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    1. CyberTao

      Any way to fix the Ghost Computer bug? /Nope

      Basically that bug that caused Computers (weapons or effects) to not ungroup when deleted, leaving behind a purple pulsing ghost. Normally it's a non-issue as the pulse ends up in a place where it can not cause any problems, but on my fighter it caused quite a few when I tried to change it's...
    2. CyberTao

      Council of Intergalactic Representatives

      I imagine there will be a new post when they finalize the council's workings, the application details would probably take a bit of time to iron out. Plus there is a medal involved, and those tend to take a little bit on top.
    3. CyberTao

      Server flakiness in recent patches

      I know they tried to improve on networking in the last patch, so you could skim that section of the update to see what may have caused it. Ultimately, you'll probably have to submit this to the Bug tracker (found stickied in this forum), threads are mostly good for troubleshooting in the end.
    4. CyberTao

      Current game play?

      That kinda is the game right now, from what I hear anyways. I just build.
    5. CyberTao

      Remove the diminishing Power regen

      I can see your point, but I believe this is the first time I recall seeing someone ask for a higher power cap. Power is one of the rare systems that no one has ever really complained about. Generally speaking, people just learn to adapt to this and have been building just fine, save for some...
    6. CyberTao

      11x11x11 Power Reactor Producing 104659.6

      But this sort of thing is still relevant, due to the nature of docked reactors. Small blobs of systems docked to the ship and fire power supply beams via logic at the mothership. Docking spaces a square, so a reactor like this is actually quite useful. I think the idea docked reactor size is...
    7. CyberTao

      Remove the diminishing Power regen

      The reason we have a softcap is because a certain someone once made a ship that reached the power cap (absolute maximum the game could do) of 2.14 billion regen, on a 600some meter ship or something (that cap is increased now btw). It just got stupidly absurd and made large ships vastly...
    8. CyberTao

      Titanomachie

      That can easily be fixed by a server owner or anyone with access to the proper configs. Base game isn't perfect, but server owners tend to not even try to correct them often. There is an overhaul to thrust planned, the stickied thread in general discussion (Thruster mechanics explained) has a...
    9. CyberTao

      Subspace Communications

      As an overview of locations, it could work so long as not just anyone could view it. Issuing orders kinda sounds obnoxious though (the idea of changing someone's waypoint without their permission ), and sounds like it would be hard to do in a 3D space, hence /f. An option to just offer a...
    10. CyberTao

      Deleted.

      The owner of the thread left starmade, and removed all traces of himself so that if/when he ever returns, he could have a clean start. So every thread and post by him was Deleted.
    11. CyberTao

      Why I think quality is better than quantity in terms of design and tactics

      Starmade is not Quality vs Quantity though, personal AI fleets would probably be limited to 5 NPCs (or a configurable limit). In Starmade, it is Quality versus Quality really, if you do not have a properly set up array of weapons and defenses, expect to be curbed stomped by something smaller...
    12. CyberTao

      Why I think quality is better than quantity in terms of design and tactics

      I don't understand the point of this exactly. I'm guessing you are trying to say something, but I'm not sure what it is in regards to Starmade.
    13. CyberTao

      Damage Beams and ships inside ships

      I would think the fix for everything else is a bit more complicated, if you just used the same thing they did with astronauts, you get something where just hiding the core makes the rest of the docked object immune, even if it was right next to the missile.
    14. CyberTao

      new armor hull type, Super condensed hull

      225% armour means it's healing for 125% of damage taken. Just so you know.
    15. CyberTao

      AI Weapons Control Computer

      If I recall right, turrets are an intended weak point, and PD is a turret. You also could not dictate the size of these weapons, and there are a few ships who fire missiles out of the front, so you could technically make them hit the enemy ship indirectly (The ability to make them fire at ships...
    16. CyberTao

      Asteroid Fields/Nebulas etc.

      Well that much was a given I thought, though my wording may have just been bad. I just want effects great enough to affect the designs of ships used in certain areas (Multiple system clusters of it I mean), cause I feel that would be more interesting. The effects would then have to be creative...
    17. CyberTao

      Asteroid Fields/Nebulas etc.

      Still just applying a buff, just creativity was used so that it's more lore-ish. No matter how you look at it, it is just a light buff afterall. Stars damage through shields, something that would probably never change. But I didn't say most, I just said used, which it isn't at all right now...
    18. CyberTao

      Asteroid Fields/Nebulas etc.

      You nope now, but collision damage is an option, and once it works right I can see it actually being used. I like the idea of light buffs/debuffs based on sector/systems, but gotta be a little more creative with it.
    19. CyberTao

      Dovan Empire - Currently Recruiting

      Late or not, always nice to hear something from DE.
    20. CyberTao

      Learning from Minecraft (Galacti Craft Mod)

      Fuel should be a mid to late game option with better efficiency than normal power reactors. That's the way I've come to see it, because when everyone starts on the same planet you run into the issue of running out resources eventually (Cal said something about having them reset, but I feel that...