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    1. CyberTao

      Character behind or in a ship

      You can toggle off showing nav icons of ships ships or/and turrets (would suggest so on larger ships). I once threw out the idea of a player having a jammer (or more accurately, a signal emitter) so he could choose is he shows up or not. A mechanic that would change radar ranges based on some...
    2. CyberTao

      NP Cobalt Royalty [EVE themed PVP faction]

      Where all the Pubbies hang out. http://starmadedock.net/chat/
    3. CyberTao

      Effect Mods changed

      It said in the 0.1899 patch notes that it was changed. It also said that armour values were increased on hulls (Game likes to round down as well).
    4. CyberTao

      Questions about using templates

      The lag comes from pasting large amounts of blocks, the only work around is to use smaller sections, since they would less blocks. Unfortunately no, not at this time.
    5. CyberTao

      weird graphic bug (pic)

      http://starmadedock.net/threads/graphic-issue-since-update.6159/
    6. CyberTao

      Improved 'Advanced Build mode' remove tools

      There is a checkbox near the top that when selected inverts the Build mode area box (The yellow frame turns Red). This shows you what blocks will be removed when you are removing.
    7. CyberTao

      Scale Weapon Cooldown by group size

      But the weapons will be the same as a corvette sized weapon. I don't have independent huge groups, I have 80 groups of around 300-400. 300-400 is actually not all that much, those fit onto smaller ships like corvettes or destroyers (or whatever you call them, 40 mass in weapons is small)...
    8. CyberTao

      Scale Weapon Cooldown by group size

      No, your equation only works on modules connected to the same computer, or at the most 1 entity. To make my system get nerfed in the way you plan, you'd also have to nerf turrets based on the main ship's weapons, as well as those small groups. These are not "mega turrets", they closer to...
    9. CyberTao

      Turret shield improvement

      When we first got shield supply, people made shield supply generators that gave 100% shield regeneration even when under fire, so I think it's more of an anti-exploit than a bug.
    10. CyberTao

      Scale Weapon Cooldown by group size

      You are correct, it would not buff my ship. However it would debuff all other ships of it's size. My primary weapons are divided among many docked modules, there is no way your formula could take those into account since they are on a separate entity. The result is my ship having a higher DPS...
    11. CyberTao

      Scale Weapon Cooldown by group size

      It's like a turret, except it trades ability to turn for being embedded in the main ship (better defensive). Works perfectly for ships that are designed to only engage in certain directions (forward facing). You actually get more bonuses this way than just using separate computers on a ship...
    12. CyberTao

      Custom Weapons Balancing

      More variables and options would have to be coded in by Schema, but making a system that could easily read and modify it is more Modder-area. Just need a program that can automatically do the math and apply the changes based on desired outcome
    13. CyberTao

      build mode question

      As far as I know, there are only 2, that and //orbital_cam_speed (Integer), (1 is default). You can find them at the bottom of the command section on the wiki. http://starmadepedia.net/wiki/Commands Whether or not there are any more, I don't know. I learnt about the orbital cam (when you press...
    14. CyberTao

      Custom Weapons Balancing

      There is a system. You can edit the blockBehavorConfig.xml found in /starmade/data/configs and edit the values of weapons. Some parts aren't full explained, and only a few people know how to really use the configs, but it is there. People just don't use it much, and prefer to complain about the...
    15. CyberTao

      Subspace Communications

      Would have to have rank restrictions, or else you risk dummy/spy accounts that join just to advertise the location of members to an enemy. What's wrong with good old fashion /f btw?
    16. CyberTao

      Nova Fleet Dynamics - Building a better future today! (Nest of Orion faction)

      >Assuming you can consider anything with odium a "War" >Mainly building faction, so I can imagine few 'F's to give about war
    17. CyberTao

      Scale Weapon Cooldown by group size

      Penalty wouldn't apply to weapons set on separate computers. My battleship uses separate ships as it's main weapons, a concept I need to make a thread someday to properly explain. What I'm trying is to say is that this system would buff my battleship, which does not use conventional SM weapons...
    18. CyberTao

      build mode question

      //build_mode_shift_speed (Integer) The // is important as well I believe, as that marks it as a client only command (as opposed to a server wide command). 10 is default speed.
    19. CyberTao

      Planet Mining modules, fuel compromise, and the likes.

      But what if we can't put blocks inside the blueprint after the shipyard update? The current blueprints are only half of the system, so being able to add blocks yourself might be something thrown in to make it work now.
    20. CyberTao

      [64x64] DirtySpace

      There was... quite a large commotion in chat one day. From what I've heard, this giant circle-jerk and joint bashing is why he left SM for good. GG community.