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    1. MrGrey1

      Angled Entity Rail Mount Block

      This idea is pretty much what I tried to do. Place blocks in key positions after angle adjustment to hold a turret rail entity in position. However the turret resets so that the entities clip into each other, making it impossible to hold the turret in place and also making moving the turret back...
    2. MrGrey1

      Angled Entity Rail Mount Block

      Yeah I've already tested it, as I have dozens of turrets on the ship in question and use the reset feature frequently using the blueprint 'trick' it's not an option for me.
    3. MrGrey1

      Angled Entity Rail Mount Block

      Thanks for this info. One question, how is this effected by the 'Rail System Collective - Reset All Turrets' option? Does it reset to it's blueprint position or in the direction of the rail? (Edit: would be right after I finish redoing the whole entity that caused this issue for me... bloody...
    4. MrGrey1

      Angled Entity Rail Mount Block

      I'd like to suggest a block, similar to the Rail Rotator in function, to enable us to set entities at angles other then 45' increments. The block, instead of rotating all the way around would only need to rotate up to 90' and could be linked to activators to give the rail a set position within...
    5. MrGrey1

      Yeah, initially I wasn't sure if they'd work together but it's turned up nicely. Thanks for the...

      Yeah, initially I wasn't sure if they'd work together but it's turned up nicely. Thanks for the feedback!
    6. MrGrey1

      Slabs on the hull http://i.imgur.com/RSBBhOL.png Command Deck solidifies...

      Slabs on the hull http://i.imgur.com/RSBBhOL.png Command Deck solidifies http://i.imgur.com/bgqb1Sr.png
    7. MrGrey1

      Spawn entities on rails from blueprints

      I spent the last few days wasting time flying turrets around. The Adv. Build Mode create docking entity should have a pop-up that offers a 'new entity' or add 'existing blueprint' so you can spawn prebuilt turrets in position ready to go. This would solve the problem of both flying turrets to...
    8. MrGrey1

      Entity Name Popup or HUD Display

      Say I have a bunch of identical turrets on a ship. When moving up and down the entity chains to modify or test the turrets I have no way of knowing which turret I'm in other then either spinning the turret to try and work out where I am or switching into build mode and moving out to look back...
    9. MrGrey1

      Make sure releases are playable and fix the current release

      Probably true... but anecdotal evidence is also all the OP delivered.
    10. MrGrey1

      Make sure releases are playable and fix the current release

      Running my own home server 24/7 with a once/day reboot and my client is on 12-18 hrs a day and haven't crashed in so long I can't remember the last, (other then loading screwy blueprints in the catalog manager.)... there are many variables in the computing world, don't be too quick to point...
    11. MrGrey1

      Faction Manager spamming the server console?

      Just a little clarification :~/starmade/StarMade$ cat customNPCConfig/HOWTO.txt Copy the startupConfig and folders over from ./data/npcConfigs to use them as your default npc configurationsstarmade ...but there is no ./data/npcConfigs folder... there is a npcFactions folder which contains...
    12. MrGrey1

      Faction Manager spamming the server console?

      This repeats in the server console constantly. Anyway to reduce the verbosity, turn it off or otherwise get rid of it? [FACTIONMANAGER] updated news on Server(0) for factionID -10000000; delete: false [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-10000000...
    13. MrGrey1

      Pew Pew http://i.imgur.com/gSCJJER.png Got my Power to 1880 in 4 @ 1668470 and Aux to 9799 in 1...

      Pew Pew http://i.imgur.com/gSCJJER.png Got my Power to 1880 in 4 @ 1668470 and Aux to 9799 in 1. Stoked it fits so nicely in the hull.
    14. MrGrey1

      User Manual to the Space Battleship Mizuchi

      More Starblazin' Woot! what I've been looking for to do a little reverse engineering. Am currently building a Yamato/Argo myself so this is going to help. Great work. EDIT: May I ask what the build time on this was? The detail is extraordinary.
    15. MrGrey1

      MrG_Tie_Fighter 2018-09-18

      V2 Tie Fighter (201.133) Adjusted proportions to be more realistic. Two movement chambers. Thrust 2.5 C/C 216 OBSOLETE V1 Tie Fighter Mass 332.5 (2612 blocks) Power 73036.3 e/sec Thrust 845.7 Ratio 2.5 Cannon/Cannon/Punch 351 (182/104/65) Radar Jammer, Jump Drive & Teleporter incl.
    16. MrGrey1

      My imgur; https://mrgrey1.imgur.com/all/ , FTB Minecraft for the most part but will be adding...

      My imgur; https://mrgrey1.imgur.com/all/ , FTB Minecraft for the most part but will be adding some Starmade content as I go.
    17. MrGrey1

      HUD Radar Orientation Point & Level Indicator

      The HUD radar 'map' needs a directional indicator badly, galactic center would seem to be the logical orientation point. A fixed dot on the radar spheres edge would suffice so you know which way is 'North' at a glance. A level indicator would also be of great use so you know which way is 'up'...
    18. MrGrey1

      Build & Weapon Advice?

      Would love to but being an isolated Aussie I'm likley unable to reach a server to duel on. ;) I was wondering about the apparent derth of Starblazers ships around actually. Glad I'm not the only one who's into them.
    19. MrGrey1

      Build & Weapon Advice?

      I grabbed a pic of the interwebs of the 'Great Yamato' took the length from the wiki article of 330 something meters and did a grid overlay on the pic to get my scale. The barrel length is pretty much to scale, it's the width that's a little large due to needing a 3x3 barrel. The cowling is also...
    20. MrGrey1

      Build & Weapon Advice?

      Agreed. Am also considering the idea of having it as a docked system though I'm not familiar with how the AI will handle a multi gun entity like that. Certainly have my work cut out for me with all this testing I've set myself up for.