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    1. NeonSturm

      HowTo build a ship in the new dev build

      Apparently, the new dev does not have a jump computer or jump module anymore. Maybe it's inherent to ships as I could use a computer in the weapons menu when removing every computer block of this type. Other missing blocks are Scanner Computers+Antennas and Jump inhibitor which is apparently...
    2. NeonSturm

      Is there a way to count arbitary blocks types in storage without withdrawing them?

      Let's say, you pull until y and a factory only produces if empty - I am happy now.
    3. NeonSturm

      New Power DEV Thread

      If they want cubic reactors, they could give bonus depending on adjacent blocks. 6 blocks = placed in middle and 110% 5 blocks = face of the reactor cube and 100% 4 blocks = edge and 90% 3 blocks = corner and 80% 2 blocks = line block and 70% 1 blocks = line end block and only 60%
    4. NeonSturm

      Interchangeable parts.

      I'd go for a corridor hight of 3 inside, 5m total because of USD docks and floor/ceiling decoration. I would use 5x5x5 as your 1x1x1 and make bigger rooms exactly 10x10x10 or 15x15x15.
    5. NeonSturm

      New Power DEV Thread

      Self-powered turrets could have a different reactor. Docked armor will have ion-effect - do I need to say something else to convince it was a bad idea?. Perhaps docked reactors could count as extension of the main reactor if they have the same type, but then there are stabilizer issues (even...
    6. NeonSturm

      Comprehensive General Feedback and Suggestions as of Dev Build 0.200.188

      In other games you get punched 3v1 5v1 as a tank. In this game everyone compares it 1v1, that's why it scales weak.
    7. NeonSturm

      Comprehensive General Feedback and Suggestions as of Dev Build 0.200.188

      I think the devs should first process the current issues before we spend time on a new critique. Clarification is what we need right now. (And finally all choices need to be balanced anyway, else there is one thing always taken rather than the others) Right now, I don't understand how you can...
    8. NeonSturm

      how to load cargo onto ships from station?

      unload rail needs permission from the docked entity. it can be given over an entry in the radial menu.
    9. NeonSturm

      Storage Pull with stored Block limmit

      I want limited storage pull anyway for 5 computers in stock at all times in a single storage. EDIT: We need a way to count items inside storages without withdrawing them for a logic controlled pull or empty system.
    10. NeonSturm

      Is there a way to count arbitary blocks types in storage without withdrawing them?

      Is there a way to count arbitary blocks types in storage without withdrawing them? I wanna setup a factory which automatically produces capsules (easy) and a fixed number of paint stored in a single storage (hard). I want the same system to produce 5x every type of computer and not more by...
    11. NeonSturm

      How many people are still build vs waiting for new power

      I really like to use a new system, but the latest devs are not final and unstable. Guess it's time to wait for changes until building again.
    12. NeonSturm

      New Power DEV Thread

      I again ended up craming all systems in that 1m layer below and above the deck of a fighter. It's 7m tall, 11m wide and 21 long. There is a certain minimum size if you want USD docks, a teleporter, a bridge with all computers and no visible systems. The power isn'T the problem now, altough the...
    13. NeonSturm

      Rantception

      Should I make rants about this thread? But I have better things to do in my time than making rants.
    14. NeonSturm

      Factions Redefined

      My answers: Already possible. Maybe make it so that Docks costs FP depending on the size that can dock (enhancers). The station could disappear temporarily undocking all stuff if the faction members never log in. Packet tracer XD. But seriously, there could be a cap to this (x FP per player...
    15. NeonSturm

      Factions Redefined

      I like that, but if we go further in this thought: Perhaps we could have groups where you can join multiple at once. You could join someone's friend-club and be a 1st-rank friend (so you get same rights on structures as a 1st-rank faction-member on his structures unless we get a reworked...
    16. NeonSturm

      Factions Redefined

      How about giving stations different types and different FP drain rate? Gate stations can only have gate computers, gate modules, power regen and power cap. along and hull/armor blocks and decorative such as terrain, minerals, but other functional blocks excluded. Trade stations with storage...
    17. NeonSturm

      How can we clean up collision mechanics?

      An entity could reserve space on the parent entity for where it can be. And where it cannot reserve space, that turn angle is blocked. This could even be calculated once and forever whenever you exit build mode, but you run into issues on complex setups. 2 trains which use the same rail system...
    18. NeonSturm

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Do you know Tron, teh movie where peoples enter mainframes with a simulated world? I think the hull is already awesome enough
    19. NeonSturm

      Ability to set custom cargo values

      You can feed teh factory only a limited amount. But it must be multiplied by ingredient multiplier and counted beforehands.
    20. NeonSturm

      Limit System Group Bonus

      IRL you have a minimum size, an optimum size and a maximum size before you start a second reactor. But we can't have 2 activated at the same time. Ships would be incompatible to multiple server configs. However I agree that dense shapes should be encouraged. Simple solution: Hulls are...