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    1. Pacific_Jim

      Why I think the power system update shouldn't upset us so much

      I'm not too fussed about needing to refit or rebuild, but I still think the whole thing is a poor idea. Completely overhauling a core mechanic this late into development is such a bizarre move, since the process of making in game assets that rely on these mechanics is underway already. Not to...
    2. Pacific_Jim

      It's impossible to make good figther weapons

      The problem is that if an "x wing" is only effective against another "x wing" then it realistically isn't effective at all. You can hardly expect your enemy in a combat situation to waste resources solely to give some of your ships something to do. That said, you can make "fighters" pretty...
    3. Pacific_Jim

      Remove Weapon Firing Arcs

      Don't really know whether the arcs should be removed entirely, but they definitely need to be toned down.
    4. Pacific_Jim

      where do you get insperation for your interiors?

      Other, usually better, interiors.
    5. Pacific_Jim

      Criss' Thread

      I don't see why both can't be listed. Damage for shot is still useful to know due to penetration etc.
    6. Pacific_Jim

      Too many NPC ships. Intentional ?

      Something to remember is that if the old style pirates swarm there could be dozens of ships added to that.
    7. Pacific_Jim

      personal preference what combos do you use for your heavy ships?

      Depends on the size of the missile here, and what they're shooting at. Piercing is better against armour, but doesn't do as much raw damage.
    8. Pacific_Jim

      NPC spawn limit?

      Haven't tried it, but look in the npc faction folder in the starmade directory (it will be under data). Make a folder for your faction, put the stations and ships in a zipped file, and copy one of the config files from the other factions. If you want them to spawn in bigger ships etc it might be...
    9. Pacific_Jim

      NPC spawn limit?

      As of this time there is only the 3 major factions. Down the line 2 more major factions will be revealed, but we know nothing about them at this time. And before that (maybe?) the game will have smaller (maybe?) procedural generated factions using the assets from the fleet contest, but there's...
    10. Pacific_Jim

      StarMade Active Development Timeline

      Is there the possibility of them using the existing derelicts and pirate stations? I'm aware that both of those are in for some heavy refitting, and won't necessarily fit the contest fleets as is, but it should be better then nothing for the fleets that won't have their own stations etc.
    11. Pacific_Jim

      [Blueprints] "Enemy-usable" should be unchecked *BY DEFAULT*

      I think the entire blueprint spawning system is going to be obsolete once the procedural factions make it in, with some of those taking the pirate role. Taking the players blueprints always just struck me as a temporary measure.
    12. Pacific_Jim

      StarMade v0.199.349 - NPC Faction Update

      I think the old TG and Pirates are still in the game at this time. In my mess abouts I still come across pirate stations.
    13. Pacific_Jim

      personal preference what combos do you use for your heavy ships?

      Placing them facing up was likely as aesthetic choice. The direction secondary weapon modules face has no effect, likewise with where they're placed. And the way it calculates how fast your weapon fires is based on proportion to the main weapon. For example if you have 10 main cannon modules...
    14. Pacific_Jim

      personal preference what combos do you use for your heavy ships?

      Use cannon as the primary weapon, then connect another cannon computer as the secondary weapon. Using cannon as a secondary lowers damage per projectile but increases rate of fire. Cannon/cannon is basically your machine gun type weapon. Using punch through as a third effect increases damage...
    15. Pacific_Jim

      personal preference what combos do you use for your heavy ships?

      Cannon/Cannon with either Punch or Overdrive (depending on size and/or available power) will probably be the most popular kind I would imagine.
    16. Pacific_Jim

      StarMade Active Development Timeline

      The timeline says the fleet contest assets are in, but from the looks of it only the 3 major factions are spawning. Are the procedural fleets coming soon?
    17. Pacific_Jim

      Dev Blog : December 6th

      Would it be possible to add extra folders to list with Trade Guild/Scavs etc or will all custom factions be like the procedural factions.
    18. Pacific_Jim

      StarMade Dev Update: NPC Factions

      Something to remember is the functionality of making your own NPC factions is getting put in iirc, so if the current npc ships aren't to your liking you can always add your own.
    19. Pacific_Jim

      NPC Faction Update Video

      From what I gather spawn is going to be Trade Guild territory, what with the spawn station and all. Still would be a nice feature though.
    20. Pacific_Jim

      How many types of derelict stations are there?

      Five or six, depending on whether the original stations still spawn.