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    1. jayman38

      "Customizable" Blueprint

      Changing blocks may not be the only way to edit blueprints, but I think it would be a quick, easy, and valuable tool to add to the ole' builder's toolbox. Possible sticking point: when changing a block type, the player may pick a block that's already part of the blueprint, consolidating block...
    2. jayman38

      Do asteroids respawn ever?

      Good ideas. I'd like to see a version of the game with tons more asteroids. My idea above would simulate having huge numbers of asteroids without having to actually render them. Still not a great way to simulate what is ultimately a limited supply of resources, but might be more friendly to the...
    3. jayman38

      The game is much worse than it was a year ago for me

      If you did an upgrade of your old game to the new version, instead of installing fresh, it may be trying to use an out-of-date version of the configs. There have been an update or two in the past year where the old configs didn't work for people and had to be deleted, so that the game could...
    4. jayman38

      turrets with beams or cannons?

      As far as I know, you still need cannons for anti-missile turrets. Smaller turrets don't need a lot of damage per shot, so if you are going anti-missile, you probably need to go with cannons.
    5. jayman38

      Bad Luck Thread

      This past weekend, I was able to work on some pieces for my classic-60s style explorer ship. I was horrified to find that the game failed to load entire chunks of the ship. Large 16^3 chunks were just... gone. On one hand, it's an interesting look at the ship's raw anatomy. On the other hand...
    6. jayman38

      Implemented Variable speed rails

      I think it would be more intuitive to slave cannon systems to the rail blocks to change speed. You could use other weapon slaves for other effects on the rail system, but I can't yet imagine how the other systems would change the rail behavior. (E.g. Use beam slaves to change the number of...
    7. jayman38

      Crew Mobilization

      I fully agree. This is basically how the Quake games got their NPCs moving (invisible waypoints in the map data) when not under the control of player-hunting AI routines. If it's good enough for pre-Diakatana John Romero, it's good enough for me.
    8. jayman38

      Buy all button in the shop

      It would be nice shortcut if the number-to-buy is automatically the total number available, instead of starting at "1".
    9. jayman38

      Block Crafting

      With lots of little doomcu... er, drones.
    10. jayman38

      Dynamic Galaxies/Universe

      I imagine unstable-tectonic plates could be simulated with a new rock-and-lava biome with a healthy helping of vertical cliffs and lava-falls. Think planet Ortega from Space Quest 3 or planet Mustafar from Star Wars 3.
    11. jayman38

      Dave's Head

      I have become a fan of realistic skins on square heads. Example skin in the link below. http://starmadedock.net/content/han-solo-1.1958/
    12. jayman38

      How to make Astrotech useful

      Using a technobeam to reload blocks is far superior to my idea for a new block that would "eject" blocks in a given direction. Great idea!
    13. jayman38

      Analyzing StarMade.

      Thanks! From what I've read over the past 10 months, I'm under the impression that Schema prefers open sandbox play. His team generally works towards a wide-open game style that allows emergent behavior, as opposed to more defined details. When they have implemented ideas from the community...
    14. jayman38

      Analyzing StarMade.

      They work hard to try to keep up with the forums, but the majority of discussion on the forums involves duplicate information and repeated suggestions in various forms. (How many times in an average week is the "new HP system" mentioned? Weapon linking? Quest system? AI improvements? Moddding...
    15. jayman38

      Custom pirates

      This thread is all about new pirate groups: (Pretty cool stuff!) http://starmadedock.net/threads/a-new-wave-pirate-ship-community-contest.6365/
    16. jayman38

      Keyboard shortcuts

      You can move that dialogue box by editing a config file. See the following thread for details: http://starmadedock.net/threads/is-there-a-way-to-move-the-server-not-responding-window.5836/ For the server dialogue new X coordinate, take your game's X size (E.g. 1280x800 will have a X size of...
    17. jayman38

      Trying to make sense of weapon system linking

      It's a matter of customizing the behavior of your weapons. On a side note, the block counts do not include the control computer. Example 1: A damage beam with 20 blocks. It fires once for about 500 points of damage, and recharges for 5 seconds (I forget the recharge time for standard un-altered...
    18. jayman38

      Great Powers, Secondary Powers, and Spawn Emissaries

      Could you reduce emissary territory to a single planetary plate, and have all of them located on a single planet? Having them all together on a single planet might lead to some interesting and quest-able dilemmas that wouldn't happen if they were on separate planets. (Quest idea: The Trade...
    19. jayman38

      Do asteroids respawn ever?

      On the contrary, I would think that it would be valuable to respawn asteroids, especially near a homebase. Without respawning, transportation time takes longer and longer and longer, until you finally have to move your base to get anything substantial built.
    20. jayman38

      More realistic ship environment

      I'd like breaking-and-entering to be more substantial than just holding down a button on a hackergun or knocking on a door. However, this may be a subject for a mod. I'm thinking mini-game like Simon(says) or Loopz that gets more complex with each order-of-magnitude of blocks in the blueprint...