It's not particularly hard to hit slower moving targets, and for faster moving targets either move in closer, or if your ship is too slow to dogfight with them use turrets, it's kind of what they're there for.
    17. Pacific_Jim

      Suggested Turret control computers

      I can't say I agree with that really. Maybe as an optional thing, for example placing a computer (or an NPC or whatever) could let you turn off shield chargers of thrusters for better power management, but forcing more computers for it punishes smaller ships, where blocks can be at a premium.
    18. Pacific_Jim

      Suggested Turret control computers

      Interface would also work. Actually, I would prefer this to be packaged in with the quarters system or control chairs.
    19. Pacific_Jim

      Suggested Turret control computers

      Something that may benefit ships is a better way to manage turrets. First of all a turret control computer, which is placed on the mother ship, highlighted with "C", then you select a turret port with "V" and from that computer can access the turret, allowing for players (or NPCs) to control a...
    20. Pacific_Jim

      When do we 'lock-in' ?

      By this point I think most of the games core mechanics should left more or less as is, beyond a few balancing tweaks (at least, as far as ship building goes, factions etc still need some major work). Any other core mechanic changes should be in addition to what we already have (for example, the...