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    1. GROOV3ST3R

      Slab scaling for ALL hull/glass/door blocks and variable wedges

      I would like to make a point on geometry available in StarMade. Having come back to the game, I find that with the addition of slabs the game has come a very long way in terms of design options. But it's one thing being able to make feasible armchairs and quite another trying to create a...
    2. GROOV3ST3R

      Heatsinks, Cooling and Heat Management

      Hi everyone! First off, good to be back again - I have taken a rather long break from SM but kept checking up regularly on the updates and I'm very impressed with the amount of progress made by the relatively small team on the game. So many features that we wanted over the years have eventually...
    3. GROOV3ST3R

      Looking for something like the Thunderdome - we need some action!

      I take it the original Thunderdome is all but gone from the StarMade universe - at least there is no info about it anywhere. I was wondering if there is anything remotely like this, a server where people can jump in and train dogfighting instead of having to either battle their friends on...
    4. GROOV3ST3R

      Admin/Creative GUI with ''drag'n'drop'' blocks

      Well, it's a little annoying having to type /giveid GROOV3ST3R ''whatever I wanted'' 10000000 separately for every single item: - Black hull - Black Hull Penta - Black Hull Tetra - Black Hull Wedge - Yellow Hull - Yellow Hull Penta - Yellow Hull Tetra - Yellow Hull Wedge - Shields - Generators -...
    5. GROOV3ST3R

      Radar Jammed but shot at by pirate station turrets?

      I'm kind of new to this whole idea of jamming - nevermind cloaking - but from what I gathered, jammed ships are not supposed to be shot at by turrets or any AI in the game. Yet when my jamer was green I was constantly being pummeled by those bloody pirates ^^ On a side note: I'm experiencing...
    6. GROOV3ST3R

      StarMade Singleplayer needs to be more crash-proof

      Due to recent faults with my processor, my computer constantly freezes and I have to force a restart on it. Every single time my singleplayer save becomes corrupted causing me to lose everything that I have worked on that I didn't specifically save as a blueprint. This is freaking annoying -...
    7. GROOV3ST3R

      versions 0.1XX are killing my performance??

      Well, I'm kind of at a loss. Back before 0.1 series updates were being released for testing, I used to get 100+ FPS in pretty much any situation. Stable 60fps or there abouts on 3+ million block ships was not uncommon. My system could even handle parking 2 titans next to each other (imagine...
    8. GROOV3ST3R

      Screen system to display ship status and parameters

      An idea I had a while ago: Basically, we could have a couple of blocks that would become screens and which would have the ability to show the status of all systems on a ship and the hull integrity of the ship itself. It would wokr like this: Lets say you have a large status display in the...
    9. GROOV3ST3R

      Barrier bug - can't add more blocks in that direction

      Does anyone else have this weird bug where when you are building a ship and keep adding blocks to it in one direction, suddenly the outer layer (top or the outermost layer) ''blacks out'', as if it was covered up by invisible blocks above and you can't add any more in that direction? I just...
    10. GROOV3ST3R

      Compilation of Ship Classifications to date

      Since Ship Classification has gone a bit haywire and literally everyone makes up their own set of rules, I thought that I will compile links to all of them in one thread and in time, work my way through to see whether any patterns are emerging. Here goes: Ship Classifications...
    11. GROOV3ST3R

      Double-sided Islands

      I thought it might deserve a thread of it's own really. Basically, planets that look like uneven, almost asteroid-like islands with two sides. Gravity would pull you down to the planet on either side but towards the transfer zone it would get weaker and turn the player around slowly (if...
    12. GROOV3ST3R

      Ghost weapons

      Basically, weapons that were placed accidentally on a ship and were removed but they somehow get glitched into staying placed and screw up the grouping on a ship. I have a 32 rocket array. only 30 fire and I cant even see any connection between the arrays. But they still wont let me choose...
    13. GROOV3ST3R

      Weapon outputs/action text not showing outside of ship

      The problem is that when I go outside of my ship to select weapon outputs, sometimes the text for selecting ouputs is not showing and I can't activate my weapons correctly - often i end up glitching due to ghost arrays and don't even know about that untill battle testing. Is there any...
    14. GROOV3ST3R

      Flashing lights, EMP's and other little things

      Well, since these things won't stop bugging me, I thought I will share them with you and find out whether any of these ideas are good: 1) Flashing lights/beacons - the idea is that we would have the ability to program all the lights and beacons (also colored beacons) to flash or switch on/off...