Search results

    1. jayman38

      Ship Wreckage

      Last I checked, you can also use salvage beams to pick a ship clean of all blocks except the core. However, that was several versions ago, so I may be wrong. I found salvaging to be an enjoyable way to grab whatever was left on the defeated ship without leaving mine.
    2. jayman38

      Missile Trails

      There should be a way to show the missile sprite without the trail. If the option is not there already, it would be a nice addition to the config. Probably simple to implement.
    3. jayman38

      [Missle damage rework] Procedural explosion damage algorithm: an attempt

      I do miss playing Scorch3D sometimes, and would enjoy seeing a procedural damage effect. Idea for linear explosive damage 1. Use damage against impacted block. 2. Divide remaining damage by 26. 3. Wait a tick and Goto 1 for each surrounding block. (If there is nothing there, then the damage is...
    4. jayman38

      Recognized Relocatable Ship-Core

      This looked like a fairly straight-forward and easy-to-follow tutorial video. Don't forget to practice what you see! Also, I recommend using light blocks as "handle blocks" (as shown towards the end of the video to manipulate objects with difficult-to-grab angle edges) on the corners of...
    5. jayman38

      More advanced key bindings

      Hopefully such a change will also lead to aliases and multifunction key presses.
    6. jayman38

      Alpha-numeric blocks

      So, custom-image display block groups then? (Flags, signs, space-station billboards, ship registry numbers, etc.)
    7. jayman38

      What kind of playstyle do you favor?

      Quest systems and custom mods will probably add a lot to exploration possibilities in StarMade.
    8. jayman38

      2 Questions, 1 logic based, and 1 PD Turret based...

      Hotbar logic workaround: Place a logic activator next to a dock block. Put that particular dock block in your hotbar. If you have lots of dock blocks, it may take some time to test and find the correct dock block. (I have not yet figured out how to determine exact blocks based on their location...
    9. jayman38

      Planned Starmade as an Astronaut

      Astronaut mutation ftw! :schema:
    10. jayman38

      NEW Block Decor concepts!!!

      Excellent. I have some suggestions to reduce on block count slightly. 1. Camera Angle. I see no reason why a camera can't go on an angle block. Output screens on both square sides? 1 block ID 2. Light Angle. I like it. Lights need to be along the side as well. All colors = 8 Block IDs 3. Large...
    11. jayman38

      Alpha-numeric blocks

      If the devs can set up block rotation on the display block, html code for background coloring and implement more text sizes, including 1-char-per-meter, we can use the existing display blocks. (Currently, you can change the color of display block lettering, but the sizes are pretty small, even...
    12. jayman38

      Turrets (for planet base)

      A sample of turrets available in Community Content: http://starmadedock.net/content/small-rocket-turret.2293/ http://starmadedock.net/content/weaver-class-heavy-turret.2279/ http://starmadedock.net/content/tayra-class-heavy-defense-turret.2190/...
    13. jayman38

      What is the "HP system" I've heard about?

      For a while, I was hoping that HP from the ship blocks would create a secondary, non-recharging "shield" that could be restored by astrotech repair beams, before blocks would be destroyed, but one of the dev team (Calibiri, I think) corrected me, saying that they probably weren't going to do a...
    14. jayman38

      Rapid Fire Cannons

      On the contrary, if any weapon system gets a better-than 5dps boost, the capital ships will simply adapt. Think: capital-ship-size fighter-machine-gun checkerboard arrays. Massive arrays of tiny dakka. Oh, sure, they'd still have their massive wave-motion shield-breaker, but once the shields are...
    15. jayman38

      block damage vs total destruction

      Example System Blocks: Weapon blocks Salvager blocks reactor blocks power storage blocks shield blocks thruster blocks jump/warp blocks scanner blocks jammer/cloak blocks They all keep working at 1hp. The transition from 1hp to 0hp: (Courtesy: The Blues Brothers)
    16. jayman38

      What comes to mind when you think Pierce?

      My thoughts on what the effects should do, according to the name: 1. Pierce: 50% damage of the max HP to every block along the path. Remove that damage plus 20% from the projectile's damage pool. 50% damage against shields or 50% current shields, whichever is less. Powerful against internal...
    17. jayman38

      Activation Modules in the Flight Hotbar?

      Workaround: Stick an activation block next to a dock module, and put that dock module in your hotbar.
    18. jayman38

      Jay's Engineering Journal

      The nose dock is now done, complete with docking enhancers. The dock area is significantly larger than the ship, to accommodate many different types of docking ships. One can barely make out any details at all. Starting from back to front: 1. Reactor block. Even from this distance, you can...
    19. jayman38

      Survivors of the Euphrates- CHAPTER TWENTY EIGHT OUT NOW!

      Better a short chapter than a long wait! Exciting chapter!
    20. jayman38

      The ability to link a camera to a weapon computer

      I'd like the ability to link a specific camera to a specific weapon computer. Purpose: temporary change of view for vanity and entertainment What could happen: When the weapon fires, the viewpoint instantly changes to the linked camera for about half-a-second, after which, the player's view...