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    1. CyberTao

      New Forums?

      Old chat is a menace.
    2. CyberTao

      New Forums?

      I'm kinda interested to know what happened, just for the sake of knowing.
    3. CyberTao

      New Forums?

      The site broke Comr4de, some of use retreated to http://oldsite.star-made.org/content/chat till it gets fixed or there is word from someone. This is the default layout
    4. CyberTao

      Planned Please explain the mobile factories/factories on ships thing?

      There is plans to allow factories onto ships in a future update. Was probably like that due to complications with how they originally worked.
    5. CyberTao

      Planned LUA interface

      Lua scripting is hopefully something that will play a big part in custom faction behavior and custom spawning. I can't even LUA and I've been waiting for it for ages it feels (it was announced in a news post on the old site iirc).
    6. CyberTao

      Council of Intergalactic Representatives

      The thing is, major server owners/admins (namely theRimmer96 of EE and Tomato-sauce of MF) Already have directly contact with Schema, there is no need to further push for server related things, because that is already handle. Plus, anyone could start a dedicated server from the launcher and...
    7. CyberTao

      Recognized Pirate 'Scaling'

      Light bump by chat demand.
    8. CyberTao

      Logic to activate defensive effects in AI controlled turrets and ships

      As far as I know, effects and the like deactivate when there is no player onboard, probably from the days where cloakers and jammers were the only 'effects', and you needed to be able to find the ship if you got out by accident. Logic toggles them on, but then the game instantly shuts them off...
    9. CyberTao

      Planned Folder for Pirate, Trading Guild, etc Ships.

      The thing is, I remember that being there for a while, and I once heard that trading guild used to use "other" BPs, but then bugged in one update and used the same as pirates, but that was probably just a rumour. The focus seems to be adding in the core features currently, so new blocks and...
    10. CyberTao

      Where are my ships? :(

      You don't have to copy all files for blueprints, they are all in the "blueprints" folder. Robocraft doesn't actually have cloud save you know, everything is just on the server to start with. Starmade is similar in that regard, since if you are on a server, your Blueprints will be saved on that...
    11. CyberTao

      List of in-game formulas?

      Generally speaking, I used this old chart It's stickied on the general discussion forums, little outdated with some information, but defensively it is fairly accurate I found. If nothing else, being a few test 'ships' (mainly just blobs of systems). If you do testing, make sure the effect is...
    12. CyberTao

      Recognized Personal Lock Block

      The problem with that is limited faction titling and ranks. Anyone could claim to be a dock master when the Top brasses are offline, and some people aren't very trusting. If we got more Ranks and maybe an option for customized titles it could work like that.
    13. CyberTao

      List of in-game formulas?

      Weapons are linear. Most keep to 5 damage per second, per block. So if the block has a reload of 10 seconds, it gains 50 damage for every block you place. Power cost is linear as well, 10 point of power for every point of damage (so you need 50 regen per weapon block). I believe the only...
    14. CyberTao

      Planned Folder for Pirate, Trading Guild, etc Ships.

      I personally would prefer the folder system over just checking a box. Then again, I also want the ability to manually adjust the spawn rates, and I don't think that would work with the ingame checkboxes all that well. Wish stuff like this wasn't so back-burner.
    15. CyberTao

      Dev Blog : February 26th 2015

      If you are doing a clean up of the wiki, could you take a poke at effects? I found a few were inconsistent on where the actual info was (either on the module or the computer), and Ion seems to have EMP's description for some reason.
    16. CyberTao

      Recognized Diminishing returns design

      I mean that if I lose power, I want it to be cause my power reactors were hit, not because I lost X% of HP. Might just be me misunderstanding though. Missiles use a staging system, so the damage is spread out over the blocks within a certain radius, and can only advance to the next stage when...
    17. CyberTao

      Recognized Diminishing returns design

      I honestly hope that is toggle-able, I hate the idea of systems being worse "because reasons". Honestly, I just want more config options and a guide on how to even use these configs. A recent discovery on my part reveals that apparently every weapon stat is [Value]+1? The base config should be...
    18. CyberTao

      Recognized Server config option to keep some sectors loaded all the time

      With just the spawn? No problems. But when everyone gets access to anchor blocks and decides to keep their factories/machines/etc loaded and running, it can lag a bit sometimes if the server isn't quite powerful enough. That is probably my only concern, too much stuff being loaded permanently...
    19. CyberTao

      Recognized Diminishing returns design

      "We", the way OP suggested it was completely different from yours. He talked about a decrease in the dps for every block after the 1st one placed, as well as a increase in power cost for every passive block placed. Since you don't seem to know, a wafflegun is a series of outputs aligned in a...
    20. CyberTao

      Recognized Diminishing returns design

      You build your ships in a certain fashion. Good for you that it also works with how the game currently works. Adding diminishing returns would just redefine standard ship ratios, not add diversity. I respond to you because you post that video around with almost certainty that it is better, when...