Search results

    1. jayman38

      Brainstorm This integrated voice chat

      Java Speech API and the Doubango API look to me to be the only realistic options for voice chat integration into a Java app. MMO-Mumble is working on a Java API for the open source Mumble app, but I don't see that happening soon. Ideas for how voice chat should work: 1. Channels: Having...
    2. jayman38

      Recognized Server config option to keep some sectors loaded all the time

      I can definitely agree to this. Edit: and it wouldn't be terrible if the devs decided to make the spawn sector perma-loaded by default.
    3. jayman38

      What do you expect from a RP server?

      I think what I look for is multiple groups, each given certain personality traits. Traits that are designed for someone to easily role-play those traits, and traits that are designed to make the player act aggressively, to force exciting interaction (read: combat). Examples: One group is a bunch...
    4. jayman38

      Recognized Server config option to keep some sectors loaded all the time

      I can see this being useful for single players, but having a server config doesn't really help the multiplayer players. When they go off into another galaxy and start up their factory, they need to be online to have it running, unless they ask the server admin to add their factory sector to the...
    5. jayman38

      Implemented more news posts!

      I wonder if there could be an automated news thing where blog updates, planned streams, new suggestion stamps, and/or development notes might be summarized by a script. Example: This week in StarMade: Twitch Stream 1 [Link] Twitch Stream 2 [Link] "Suggestion for space scorpions that breath...
    6. jayman38

      Star Trek Phasers

      I think he's referring to a turret that normally sits sideways under the hull, and then when an enemy appears and the turret turns, the output blocks clip outside of the host ship. Initial Turret Docking: #### #TT# #TT# #TT# #TT# #TT# #### Enemy in range: #### #__# TTTTT TTTTT #__# #__# ####
    7. jayman38

      Planned Starmade as an Astronaut

      I think you are most likely correct for current shields. However, I think to make this work, it would simply have to change from a simple self-entity check to a linked-entity check, excluding any linked entities that fall under a list of non-shielded entity types such as turrets. Still...
    8. jayman38

      Planned Starmade as an Astronaut

      Maybe the game could be coded to pass shields over aligned astronauts, so they are effectively under the shield and can affect the aligned-to ship directly. Effectively, once an asteroid attaches magboots to the ship's skin, the shield goes around the astronaut's suit. Otherwise, there's no real...
    9. jayman38

      How do I give pirates new blueprints and other questions...

      1. Yes, the pirates by default only have access to the Isanths. 2. You can set your blueprint permissions to give access to "Enemies". That will give access to the enemy AI factions, which includes the pirate faction. 3. Yes. Be cautious of what you give them. Multiple ships can be spawned, and...
    10. jayman38

      Medibays the Starmade Way.

      I would think it would be easy to programmatically create an automatic, invisible "healing" beam between two healing-cabinet and/or medical-supply blocks. The beam would only be there if there was only space between the two healing blocks. That way, if those blocks comprise the walls of a...
    11. jayman38

      Zoom in while flying

      I'm imagining a transparent viewport/camera block blinking into existance at various distances, which would both get your viewpoint closer to the target and slow down your turning rate.
    12. jayman38

      Recognized Weapons can have one extra link

      Yes, it would be complicated. With that said, there have been times when I wanted multiple effects so bad. So, multiple weapon slaves, no. Multiple effect slaves (up to but not exceeding 100%), yes please. Alternative idea: additional linked computer which alters the output type, but doesn't...
    13. jayman38

      Planned New Decoration Block idea: colored linear particle emitters

      It took me a while to figure out even a simple electrical arc algorithm, and now that I can see it in action, it would be really neat to see in-game. It would need to have severe limitations (turns off beyond 1000 m, no more than a hundred arcs active at once anywhere in the universe, etc.) to...
    14. jayman38

      Jay's Engineering Journal

      I successfully climbed from the engineering floor all the way to the nose of the ship without running into a blockage. I probably should have taken some snapshots along the way. Just as I thought the climb was getting boring, I'd find something interesting to break up the monotony, whether it...
    15. jayman38

      Australian PC PowerPlay Magazine Demo

      StarMode, brought to you by schemo.
    16. jayman38

      Implemented A new block (Decoration)

      It wouldn't be hard to scale a texture to a larger face. The problem is what to do with irregular shapes. Please provide ideas for how to regularly handle these examples: BB BB BBB BB BBB BBB B BB BBB BBB BB B I wonder if it would be possible to let the builder select their own texture...
    17. jayman38

      Will the game have AI factions in the future?

      I have heard that it is planned to have multiple AI factions, so I think in the future, the player can join in massive AI battles, to turn the tide one way or the other. Think: Return of the Jedi space battle with frigates instead of fighters. That should be huge fun.
    18. jayman38

      Small Galaxy Map improvement

      I agree, with the caveat that information should be really sparse unless you or a friendly faction member have performed a recent scan. Idea for an optional faction relationships: no scan sharing, free scan sharing, scan results cost credits, scan results cost faction points
    19. jayman38

      Replicators

      This statement, given above, reflects my current status. To directly counterpoint: 1. Starting sectors are stripped of -useful- resources. Resources that can be recycled into more useful resources are probably still around, even if in extremely limited supply. Without recycling available...
    20. jayman38

      Replicators

      I'm one of the ones who read the OP and moved on, implicitly disagreeing. I do want a recycling block in the game. However, the use of a block type as a factory fuel seems arbitrary and limiting. The worst thing? The players for whom this will be most useful - beginning players - will be left...