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    1. jayman38

      Analyzing StarMade.

      Normal games are a form of art. StarMade, with its creative building mode, goes a step beyond to become an artistic platform, which is not only artistic itself, but enables its players to be artistic. Much like the SDKs of other games, but better, the build mode in StarMade is completely...
    2. jayman38

      cockpit-overlay for the screen. Could it even save FPS?

      I definitely prefer active and useful hud elements over graphics overlays. With standard graphics accelerators (NVidia and AMD), simple graphics overlays don't really reduce the graphics load at all. It's just another polygon to render among millions. I would like to see different options for...
    3. jayman38

      Jay's Engineering Journal

      OK, so I did a bad thing and asked for a vote on the council. I also made some quick updates to the Clarke. In addition to some pure-RP unarmed, unshielded blue water tanks (which, while adding a certain civilian appeal to the ship, should each be promptly removed, scrapped, and replaced with...
    4. jayman38

      A New "Wave" [Pirate Ship Community Contest]

      Wow, all the entries are looking tasty! That muscle car ship looks great. Reminds me of the Robot Mafia's space car....
    5. jayman38

      Ship Contiguity

      Bottom line: This thread is a suggestion to increase attention to optimizing "break-off". I imagine disconnected bits would remain a static part of the ship's grid until the disconnected bits are actively hit.
    6. jayman38

      Limpet mines

      Personally, I'm sure the community would come up with multiple effective defenses. However, the only true way to find out for sure is to see the change in action in game.
    7. jayman38

      The council propaganda thread

      I can do a decent job compiling multiple suggestions into consolidated suggestion lists for the dev team, with maybe a weight based on the number of votes and other input from experienced players. I am mature, can recognize connections and synergies between different ideas, and can accommodate...
    8. jayman38

      Fixes for factories(and SS like modules) on ships without damaging "Sandboxiness"

      Mobile Base Ship (Poppa was a rollin' stone....) Fighter Carriers (Rebuild drone wing Alpha!) Mobile repair (Aye, Cap'n, we have plenny o' ore, but I dunna have anythin' ta use for new thrusters! We're sittin' ducks!) Future Consumables (Aye, Cap'n, we have plenny o' ore, but I dunna have any...
    9. jayman38

      More shapes for carved blocks.

      No "No way! Save the Block IDs! Before they go the way of the Humpback whales!" option?
    10. jayman38

      Block Crafting

      In addition to the HP equivalencies, the masses are still the same also. This would be a problem until masses are corrected. Otherwise, you'll have people complaining about mass from nothing (Hello, Higgs-Boson!) when splitting blocks, and complaining again when they lose mass when combining...
    11. jayman38

      Flight

      It would certainly add some additional "custom configuration" to the game that the devs want to see, so that you can look over two different shoulders and it looks like two different games. Some recommended server configs to go along with this: enable_instant_turns and max_mass_instant_turns I...
    12. jayman38

      Limpet mines

      I really prefer the idea of push and pull weapons affecting the movement of both vessels. I would like this change. I think the push and pull effects and possibly the stop effects were nerfed. With this change, I can see them getting boosted back to pre-nerf levels of fun. A targeted ship could...
    13. jayman38

      How much did the game progress?

      Basically we got 1. engine optimizations, 2. FTL travel, 3. tougher armor and shields, 4. more variety of armor, 5. expanded distances (sectors and the resulting reach of weapons), 6. New player-built space stations, 7. Galaxy formations of star systems We are on the cusp of a new docking...
    14. jayman38

      Config options: Planet and Asteroid ore density & asteroid size

      Broken Record Mode: I'd also like a configuration option to replace all planets with (largish?) asteroids.
    15. jayman38

      Tractor Beam (Deprecated)

      I think this would be awesome for drone retrieval. It would be nice if you could somehow link them all up to a single button on the hotbar, and then fly into a cloud of drones, pulling random drones into docking ports.
    16. jayman38

      Recognized by Council Auto-buy for blueprints?

      I agree that it should be an option on a blueprint, with it being only active on a single blueprint in inventory at a time. (No loading up on 4 blueprints at once.) To clarify: this option would only buy blocks needed for the blueprint, not everything else in the shop. It could quickly...
    17. jayman38

      Material energy synthysis - An alternative to mining

      Broken Record Mode: I still think the game needs a lossy recycler block. Basically, a factory block in reverse, with significant material loss. So that instead of getting 10 crystals and 10 meshes from a given block, you only get one or two of each.
    18. jayman38

      Link Servers

      So you are thinking more along the lines of JOCL/JavaCL? (Most people think "GPU" when they think "OpenCL", but it also takes advantage of multiple CPU cores.)
    19. jayman38

      Shield System Redux/ (no bubble shields)

      I like it, but I think the shield effect needs to be limited to a cube of 27 blocks, centered around the hit block. On the other hand, I'm wondering what this will do to capital vs. capital combat. Will it hail the return of waffleguns, to ensure that the weapons take advantage of any weakened...
    20. jayman38

      Link Servers

      Distributed processing is what this thread is all about. It might spread the processing more evenly to the rest of the cores.