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    1. CyberTao

      A discussion on the usefulness of fighters

      I don't really consider the ability for drones to automatically redock to really be "fleet control" so much as "proper AI function pathing", since fleets were suppose to be limited to something like 5 AI ships last I heard? Fleets also wouldn't make people pilot fighters more, everyone would...
    2. CyberTao

      A discussion on the usefulness of fighters

      First time I ever seen another person who played Infinite Space. That effect is more or less mimicked by drone swarms in the current game. Unleashing a swarm of them with various effects (stop/push/emp) could easily harass a large ship in numbers. Problem is, not many people would want to play...
    3. CyberTao

      10 most irritating things in Starmade

      So the minority should dictate the progression of the game? I know that's not what you said, but the game is alpha, steam release was premature and everyone knows it, logic that starts with "now that it's on steam" doesn't make any difference when a good majority (imo anyways) feel that the game...
    4. CyberTao

      10 most irritating things in Starmade

      People still use SMedit to import things though. It still works for bringing ships into starmade, it just doesn't work in reverse; you can't export from SM.
    5. CyberTao

      Red Green and Blue Lines!

      If it crashed, try it again. It doesn't always crash, just kinda randomly in my experience. It should be Tab-f10 though, since that is the only option I know that creates that effect.
    6. CyberTao

      Brand New Flag Ship

      It's an interesting ship btw, arm rotor looking bits see a little big for my tastes, but is still nice.
    7. CyberTao

      Missile-beam power usage scaling? Intentional or bug?

      Just because it is right once, doesn't mean it is always right. Has been a few times that screen has spit out wrong numbers and caused confusion. I used a plain core, filled the default storage and then remove any regen and fired. It seems to be a bug with missiles slaves in general, since even...
    8. CyberTao

      Missile-beam power usage scaling? Intentional or bug?

      Firstly, I said not to use the weapon display screen, some of the numbers are bugged. Second, I hadn't refreshed the page and pictures were not there, hence why they are not included in my quote. But it does appear that the additional power cost isn't being applied to weapons with a slave. That...
    9. CyberTao

      Red Green and Blue Lines!

      Press Tab-F10 to toggle it on and off (may or may not crash). It's a Dev tool I think.
    10. CyberTao

      Missile-beam power usage scaling? Intentional or bug?

      The way you put in your numbers confuses me, since 30-10-30 just looks like 1 group of 30/10/30. If you were more exact in your example, I could take a better guess. I believe you are asking why you get the Lockon missile type, without any increase in damage, power costs or reload? That is...
    11. CyberTao

      Missile-beam power usage scaling? Intentional or bug?

      You're gonna have to point that out for me mate. No wheres in this config is the power usage less than Damage*10. And this is vanilla configs (Do note that all /combinations have an implied +1 to each value).
    12. CyberTao

      Missile-beam power usage scaling? Intentional or bug?

      4x the damage, but only 2x the power of the basic missile? That sounds broken as shit mate. Power cost by default is Damage*10, the only weapons that do not follow that is Missile/pulse (I think), Cannon/Beam and the damage pulses iirc. You sure you're not just talking about a specific server?
    13. CyberTao

      Shops...

      Testers could also use admin commands to speed things up, and it was reduced in the last set of patches to be less severe. It's an early attempt at supply/demand that will probably be replaced with something better someday.
    14. CyberTao

      Keeping the new players playing

      Thing is, the game is suppose to end up open ended, with relativity easy variables to tweak. You can't narrow down the definition of Starmade if it potentially could become any other game. Someday anyways, not quite enough variables yet.
    15. CyberTao

      Is Star Made primarily a shipbuilding game?

      I once made a PS1 out of Knexs, used cardboard for the discs, and then tried to recreate the games I knew using Lego and paper (for savegames).
    16. CyberTao

      Is Star Made primarily a shipbuilding game?

      I used to use Legos for everything. Couldn't get army figure toys? Lego Men w/ gun! Couldn't afford beyblades? Lego-ize them! I lego'd a lot of things, was an interesting period of time.
    17. CyberTao

      Implemented chat channels

      Apparently the current Dev build may have bits of the new chat system. I haven't played the Dev build myself, but that's what I heard.
    18. CyberTao

      Dev -> communty interaction suggestion

      I remember the Devs saying something about trying a Dev-Blog not too long ago, could potentially use some of the ideas here. The only question I have is what do we have? We don't really have mods or dev notes, only thing we got is the Community Content section with all the uploaded ships...
    19. CyberTao

      Temporary quick fix: Default player shop prices

      If it is a bug that is setting the sell prices to match the buy prices, then I don't see how they could hotfix it. It's bugged and not working as intended. If they could reliably set it to default to "X", then they might as well just fix the bug. It's an error in the coding afterall, there is...
    20. CyberTao

      What is the "HP system" I've heard about?

      Probably, because in the end just using blocks gives people more options. There are servers that demand interiors as part of RP, and with some config tweaking, you could make it so large ships would be mostly rooms. There's also the issue of how to calculate rooms anyway. I believe it was said...