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    1. CyberTao

      Titanomachie

      Honestly mate, smaller ships have the advantage in power regeneration. There is a soft-capped addition to the +25 regen a block. What that means is that small ships (a 10 block reactor means your ship is beyond small, just fyi) have a boost in power regeneration if they design the power nest...
    2. CyberTao

      Astrotech and Heal gun usage

      Well, the idea is that people will use shipyards to make ships, and shipyards would be placable on ships via the 'Capital Ship System' I would think. That could leave using astro tech and repair beams to do field repairs, mainly just patching up the armour and maybe some internal systems. Being...
    3. CyberTao

      Scale Weapon Cooldown by group size

      Smaller weapon groups means waffle guns /TinFoilHat We actually have a penalty for using more than 1 output per weapons computer, +10% power costs per extra output. Instead of 1 main gun and a few smaller guns, people would just break the main gun up into 5 or so parts, keeping the Damage the...
    4. CyberTao

      What is the "HP system" I've heard about?

      I highly doubt Hull will be the highlight of the HP system, you'd run into problems where a ship could be entirely gutted of systems but still count as being alive cause of the patches of hull (Caused by things like Damage pulse and Punch). Having a HP pool based on systems (hull and deco...
    5. CyberTao

      Is it possible to get your username changed?

      One thing I would like to point out to ya Eagle, is that forum name and registry names are identical. when your name gets changed, it gets changed on the registry, and changes here as a result. If someone changes your registry name/ID, it would also change your uplink credentials, but won't...
    6. CyberTao

      Council of Intergalactic Representatives

      I like most of it, but this part in particular is beyond possible. Starmade existed for quite a while before steam, I was already over a year old member before it got there, and I'm still a youngin compared to some, like fire (a Mod who fits into the 'younger' bracket). That's ignoring tha fact...
    7. CyberTao

      SkyCorp WarpGate

      You can adjust that in the blockBehaviorConfig.xml, found in /starmade/data/configs/ Near the top.
    8. CyberTao

      Replace Block, Scaling and Blueprint

      If you go into your server.cfg file (in the starmade folder), you can find a setting called PLAYER_MAX_BUILD_AREA = 150 //max area a player may add/remove in adv. build mode Increase the number (150 in my case) to whatever you want the maximum advanced build mode size to be. Gets a little laggy...
    9. CyberTao

      What is the "HP system" I've heard about?

      Not if the block that he's in could not be destroyed by weapons fire, but only by the HP dropping to a certain point.
    10. CyberTao

      Astrotech and Heal gun usage

      This is more or less the projector from Space Engineers if I had to guess (with the ghost image and such). I imagine you'd be able to fix blocks and such with astro-tech and the repair beam (either with the Shipyard or the HP update). As for creating a ship from the ghost image and building it...
    11. CyberTao

      Few Handy Suggestions! ~Quite interesting concepts inside!~

      Whether you like O2 or not, it's something you kinda have to expect in a sandbox survival game someday. I remember Cal throwing an idea into chat about it before, a block that creates an "atmosphere" that's 7x7x7 or something. Something very simple (almost painfully simple), wouldn't get in the...
    12. CyberTao

      General List of Improvements (In my opinion)

      That is due to an exploit where people would just build-block stations all day everyday. It rendered crafting useless, and put a strain on servers. If you look at a block of a station (have to get close) and Press M, you are given the option to buy it, and render all blocks harvestable. I quite...
    13. CyberTao

      Cockpit Block

      Stations don't move. They have no physics in that regard, and since they are static, you could probably line it up with the sector somehow. The thing you should look at, is asteroids, which do bounce around and are without a core. Interestingly, when using breakoff, the separate pieces also...
    14. CyberTao

      What is the "HP system" I've heard about?

      The HP system is the system that will remove core drilling and make armour more valuable, that's more or less all we know. My guess is something like a HP pool, with different blocks adding different amounts to the pool (Systems adding more), and the ship only overheating when the HP pool hits...
    15. CyberTao

      Rapid Fire Cannons

      You could also try overdrive, it was designed to boost damage output on smaller ships afterall, and your power systems would still be effective enough to cover that extra power costs easily.
    16. CyberTao

      [64x64] DirtySpace

      Apparently he said on his blog that it was abandoned. http://azryte.blogspot.ca/ Edit; I got Sniped! /flees
    17. CyberTao

      List of in-game formulas?

      It's probably mixed in with unit size methinks, but I am just assuming really. Just try to focus on the values listed in the equation, it's a multiplier with a value of 1, so it makes no difference in the end.
    18. CyberTao

      Reduce Complexity within the Crafting system

      The Shipyard update would allow plexstorages to be linked to the shipyard (or so I heard), and those storages could be supplied by factories. I also remember hearing that empty storage chest emit a logic signal, which could be used to trigger factories automatically. No hull > Signal emitted >...
    19. CyberTao

      List of in-game formulas?

      PreMul is a factor, TotalMul is how much you get per block. A shield recharger grants 5.5 regen/sec, and is counted as 1 block. There is normally a formula within the values. <!-- totalUnitShieldRecharge = (unitSize*ShieldExtraRechargeMultPerUnit) --> <!-- shieldCapacity =...
    20. CyberTao

      Recognized Relocatable Ship-Core

      More than just the center of mass and the turning axis, All blocks are placed relative to the core. At this point in the game's development, moving the core would be the same as copy and pasting your entire ship. By the time we get the ability to move the core, break off (a setting in the...