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    1. jayman38

      General discussion on scripting

      Server side scripts should have access to almost everything. (Problem: will require a massive re-write of the core game to put much stuff in scripts; will also increase loading time as a result. Maybe the core game could have "compiled scripts" of some kind that loads a little faster.) Special...
    2. jayman38

      Shield features

      I like the idea of attaching the effect systems to a shield for permanent effect without needing to add it to the hotbar.
    3. jayman38

      [Suggestion] Food System

      Just like with everything else, if implemented, I think planted food should be separated by color to minimize block ID usage. I also recommend replacing "real" food names with made-up stuff, like ores and crystals. (Nachtroma sandwich, anyone? Anybody up for Luttari Berries?) 1. Black: Er...
    4. jayman38

      More variation in planet terrain gen.

      "the occasional abandoned underground base with an Isanth (Or some other small ship) in it." Oooo an abandoned base with a starter ship for free! I like it! (Bring on the Lovecraftian alien mobs that are there in the dark, defending their home from interlopers!)
    5. jayman38

      Make Bobby AI's Send a Logic "On" Signal When Pursuing a Target

      If AI becomes programmable (Come on, no Whammies, no Whammies!), have the logic programmer select what sends a logic signal.
    6. jayman38

      Very Basic, Rudimentary Mission/AI Faction System

      "This is a bit obscure, but it will GREATLY help gameplay and make offline seem alive. What it is for is so that people can see ships moving with purpose, they would have a chance to be a proper pirate themselves, and there would be a basis for some simple "protect the trade ship until it...
    7. jayman38

      Are forcefields useful?

      Interesting idea, Panpiper. I think that hits to energy fields should not only damage the field blocks themselves, but also equally damage the host structure's energy store. Essentially, every hit on the fields should drain power. Reason: Power is our primary system limiter right now. "[throat...
    8. jayman38

      Shops...

      It's not really a bug. At this stage, the devs want the player testers to get to end-game state as quickly as possible to push the limits of the game to find where it breaks. Later on, these price discrepancies will probably be greatly reduced, and such profit opportunities will only come around...
    9. jayman38

      Basic strategic view: easy fleet control.

      Now that you mention that, it would probably be pretty easy for the devs to recreate the map view in some sort of defined area (E.g. A group of area activation blocks linked to a display block instead of an area control block), where you could physically move around the map, move and orient the...
    10. jayman38

      Something for the Industryalist

      Personally, I don't think they should drop credits. I think players should be automatically "awarded" credits for every block they destroyed at the moment the pirate ship starts overheating. 1. This awards helper pilots who may have not delivered the finishing shot, but helped bring it down. 2...
    11. jayman38

      Rare drops / ancient modules

      Thanks! Block ID count is a known limit, but storing properties could possibly be implemented a different way. For example, I enjoy rotating blocks around for different aesthetics, but maybe the artifact could have only one orientation and use the orientation bits (only 5 available) as a...
    12. jayman38

      Brainstorm This integrated voice chat

      Even the open-source VoIP software that I've looked through doesn't have a Java API yet. There is a rumor of a Mumble Java API in the works, but that hasn't materialized yet.
    13. jayman38

      Read by Schine new blocks, stairs and ladders

      No need to apologize. I simply wanted to bring valuable nuggets of information from the dev team to light. I don't consider any feature to be definite until I'm actually playing it (a spaceship in the hand is worth two in the shipyard), so I consider this thread a perfectly valid suggestion.
    14. jayman38

      Recognized How to fix planets

      I think dynamic drawing distance like this would be a great addition to the engine.
    15. jayman38

      Read by Schine new blocks, stairs and ladders

      I have read elsewhere on the forums that the devs are definitely interested in allowing astronauts to crawl horizontally through a ventilation shaft or vertically up a ladder, so that part is probably already in the works...
    16. jayman38

      Brainstorm This Perfect turning system - no half-assed solution

      Don't forget that these things will need to be recalculated in the heat of battle, when the player's computer is already lagging due to all the other calculations. Even if it takes a while to calculate the changes, we are going to want to see changes in performance when we blow out a chunk of...
    17. jayman38

      Read by Schine Big Book of Aliens, Creatures, and Unidentified Entities

      Think of ore/crystal production from creatures in terms of farming for a faction's home base shop or inventory. Use case: A bunch of creatures are spawning in the farm cubicles on the lower decks of home base, and every once in a while, one is killed when it wanders into the path of a salvage...
    18. jayman38

      Rare drops / ancient modules

      As always, I'm concerned about Block IDs. I'm thinking about ways to compress ideas for multiple blocks into single blocks. In this case, I'm thinking of a single block (maybe named "Artifact" or "Booster") that can have different values programmed in, such as a thrust and power boost, so that a...
    19. jayman38

      Read by Schine Big Book of Aliens, Creatures, and Unidentified Entities

      That's a very interesting idea, and there is room for more NPC factions, so I suspect that this is on the to-do list farther down the line. I do want to see NPC pilots in chairs on game-spawned AI ships. (Unless, of course, the NPC faction consists of an artificial intelligence itself.) I think...
    20. jayman38

      Read by Schine Big Book of Aliens, Creatures, and Unidentified Entities

      I think all creatures should be able to open or break any door eventually. I think their intelligence level should determine how long it takes. I am specifically remembering the "Penumbra" series of games, where monsters can eventually break through doors, no matter how well you barricade it...