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    1. MrGrey1

      Build & Weapon Advice?

      Some great ideas there jayman38. I think you're right about the turrets in a deep well. I've been trying to pack the power into the barrel and cowling but it ends up being under whelming damage wise as there's not enough room left for gun blocks. They're certainly big enough to be able to hide a...
    2. MrGrey1

      Build & Weapon Advice?

      Ok, understood... but say if I were to post this to the dock on completion so others could do some Starblazin', what armament then?
    3. MrGrey1

      Build & Weapon Advice?

      So, I've jumped in the deep end and decided to build a 'large ship.' This is what I have so far. (Yes I'm an 80's kid and it's the best space ship evA!) I'm going for an 'effective' ship as close to canon as possible but I favour function over form so am willing to diverge from canon if...
    4. MrGrey1

      Basic Healthy Multiplayer Etiquette

      "what the secondary/tertiary support ratios are, etc." Yes please?! What the hell are they? My search foo is failing me and I can't seem to find any info on weapon ratios. I've seen hints that there is an optimum ratio but no clarification. I'm building my first large ship and having a hell of...
    5. MrGrey1

      Incremental Blueprint Save or Overwrite ie 'Save As' or 'Save New'

      Yeah cheers guys, I do have a name-version# system happening and think I might incorporate a time stamp now that it's been brought to mind by Lone_Puppy ; my point is that being able to save over a blueprint you've already saved with a simple mouse click would make life much more convenient then...
    6. MrGrey1

      Incremental Blueprint Save or Overwrite ie 'Save As' or 'Save New'

      Often I find I save a blueprint and then realize I've missed some small feature or change that then requires a whole new blueprint to be saved. I have to retype the whole name of the blueprint again with an increment and the catalog list gets filled up with blueprints that are only fractionally...
    7. MrGrey1

      Finding lost computers?

      There is a key to 'select next controller' under the ship build controls. Fly into the general area so you are inside the blocks then use that key to cycle through your controllers while using 'c' to select the computer. You should see the orange block silhouette... if you're lucky ;)
    8. MrGrey1

      Missing 'Purchased!' badge

      Ditto missing purchase badge.
    9. MrGrey1

      Detect Open Doors - and close open doors

      You can use any timer for the sensors, I've just dumped in the simplest I know of. I usually use one with a longer cycle as the one in the pic is a little too fast for my liking. The OR block is linked to the doors. The activation block on the door starts the NOT and also links to the OR. The...
    10. MrGrey1

      Change power all you like, it wont help us.

      I feel you guys seriously need some input from an 'outsider' so here goes. I'm 2 months into this game. A noob. I haven't built any ships over a couple hundred meters and nothing that has reached 2mill yet so I have zero experience with docked reactors or auxiliary power systems. Having said...
    11. MrGrey1

      Tips and tricks for NOOBS setting up a game?

      Hey All, I'm a couple of months into this game and loving it. I run my own home server and think I've pretty much got the hang of the basics. I'm here to petition the community for any tips and tricks a relative noob to the game might have overlooked in regards to setting up a new map and...
    12. MrGrey1

      Admin Commands for StarMade

      Try holding F1 and then press F8 with your target entity selected.
    13. MrGrey1

      Bug Blueprints corrupt on creation

      Chimming in because I've experienced similar issues since the performance patch and came here to see what's up... I've lost two nights work now. First time it happened I thought it was <strike>a bug</strike> my own screwup. A ship I had been working on only saved half of the changes I'd made...