Search results

    1. jayman38

      Recognized cameras and display modules

      For one frame of display, the game will have to render a complete scene from the point of view of one camera. It needs to save that render somewhere (RAM would be best - some players already have difficulty with RAM shortages, so it may end up on a swap file, resulting in a visit from our old...
    2. jayman38

      Server editable speed limit for massive ships.

      I'm thinking of three variables to start with: Mass_Interval (or something similar): The amount of mass that will add an additional interval effect. Default value: 100,000 Interval_Effect_Speed_Drop: The amount of speed less than maximum effected by one interval. Default value: 1...
    3. jayman38

      Xavori's Impractical Logic: Slot machine!

      Hellooooooo Casino Stations!
    4. jayman38

      Implemented New Cargo System!

      I remember reading that the devs liked the idea, so they are kicking it around. It'll probably be a bullet point as a secondary change on some random update any day now. It might need to involve a new block, to keep from breaking existing designs and causing most captain's cargo to eject into...
    5. jayman38

      disabling planets

      Or a similar setting to spawn random asteroids in their place?
    6. jayman38

      Help! Multiplayer newbs

      Sitting prior to using the console should fix you.
    7. jayman38

      Recognized Camera Blocks

      Here are some links to other threads to illustrate how popular this sort of idea is. http://starmadedock.net/threads/chairs-n-viewscreens-and-stuff.75/ http://starmadedock.net/threads/improved-display-screens.2250/...
    8. jayman38

      Help! Multiplayer newbs

      If possible, try to sit your astronaut down before entering a computer. I have read elsewhere on the forum that sitting does a better job of cementing you to the structure, so you'll be less likely to eject when exiting a block.
    9. jayman38

      Building Help

      I recommend creating a design in an external program, such as Paint. (Personally, I use the OpenOffice/LibreOffice Draw program with a grid size of 1/10 so that there are 10 blocks in an inch.) Then laying out the ship how you want in that program. Then, when you are ready to actually build in...
    10. jayman38

      recycler machine

      90% recovery? Whew, that sure sounds game-breaking. Maybe 90% for the rare stuff that only appears on outer-most asteroids that hardly ever spawn.
    11. jayman38

      Recognized Radar Icons

      Maybe after a few seconds (to simulate the on-board computer analyzing the target), have a little icon pop up next to the squares to show what it is. Downside: it will obscure other contacts. Maybe the icons could pop in for a second, then fade out for a couple of seconds. There would need to be...
    12. jayman38

      Expanding Missile Gameplay

      That would look great and would definitely encourage smaller missile arrays. I loved in Heavy Gear 2 when a multi-launch missile system would spread out and converge on the target. Very dynamic and exciting.
    13. jayman38

      Implemented Armor/Hull is Worse than Useless

      I don't think that it is on the back-burner at all, but I also do not think it will be in the next update. The devs have chimed in once or twice on the forums, telling us that a lot has to be done behind-the-scenes to how the game works, before the rail system can possibly be implemented, but...
    14. jayman38

      Recognized Server config option to keep some sectors loaded all the time

      The whole point of unloading a sector is to shut down the included events, to keep the game running as smoothly as possible. I can't help but wonder if the starting time when the sector is unloaded could be stored, and then when it starts up, it calculates the difference and calculates the...
    15. jayman38

      New Forums?

      The game needs a vicious critter named "Arrowchat". "What happened to you? You look like you threw yourself into a wood chipper." "Aw, man, I ran into a nest of Arrowchats. It was intense. I finally got back to my ship and nuked the nest from orbit. Close call."
    16. jayman38

      So... is this '0x10c' ?

      0x10c subtract 80s style and 16 bit in-game computers = StarMade It looks like they were aiming for a realistic tone, so I suspect that in addition to "creative roadblocks", they were probably running face-first into insurmountable simulation complexities.
    17. jayman38

      Logic to activate defensive effects in AI controlled turrets and ships

      I can see this being useful on turrets for switching jammers off and on. That way, when scanning shuts the jammer down, it just starts right back up again, and the switching off means that it isn't so overpowered that it is running all the time. On the other hand, I'm sure someone could easily...
    18. jayman38

      Planned Folder for Pirate, Trading Guild, etc Ships.

      At this point, it would be interesting to hear from the dev team about non-created folders. These are folders I heard about when I first got the game last summer, where the game doesn't make the folders when it is installed, but can make use of them if you create them.
    19. jayman38

      Some logic suggestions

      I think the microchip block might be possible currently if the microblocks only represent real logic (E.g. Lua code is built with every change of the sub-blocks). Then the microchip block simply works the way the cumulative logic sub-blocks are arranged and connected, running the resulting code...