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    1. Pacific_Jim

      NPC Faction Update Video

      The functionality here is more involved then I expected to be honest, which is nice. Is this going to come with all the procedural fleets or just a hand full? Also, some question for the official factions :p
    2. Pacific_Jim

      My Titan's Main Weapons, thought/suggestions?

      It was probably the armour you were having trouble with. Piercing might be the best at that size really. It should do more damage against armour then Overdrive too, since Overdrive is a x3 damage increase, whilst piercing ignores the armour value on blocks (meaning you only need 200 damage to...
    3. Pacific_Jim

      My Titan's Main Weapons, thought/suggestions?

      Overdrive is a poor choice for a main weapon. You'd be better off with either Piercing, Punch or Explosive depending on how strong the individual missiles are.
    4. Pacific_Jim

      Dev Blog : October 21st 2016

      I don't see how you possibly got "static" from this, since it explains the basics of how the factions expand. Quick question though, is this update going to come with some enhanced fleet functionality that the factions can use? I can appreciate that it's a pretty big work as is.
    5. Pacific_Jim

      Dev stuff

      Download it and check? Next proper update is still apparently about 3 weeks away in any case, with AI fleets being revisited.
    6. Pacific_Jim

      Why do jump modules increase recharge instead of range?

      Hyperdrives have only really been brought up in Q&A sessions etc, but I don't see why they would be abandoned. To my knowledge they're intended to be a capital ship only system, or at least you require one to use it.
    7. Pacific_Jim

      Why do jump modules increase recharge instead of range?

      The main reason from what I can gather is jump drives are meant to be a (relatively) short distance hop, whilst longer distance FTL travel will be using hyperdrives, which may be capital related?
    8. Pacific_Jim

      What can be done to make AI-Turret's actually hit stuff?

      Honestly, I'd say turrets are already accurate enough. As stated above, they're fine at hitting AI controlled ships for the most part. They have some difficulty with very small fast ships but those also tend to be the most vulnerable to lock on missiles. They're not as good against player...
    9. Pacific_Jim

      Help Designing Potent Turret system for Huge 3km ship

      Nice reading comprehension. I was talking about anti-missile turrets, which using a few cannon/missile outputs to supplement the main cannon/cannon can make them quite effective at shooting down clumps of missiles, and using a cannon/beam will make it start targeting at longer ranges. Obviously...
    10. Pacific_Jim

      What is on the devbuild?

      The galaxy map doesn't display a good deal of what's in a system until you visit so many sectors. I believe there's some Scanner functionality added as well.
    11. Pacific_Jim

      Help Designing Potent Turret system for Huge 3km ship

      If you want to make a giant ship just to say you've made it, and want it to be as effective as it can be, I can respect that. Bare in though that the more negative comments are right, you won't realistically be able to use it in PVP due to it's size, and vulnerability to smaller ships. To...
    12. Pacific_Jim

      New "passive" AI type setting for rail ship parts - solves many problems

      It is 100% necessary for moving parts to be classed as a separate entity. It's how the game engine processes the fact it's meant to move, and deals with the necessary collision checks. Whilst there could be streamlines in the way the game processes this, it's something you're never going to get...
    13. Pacific_Jim

      Habitation Pod (empty variant) 2016-09-28

      The standardized Habitation Pod is designed to be a modular component (through either copy/paste or docking, depending on lag etc) for larger ships and stations, simulating outdoors with its glass bubble to allow for cities, parks and other open areas in space, making it ideal for colony fleets...
    14. Pacific_Jim

      Criss' Thread

      As long as the biggest ships are rare (and if there's some kind of way to stop them spawning in on players/servers without the memory to handle them) then their inclusion is a good thing. It would allow players who aren't playing online to have massive capital scale battles and the like without...
    15. Pacific_Jim

      Dank's Thread

      The title theme and Drifting Through The Nebula are good stuff, looking forward to hearing more.
    16. Pacific_Jim

      Could Fighters Get a Buff?

      And it depends on whether you can finish the fighter in one shot or not.
    17. Pacific_Jim

      Opinions On Starmades Combat

      I think there's a certain size range where Starmades combat really shines, and that's roughly at the point where you're either hitting the soft cap or just about breaking into needing an auxiliary power chunk or two. Once you get two big the ships feel too sluggish to really be enjoyable, and on...
    18. Pacific_Jim

      Could Fighters Get a Buff?

      Again, Starmade takes a lot of cues from pop sci fi as far as combat goes, so there's always going to be the space navy aspect to it. Though, one of the biggest focuses of Starmade imo is the player freedom aspect, and I think combat should reflect that and allow for multiple different size...
    19. Pacific_Jim

      Could Fighters Get a Buff?

      History disagree's there, since in WW2 aircraft carriers where already supplanting battleships. Even before aircraft carriers really started dominating smaller ships played a bigger role. And yeah, comparing a real life wet navy to a Starmade doesn't quite hold up (fighters advantages are...
    20. Pacific_Jim

      Blood and Steel Season 3

      Individual swarm missiles tend to be weak, which makes armour quite effective against them, and slow enough that shields tend to recharge enough to stop the damage (missiles don't transfer left over damage nearly as well as cannons). They're also not particularly clever in what they target, so...