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    1. jayman38

      Recognized Pirate 'Scaling'

      This game, more than most games, could potentially take advantage of the way ships are made and actually create dynamically-designed larger ships where pirates are supposed to be tougher. On the other hand, if you have a completely dynamic pirate threat-building system, you would eventually run...
    2. jayman38

      How to make beams/ projectiles thicker

      Don't try it! Sugar pills don't work well in the reactor. If only I had known that before developing an Enzyte-powered ship....:( The laughter from the salvage crew still echos in my nightmares.:oops:
    3. jayman38

      More Config File Options

      Seeing how missile systems are slightly OP at the moment, I would think missile ammo would be pre-balanced. It would be interesting to see how maximum ammunition is defined. Maybe it will be "missile parts" for the overall system, and depending on if the missile system is a single, massive...
    4. jayman38

      Recognized Make ship's weapons not go through the ship

      Weapons are also placed at the front to maximize range. Having your weapon output at the front of the ship or the back of the ship can make a big difference when you are trying to keep outside of an enemy's maximum range.
    5. jayman38

      I need default skin file, please help me.

      http://files.star-made.org/build/
    6. jayman38

      Jay's Engineering Journal

      I think I have almost finished building the internal astronaut walkways in the Clarke. I did a quick walk-up for testing, and found some rogue lights left over in the rearward gravity ring cavity, left behind when checking the geometry. I also found a rogue 3x4 panel of grey hull blocking a...
    7. jayman38

      healing beam

      Hey, leave my crotch-beams alone. It took a lot of time to upgrade from Doom's crotch-level-rocket-launcher to beams. :p
    8. jayman38

      Read by Council Galactic Map - Exploration

      I can see it working as a per-entity matrix on the server. But on the client? If it's stored on the client computer, that matrix better be very well encrypted, or else cheaters will clear the client-side matrix, as if they had scanned everything everywhere in zero time.
    9. jayman38

      Question for the schema team.....

      You are probably the only one who is scared to build now. However, that may be because the hookers on your space train have space pimps (possibly squid pimps) that will demand their cut.
    10. jayman38

      Question for the schema team.....

      I've already got a matching pair of hollow ring cavities in my current ship build that are designed to hold rotating gravity rings. They probably won't ever see actual gravity rings, but the space is there and is accessible in the RP interior walkways. (There are no lights along the ring...
    11. jayman38

      A Suggestion for a community build

      StarMade racing certainly looks fun to me!
    12. jayman38

      My speculation on HP implementation and why it will be awesomesauce

      Sounds fun. I think it might actually get to a point where a player will want to attack systems primarily, whittling down the enemy to the point where they can't effectively fight. Then they can hail the crippled ship and order a surrender. Which might lead to some different types of gameplay...
    13. jayman38

      Is there a way to move the "server not responding" window?

      Yes, it helps! Thank you so much, kupu! :) Update: I pre-adjusted the X value to 1048, and it works great. It's even a tiny-bit above the overall ship stat readout, so it obscures nothing now. Thanks again!
    14. jayman38

      Ship Roles

      I think all-purpose ships are already penalized enough with turn rates. It can be aggravating to steer those pigs.
    15. jayman38

      Shields and turrets

      Well, let's assume that a -competent- engineer won't create such a glaring design flaw in their structures. And even if they do, they might fix it later by putting up some plywood or find a contractor at reasonable rates to fix the hole.... Unlike these guys. :p
    16. jayman38

      Is there a way to move the "server not responding" window?

      In build mode, the "server not responding" red window pops up directly over where I am trying to re-orient shaped blocks on the right side of the screen. It also happens to cover the Y and Z size sliders. Is there a way to move that "server not responding" window over to the left side of the...
    17. jayman38

      Proof that higher default shield capacitor values would be a good thing

      This discussion has convinced me that there should be 1% shield bleed-through, but with effects nulled and missile radius reduced by the shields, so that the bleeded-through damage only effects a limited number of blocks (only 1 for beams and cannons). Because this is a block game, and because...
    18. jayman38

      Planned New Decoration Block idea: colored linear particle emitters

      I threw together a quick animatic of what the particle emitter might look like, based on an old StarMade hallway exploration animatic I made a while back. To make it spacey, the speed might need to be pumped up a notch. Also, it will probably look better if each individual particle is given a...
    19. jayman38

      Discussion : How to improve game combat ?

      You might encourage more heavier shields by adding a slight mass-, dimension-, or group-bonus for larger shield capacitor groups, with a softcap, just like with power generation. That might at least encourage a certain minimum shield amount for larger ships. ("Yep, got 'er up to 1.2 million...
    20. jayman38

      Custom Spawnable Derelict Ships

      The Shangra-La might be perfect addition to the pirate station folder for this. http://starmadedock.net/content/lost-shangra-la.997/