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    1. Pacific_Jim

      Discussion about future NPC Factions and villain concept

      There's another two factions to be announced as well, and I wouldn't be overly shocked if one them is "bad".
    2. Pacific_Jim

      Denizen class Gunship 1.0

      Loaded with 4 twin linked cannon turrets, 4 long range missile turrets, 8 AMS turrets, 6 individual ion/pulse cannons and a powerful explosive beam array, the Denizen compensates for its slow speed with its heavy and versatile weaponry. Designed primarily to defend fixed positions, though...
    3. Pacific_Jim

      Larger Thruster Plumes - With Color

      For the idea, mostly. How do the plumes in the mod act when a block is placed directly behind the thruster module? Most ships I see tend to have ice, lava etc behind thrusters, and it's not unheard of to throw some thrusters into random spots on a ship to squeeze some extra speed out. On a...
    4. Pacific_Jim

      Criss' Thread

      I don't really agree there, since there's no reason you would have to start from scratch. Just save a pre-module'd up version of the ship, and you're good to go.
    5. Pacific_Jim

      Criss' Thread

      I'm gonna have to agree that procedural generation on ships isn't really the best idea, for the simple reason that procedural generation practically always ends up looking bland compared to hand crafted assets. Now, Starmade obviously has a large reliance on procedural generation by necessity...
    6. Pacific_Jim

      In Developement updating the NPC stations

      Judging by this thread StarMade Active Development Timeline we should be getting at least the updated Trade Guild stations fairly soon, either with or near the NPC faction generation or the supply/demand mechanics. As for other stations they will likely be further down the pipeline.
    7. Pacific_Jim

      Javelin Class Raider 2016-07-03

      A multi-purpose combat vessel. Built for long range support fire, though very capable as both a bomber and for a variety of long distance travel missions. Features 4 high powered ion/pulse cannons, 4 high powered pierce/beam missile tubes, 3 AMS turrets, a scanning system, an effective jump...
    8. Pacific_Jim

      Rhino Class Assault Ship 1.0

      Built as a heavy multi-role fighter craft, the Rhino can excel in a variety of combat roles. Primarily built for pure combat, though may support 2-3 crew members for an extended time making it suitable for long range escorts or patrols. Features thick armour, a jump drive, a powerful twin...
    9. Pacific_Jim

      "Cannons also have a native Punch-Through Effect"?

      I'm not sure about what percentage the actual punch through is, but punch through does increase the penetration, to the point where punch through is still probably the best effect for smaller weapon systems. And yes, you keep all of your penetration if you put an explosive effect on your...
    10. Pacific_Jim

      Building things should be mostly optional.

      Whilst I don't think the main appeal of Starmade will ever not be the building, I do agree that still having a worthy game experience even if you ignore it is a decent benchmark to aim for.
    11. Pacific_Jim

      Creating in game npc factions.

      This would be the ideal. I would at the very least expect that the procedural factions are stored in some way that allows expansion. As well as giving the player/admin more variety and customisation it would allow players to have copyrighted factions. It's a good idea and I can't really see the...
    12. Pacific_Jim

      Fleet AI is atrocious.

      This. The optimist in me would like to imagine that they're trying to tick all the boxes for major features they want before they go in and rework/polish the features once they're all in, but for now it's not really usable for much at all.
    13. Pacific_Jim

      Nuclear Power structures

      A way to approach this might be to keep the same balance ratio of current power to docked power. Keep the 2 million power soft cap for regular reactors, then for each of the new reactors limit each individual reactor to a similar output of docked reactors now (1.5 mill iirc?).
    14. Pacific_Jim

      A Reimagined Crafting and Factory System (Simple + Effective)

      Mostly this. The only thing I have a problem with on the crafting system isn't the crafting itself, it's how many individual components you need to make a ship. Setting up dozens of individual factories can be really tedious, so I'd be entirely for a streamlining of what components you need to...
    15. Pacific_Jim

      StarMade v0.198.131 - The Main Menu

      Oh my. I've been waiting for this one for a while actually, good inclusion.
    16. Pacific_Jim

      Read by Council Fix profits, Fix the roadmap, Fix servers, Fix the Game!

      I don't really know anything about Schines financials or server maintenance so I can't really comment there, but your statement about the roadmap is profoundly dumb. Having an actual functioning AI and NPC system means that so much more could be added to the game's universe, rather then just end...
    17. Pacific_Jim

      Read by Council angling armor

      I don't hate the idea, but I'd be careful about adding something that may be more performance intensive into the game. Starmade has enough calculations going on in combat as is, and as has been said before sloped armour is already pretty good due to the added thickness.
    18. Pacific_Jim

      PvP rant

      Obviously is depends on a couple of variables, like you need a few ships before this rule starts to work (no idea where the cut off is) and you need a sensible weapon set up so the AI doesn't just fly away. But it definitely works, once the group of smaller ships take the bigger ships shields...
    19. Pacific_Jim

      Read by Council Survival Needs

      The only real way I'd ever want food implemented is for the NPC crews, and even then the system would need to basically be automated once you set it up. For example you set up a farm, designate an NPC and a ship for "delivery" (whether they actually deliver or not I don't really mind), and make...
    20. Pacific_Jim

      Fix StarMade, Release the frakkin API!

      For the life of me I can't figure out why people aren't responding to you well :rolleyes: On topic, modding support and API is really something for Beta more than Alpha. As other people have said, it's a time and manpower investment upfront which is time that could be spent improving fleets...