Search results

    1. NeonSturm

      Make space stations moveable

      And one time your station got stolen. You find it enclosed by enemy turrets in a big big cube out of shield-protected rocks
    2. NeonSturm

      StarMade Dev Blog 17 November 2017

      Clarified. The pro-ship one would require fertikeen or Rammet or something.
    3. NeonSturm

      StarMade Dev Blog 17 November 2017

      We could 2 types of power: One is used by scavengers and on stations (because low cost and higher mass, but a small bit more output) and the other on good ships which requires special resources.
    4. NeonSturm

      HowTo build a ship in the new dev build

      400 outputs is 20x20, which is about the size of the miner I build
    5. NeonSturm

      New Salvage Balance.

      I think mining should be fixed by consuming charge depending on blocks taken. Salvager modules would be power capacitors for the mining beams with a given charge rate.
    6. NeonSturm

      HowTo build a ship in the new dev build

      Advanced armour is for around the core or critical systems, not for the whole hull. Standard armour is what you would use as normal armour if your ship armour tanks Hull should be used mostly where armor isn't needed. If that's good or bad should be another topic. So sad that it influences the...
    7. NeonSturm

      Multiplexer 4-bit to hex-code und demultiplexer.

      By using something like: [REPLACEALL]\A([01-9a-f])(.*)[WITH]$1 [REPLACEALL]\A([01-9a-f])(.*)[WITH]$2 Until the character matches an empty "" The problem with this approach is that the last character gets detected twice. Once when copying the $1 to $2-display and once when replacing with $2
    8. NeonSturm

      Make space stations moveable

      You can make factories on ships. Imagine the lag if a whole planet-sized station collides with a moon-sized ship.
    9. NeonSturm

      Multiplexer 4-bit to hex-code und demultiplexer.

      The multiplexer is easy. 1: just have a button next to one of 16 display blocks containing "[ADD]0123456789abcdef" 2: and activate that button when {"x,x,x,x" activation->not} equals 0-f 0 == not 1, not 1, not 1, not 1 3 == not 1, not 1, act 1, act 1 The demultiplexer is a bit more difficult...
    10. NeonSturm

      HowTo build a ship in the new dev build

      Jump and Scan are parts of the ship core now, just like the activation beam. No decorative blocks for it, sorry - but perhaps later when all things are sorted out Currently I am busy building things and figured that for a miner which needs some power it might make sense to put stabilizers at...
    11. NeonSturm

      Reactor Chamber effects

      A mining chamber which instantly mines asteroids which fit into your array. But just imagine the power requirements for this! You would need to reload a minute or so.
    12. NeonSturm

      Some clarifying words on the recent moderation complaints

      You shouldn't limit free speach, but maybe add a FSK18 language sign to it.
    13. NeonSturm

      Turn off your Rail Docker

      It is even easier. Any activation block (or button I think) next to a rail will put all connected rails to the state of this one block. If you have 2 activators which toggle the rail reverse (facing to a block), it's impossible to dock.
    14. NeonSturm

      HowTo build a ship in the new dev build

      I tested building a miner. I first had a reactor 5x5x5 and needed to put the stabilizers about 40 blocks away. My mining array was 25x25x10 and consumed too much power. Then I build a reactor 9x9x5 further behind and slabbed some inefficient stabilizers on. Then it was working with 300% power...
    15. NeonSturm

      HowTo build a ship in the new dev build

      So I have to first build mining arrays then shields then look at power requirements then build a suitable reactor and finally redo the whole ship because everything is just a trial build not how you really build?
    16. NeonSturm

      Comprehensive General Feedback and Suggestions as of Dev Build 0.200.188

      Yes. That's what I meant. But in the dev build I tested you cant have a L2 effect on a chamber if the initial chamber is L1. Maybe it's fixed in the later devs, haven't tried out jet.
    17. NeonSturm

      Factions Redefined

      Can you make a warhead bomb which damages a ship after it undocks? if yes, than what safety are you talking about :whistle: BTW: I really like that with the new power-system you are likely less busy finding/goto asteroids and more busy mining them. Except you build an even bigger ship out of...
    18. NeonSturm

      Slab-Display blocks.

      Are Slab-Display blocks possible with the limited bits per block? They could have displays on the inner side so we can use them as table. Extravagant: Orientation could match from where the player looks at it so that it always fits.
    19. NeonSturm

      Reactor multislot

      Make reactors a mutli-slot. reactors with stabilizers and chamber conduits for example.