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    1. jayman38

      Reactor Core

      I agree with the OP. I think all systems should have a central computer block (with the game allowing multiple system groups with multiple controlling blocks), with the ultimate goal of being able to target subsystems and destroy them. To reiterate, we need to be able to put multiple system...
    2. jayman38

      Reverse Hepta Block?

      That would be a reverse-corner or inverse-corner (because a corner block can fill the left-over space). Very nice sketchup!
    3. jayman38

      A New "Wave" [Pirate Ship Community Contest]

      The OP specifies that the ships will be partially judged for RP, which I assume involves interior space, if only to show new players how it's done. I suppose you can technically skip interiors, but why hamper your score? A tiny, itty-bitty interior might be enough. We certainly shouldn't need as...
    4. jayman38

      Chunk loader / Sector loader

      Masses are like a plethora.
    5. jayman38

      Cannot get back into my ship

      Build a tiny ship (one core should do the trick) and maneuver out in front of the ship that continues to move. Bang into it a couple of times from the front, to make sure it will stop. You might even consider entering the big ship with the tiny single-block ship. Once inside, you should be able...
    6. jayman38

      Read by Council Agriculture in starmade

      Cubic meters of toilet paper everywhere....
    7. jayman38

      Progressive Gameplay

      After the shipyard system is in place, I'll probably start work on a "tutorial earned-credit space station", where the player starts on one end, has to work at mining and crafting and other basics, and finally gets to the other end, where they have earned a basic starter ship, at which point...
    8. jayman38

      Starmade App?

      I would say there's too many changes at this time. At best, the phone just needs a link to the official wiki. VVVVVVVVVVVV
    9. jayman38

      General discussion on scripting

      After all that, we can finally agree. The Admin stops you. That's what I've been advocating. Now it looks like you haven't read my posts all the way through. I'll repeat the specific lines below to help you. The restrictions would be there to HELP the admins. Not replace them.
    10. jayman38

      Progressive Gameplay

      Yeah, new players can still get excited about extra credits being awarded as a tutorial achievement award.
    11. jayman38

      Read by Council Agriculture in starmade

      Another outflow: feeding animals food to farm them for other kinds of materials (raw crystals or something like that, not food)
    12. jayman38

      Clock run by gears

      I guess you could simulate it with logic and door blocks (I have seen at least two builds in Community Content that does this to simulate a turning fan or arcing electrical plasma), but it'll be easier to wait for the "Rail System" (tm).
    13. jayman38

      General discussion on scripting

      On turing-complete scripting systems, it might be impossible. Instead, we can rely on "close enough" and can use a customized scripting language, where we remove or redirect the real looping constructs from the lexicon and replace their usage with functions that add a large-number counter check...
    14. jayman38

      Steam and Vapor

      They set up a particle system to throw off parts of cubes when blocks were destroyed in battle (yep, it was cool and flashy), and as far as I knew never changed it from then.
    15. jayman38

      Steam and Vapor

      It seems perfectly feasible to me, with appropriate limits. (E.g. No more than 1000 active steam particles in the universe at any one time.) The dev team knows their priorities, but it's a good break to get away from the higher priorities and work on something more "fun". As far as fun ideas...
    16. jayman38

      Steam and Vapor

      New idea for decoration: Ships could use steam and water vapor and anything that looks like that. Imagine some of the movies and TV shows you've seen, where some sort of vapor trail or steam leak is appearing on a spaceship (or in a space station, on a planet, in a boiler room, etc.) Setting...
    17. jayman38

      Distribute computing of reactors

      There are people out there who can use it, but don't know they need it until they try it.
    18. jayman38

      A New "Wave" [Pirate Ship Community Contest]

      That all sounds good to me. I wouldn't worry too much about diversity and teams. The voters will see the similar designs and simply decide which one is best (and soundly berate any copycats). Plus, the best builders will be their own harshest critics and will force diversity on themselves...
    19. jayman38

      A New "Wave" [Pirate Ship Community Contest]

      How the Station Contest was done well: I recommend having contestants and teams uploading to the community content area. Preferably all five designs in a single zip file to maintain their relationship and avoiding mix-and-match fleets. For extended information, they can create a thread in the...
    20. jayman38

      Replace Damage-Pulse with...

      I don't doubt that pulse weapons are good defensive weapons for use against astronauts. However, from what I've seen, the astronaut game isn't here yet. As a result, pulse seems more like a decoration block to me; neat to look at but not widely used because it takes away from more-useful block...