Probably, but honestly, to what end? Advanced armour is already enough to stop the explosion iirc, and docked weave armour isn't nearly enough to stop high penetration cannons. All you'd be doing is adding a lot of extra work for yourself.
I don't think we need a specialized official faction for this, but any faction you're on good terms with that has a shipyard should let you order ships.
I think something stations could do with is for passive effects to be allowed for stations. Warheads are rendered practically useless against a passive backed advanced armour set up. Likewise, we need the AI to be able to use scanners.
You have the Opposite problem. BB-missiles where pre-weapon overhaul, when we had Anti Matter cannons, dumbfire missiles where D1000's, lock on missiles where BB-some number, and I forget what heat seekers where called.
First time I "attacked" a pirate station I wondered what it was and died on the approach to check it out. After that I avoided pirate stations for a while, until I had a ship I was reasonably happy with. Took me a while to work out how to take the faction module out, since the first time I think...
That still depends on whether the stress from placing 10,000 blocks on repeat would be handled client or server side from Shipyards (I actually don't know here). It's not just a limitation for combat balance, it's for general server stability.
Alternatively, don't head into a potentially dangerous situation whilst leaving something valuable lying around unguarded. Do your exploring etc in smaller, cheaper ships and save your non-expendable ships for when you actually need them.
I suppose you could dedicate an unreasonably high amount of power for shield recharge and capacity, and throw down comically thick armour for back up, though you'll still likely be at a disadvantage due to high easy it is to make op weapons. The lack of ion and other defensive effects will also...
I think the reason why this is tied to the server config is so admins can prevent players from crashing the server. I don't see why the option couldn't be greyed out in online play however.
I don't believe that would allow for drones/fighters to remember the pick up point for redocking, so it wouldn't really work for what I believe this thread is going for.
At this point universe resets are likely going to be one of the most common types of starting over I would imagine. For ships there's unlikely to be a cause to completely overhaul systems like we needed to with the weapon or rail updates, other then possibly the capital ship mechanics but we...
I definitely agree about the tutorial videos. Not that I'm against having them included, but it's a poor substitute for encouraging the player to learn by doing, like for example using the quest system.
For docking to stations you could just use a pickup point, though they would need plenty of tweaks to use since the AI can only use them to a limited extent.
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