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    1. Pacific_Jim

      New Fleet Orders/Fleet Management and NPC Factions Suggestion

      An easy to manage option for making multiple fleets might work better to be honest, since you could easily reassign the defense ships to other tasks whilst you're not mining. Just give a "defend" x function.
    2. Pacific_Jim

      Power Overhaul Ideas

      This. Once you get to a handful of ship the 1/3 rule for mass is in full kicks in and the smaller ships will win the majority of the time. Of course, as the AI is errr, a bit lackluster at the moment this only really works for players (or drones), but that should improve in time. This is a...
    3. Pacific_Jim

      Power Overhaul Ideas

      Keep the existing power system as is tbh. Only thing that's needed is an overhaul/replacement for docked reactors, mainly for performance reasons. I'd suggest an Advanced reactor system, where each advanced reactor takes up a similar amount of space to a docked reactor, with a either a...
    4. Pacific_Jim

      Dev Blog : July 28th 2016

      Already been said that this won't affect collision checks for multiple entities, but something is in the pipeline for them.
    5. Pacific_Jim

      Mean vs Median in Planet Settings

      A range should be definable tbh.
    6. Pacific_Jim

      Classify this ship!

      A frigate probably, a bit too big to be a corvette and not really heavily armed enough to be a destroyer.
    7. Pacific_Jim

      StarMade Active Development Timeline

      I don't really remember what's new or not, but I don't remember whether the "reasons to explore" was in the previous iteration. Either way it looks like the new factions are making it in fairly soon, which I'm looking forward to.
    8. Pacific_Jim

      The *responsible* warhead rebalancing thread.

      Pretty much all of this is definitely overkill. What Warheads really need is an effective delivery method, so either a buff to shoot out rails or an AI setting that can ram.
    9. Pacific_Jim

      AI with multiple weapon types

      More often than not they'll drift to their max engagement range, then probably end up drifting out of range.
    10. Pacific_Jim

      Suggested Pirates are too easy.

      One approach to balancing it could be to show how much territory in a particular galaxy/bit of the universe is under control by that group, which could determine the size/strength of their fleets. That way if you're looking for a fight you'll know what you're getting in for. So a single system...
    11. Pacific_Jim

      SinglePlayer Vs. Multiplayer

      Single player, because I can't really be bothered with joining a faction or w/e at the moment. Multiplayer also seems like a bigger time investment, which is kind limited for me.
    12. Pacific_Jim

      Stairs and more shape blocks

      I think stairs are relegated to the maybe pile, due to the animation etc work that would need to go into them.
    13. Pacific_Jim

      An amusing competition idea Dev Builders vs Player Builders

      I would enjoy having a crack at refitting some of the official ships, see what I could squeeze out of them.
    14. Pacific_Jim

      Multiple Ship Core Types: Fighters, cap ships, flagships.

      It's also solving a problem that doesn't really exist. The balance between bigger and smaller ships currently works quite well, armour is already pretty effective, especially against missiles and there's no point in differing thrust caps, because bigger ships are already comparatively slow.
    15. Pacific_Jim

      Criss' Thread

      The weapons seemed pretty good, but it can't really take a hit. I'm expecting it to be a bit of noob-bane, since it eats shields pretty well and the missiles are good.
    16. Pacific_Jim

      Multiple Ship Core Types: Fighters, cap ships, flagships.

      Or ever. Starmades main appeal right now is the freedom you have whilst building, splitting into different hard coded "types" of ships would go against that.
    17. Pacific_Jim

      Criss' Thread

      Or he wasn't entirely aware of the release plans? Anyway, going back to the TG Frigate for a bit. Turns out from the recent stream that the things a beast.
    18. Pacific_Jim

      Community Fleet Contest Results!

      Planetary colony pack contest, like this: Z16-ColonyPack
    19. Pacific_Jim

      Planet Distance from Star Should Influence Planet Type

      A "band" system would work the best, with 3-5 different range bands, containing different planet types. Could even use this to diversify planet purpose and resource distribution to an extent, so near the star you get mercury like planets with high resource amounts, but you're at risk without a...
    20. Pacific_Jim

      StarMade Active Development Timeline

      Trouble with this is battles are already the most performance heavy bit of the game.