Search results

    1. CyberTao

      Read by Council Agriculture in starmade

      Might be an issue if you have to fly for 20mins before you get to the battle, but I suppose if/when we get Auto-pilot that's less of a problem. I would just like ship battles be dependent on pilot skill and the design of the ship, rather than silly variables. If you could do so in a way where...
    2. CyberTao

      Is Star Made primarily a shipbuilding game?

      I'd personally like to see more custom servers (less vanilla). You can really shift around combat by messing with some of the numbers and such afterall.
    3. CyberTao

      Moderation - Warning Point System Overhaul

      They don't have a computer doing mod work though, everything needs a mod to be dragged to the post/thread/report. At most they would use a bot to flag accounts using the same IP or such I would think. They do have 2 bots though I suppose, wonder what they do exactly.
    4. CyberTao

      Read by Council Agriculture in starmade

      A trade item needs a use, something that would remove it from the system. If all we had was an input, it would soon grow to a point where it was worthless. The more common something is, the less it is worth. If we can endlessly grow something, we need to be able to endlessly consume it. Eating...
    5. CyberTao

      Is Star Made primarily a shipbuilding game?

      I'd rather see a dozen 'major' servers than 1 or 2 'main' ones. Some people want to play in different ways, and I don't think they would get that chance if stuck on the same server with a vast number of people of more dominate playstyles.
    6. CyberTao

      Chunk loader / Sector loader

      I know there are a few ways to lag a server (logic, beams, collisions), so my biggest concern is someone purposely using this to constantly lag a server when admins aren't around. World anchors have always caused considerable lag in numbers as well, when on servers with 1 man factions it'd be...
    7. CyberTao

      About Break-off

      I don't believe break off has been worked on, or at least I haven't seen any mention of it on the update notes.
    8. CyberTao

      Read by Council Agriculture in starmade

      I actually found mining to be more challenging than securing food. The only time food has ever been an issue, is when I was playing some multiplayer minigame. Getting hungry during ship combat is why I dislike the idea of hunger in SM. Isolated to astronaut mode (a series of buff/debuffs and...
    9. CyberTao

      Read by Council Agriculture in starmade

      I feel like any kind of hunger system would fall flat on it's face, I'll use minecraft as my example of how easily plentiful it becomes. I like the idea of growing crops though, though I am one of those who like having a garden around whether it has a use or not. I imagine it may be heavy on...
    10. CyberTao

      Predicted Flight Path Indicators

      Weapon ranges are tied to sector sizes, most server owners don't adjust them. Beam's range goes from 0.5 to 1.5 times sector size, and 10k isn't that uncommon for a sector size (Some servers increase the range on them purposely as well).
    11. CyberTao

      Replace Damage-Pulse with...

      /cannon and /missile on damage pulse is identical. The original plan was to have the /missile fire off pulses in quick succession, like a burst fire, but the game is not capable of it yet it seems. Maybe someday. That said, you listed 4 different types there, 1 more and you could've had enough...
    12. CyberTao

      Steam and Vapor

      One way to do the steam effect like Jay wanted, is to make use of connection lines (like between logic and factories). Just allow the connection like to be separate from the others (custom texture/shading on it).
    13. CyberTao

      Predicted Flight Path Indicators

      Once we get better AI, something like that would be nice for new players. AI is far too predictable now, a slow strafe motion is all they know, and given how bad their aim is at some settings, you wouldn't have to aim. Just turn and shoot. But that would be fixed, and an aiming assist would be...
    14. CyberTao

      moving target and pulse weapons

      Make a thread about them then. Personally I think Pulse could be useful, if given a small launch range (goes 500m and then expands).
    15. CyberTao

      Hey guys

      A lot of things don't get mentioned in patch notes. If it not working like that was considered a bug, then it would have just been fixed without much notice.
    16. CyberTao

      Shield features

      They plan to overhaul that someday, the current collision system is more or less a placeholder.
    17. CyberTao

      A discussion on the usefulness of fighters

      Back when we first got those NPC traders and stuff, we could only have 5 following us around at most. When we get fleets, we will be able to tell those NPCs to get into a ship core/cockpit/computer. The 5 ship limit came from the faction you could only actively control 5 NPCs at a time.
    18. CyberTao

      moving target and pulse weapons

      I know Cal sound they were thinking of changing pulse up, but I don't know how exactly. Everything in SM gets some love eventually
    19. CyberTao

      moving target and pulse weapons

      That sounds like a lot of lag honestly, though effective.