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    1. Pacific_Jim

      Could Fighters Get a Buff?

      Fighters aren't really practical, which is why the aircraft carrier completely replaced the Battleship in utility?
    2. Pacific_Jim

      Valkyrie Blitz 2016-09-25

      The Valkyrie series of fighter have been in my blueprints for a long time, initially developed for the old AMC-weapon system and kept refit throughout the various iterations of Starmade. Envisioned as a long distance one man fighter, the Valkyrie series all sport limited crew accommodations such...
    3. Pacific_Jim

      Valkyrie Gungnir 2016-09-25

      The Valkyrie series of fighter have been in my blueprints for a long time, initially developed for the old AMC-weapon system and kept refit throughout the various iterations of Starmade. Envisioned as a long distance one man fighter, the Valkyrie series all sport limited crew accommodations such...
    4. Pacific_Jim

      Valkyrie Gale 2016-09-25

      The Valkyrie series of fighter have been in my blueprints for a long time, initially developed for the old AMC-weapon system and kept refit throughout the various iterations of Starmade. Envisioned as a long distance one man fighter, the Valkyrie series all sport limited crew accommodations such...
    5. Pacific_Jim

      Ptolemy Class Battlestar 1.0

      Built to be as small as possible whilst still earning the title "Battlestar", the Ptolemy functions more akin to a destroyer then a battleship, using a considerable amount of turrets and missiles to deal with groups of smaller enemies, and forsakes heavy armour in favor of quick charging ion...
    6. Pacific_Jim

      What did you do in Starmade today?

      Still have a couple of tweaks I need to make before release, but I got a pretty cool shot in while I was mass spawning drones
    7. Pacific_Jim

      What did you do in Starmade today?

      Almost finished a new mini-Battlestar build. Just need to redo the pick up lines and test it out.
    8. Pacific_Jim

      What do you listen to while playing StarMade?

      Sometimes music, sometimes podcasts or whatever. Nothing really fixed or consistent.
    9. Pacific_Jim

      Atmospheric glass

      Could also work, though using glass or something could let the builder simulate a day/night cycle.
    10. Pacific_Jim

      Atmospheric glass

      Something that may come in handy for some builds is a kind of glass that when sunlight shines through it acts like a planet atmosphere, possibly having different kinds for different types of atmosphere. Would really bring out colonies and the like.
    11. Pacific_Jim

      Dev stuff

      New thruster plumes, which change colour and show up through ice.
    12. Pacific_Jim

      Could Fighters Get a Buff?

      Space shuttles aren't built to repel off attacks from military vessels.
    13. Pacific_Jim

      How much time do you need to build ships below 100m?

      I find it gets quicker the more I build, but I'm a pretty slow builder myself so I can definitely empathize here.
    14. Pacific_Jim

      Could Fighters Get a Buff?

      This. Once a group of smaller ships can consistently break the shields of a bigger ship it's pretty much over. Turrets break pretty easily once the shields go down, and at that point a larger ship can't realistically fight back, other then swarmers that are... unreliable at best.
    15. Pacific_Jim

      Could Fighters Get a Buff?

      Starmade is also a game, with a prominent competitive PVP element, and as such needs to balance for a variety of different play styles and the like. Something that's important for that to work is making sure one form of play or tactic doesn't completely dominate the others, for example not...
    16. Pacific_Jim

      Could Fighters Get a Buff?

      And not mounting realistic nuclear weapons.
    17. Pacific_Jim

      Could Fighters Get a Buff?

      Fighters are honestly fine as is. An equivalent block count of fighters will pretty much overwhelm a giant ship (I say equivalent, you don't need anywhere near as many as that, less then a 3rd block count will often do the trick), barring a ship specifically designed for holding off large groups...
    18. Pacific_Jim

      The Bane Existence (Procedural Faction)

      Yes, but that's working in tandem with other weapon systems. Missiles tend to work better the later into an encounter you get. AI turrets all use the same scripting to pick their targets, simple matter is as you place more the likely hood of them picking the same target increases, especially...
    19. Pacific_Jim

      The Bane Existence (Procedural Faction)

      There's pretty much no earthly reason to have that many PD turrets, since they'd usually end up targeting the same missiles. Missiles in general have been toned down a lot in the past few months, they barely carry any damage over when they take out shields and they're very poor against armour...
    20. Pacific_Jim

      Multiple Invincible Stations

      I could get behind this with some more limitations. Maybe introduce a "home system" and every invulnerable base has to be in that area?