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    1. NeonSturm

      HowTo build a ship in the new dev build

      Hull and especially armour could generate Armour-HP which acts like a shield ... we already have this? yay! NO, the real problem (for some) is that offensive is focused and defensive is spread, making defence near useless. What helps would be an armour teleporter replenishing armour as needed...
    2. NeonSturm

      HowTo build a ship in the new dev build

      Haha, there you got a reason! You shouldn't have to resort to ugly blocks.
    3. NeonSturm

      HowTo build a ship in the new dev build

      But we don't need 4 choices in hull strength ... perhaps if hp were a bit more it could be used because of it's texture.
    4. NeonSturm

      HowTo build a ship in the new dev build

      And stabilizers are part of the ractor group I defined it by thrust ratio + shields. I want different colour choices on hull. it's a good move from him. Perhaps the mass difference between armour types isn't high enough if that's a problem.
    5. NeonSturm

      HowTo build a ship in the new dev build

      Jojomo is right and his opponents are right too. It's all just a little bit missunderstanding here. You can make either a stabilizer 100% efficient or a ship 100% efficient, but not both. And that was the point Jojomo tried to defend. Unless you build a ship which is not just a boxy stick but...
    6. NeonSturm

      HowTo build a ship in the new dev build

      I guess you mean PvP vs RP (role play)
    7. NeonSturm

      HowTo build a ship in the new dev build

      That was in the OP That was useful because you pointed out an issue with most posts here. BUT I were talking about FTL-modules/computers and Scanner-modules/computers you need on every ship today but not in the new builds soon. Why are you keep saying OP? That's my post. I also talk about...
    8. NeonSturm

      Resize+place Rendering Frame Option

      I want the ambient rendering frame (all but UI) reduced mainly to preserve FOV (field of view) at 90° even if the menu blocks vision on the sides (left, right, top, bottom). While not in adv build mode, you could have your chat there or your hotbar. Even then, the amount of space it takes is...
    9. NeonSturm

      Starmade MANIAC LOGIC

      Once there was a bug, allowing that with parrallel clocks (but it was with random frequency modulation). It is now removed.
    10. NeonSturm

      When was your golden age of StarMade?

      When I had built these: Contest: NeonSturm_Pyramid Logic-Palette_RAM_*_NeonSturm Puddle Jumper (Fat) Recently, I am not focused enough and don't want to build something big before I got familiar with the new dev-build-features.
    11. NeonSturm

      Make space stations moveable

      because of factories aceface?
    12. NeonSturm

      Nth idea for a better power update

      You can have shields or you can have guns. Shields are for mitigating dps from pesky little ticks and moskitos , hull should be for mitigating alpha damage.
    13. NeonSturm

      HowTo build a ship in the new dev build

      This is going to be my next ship: The frontmost bird carries stabilizers, the rearmost carries reactors, 2 of the middle ARE turrets and the middle is a ship with decorative interior and a few show-case-systems. Shields are in the power-birds. 1
    14. NeonSturm

      Sensor block should be able to detect equal rail rotation

      Sensor block should be able to detect equal rail rotation
    15. NeonSturm

      Make space stations moveable

      Stations aren't unrealistic given we have satelites which can't leave the orbit and travel to other stars in less than a year.
    16. NeonSturm

      Improve advanced build mode tools

      I'd like if the paste-tool could work like the set-position from the fill-tool. Or if you could just place it like a block rather than having it flood into existing blocks behind your cursor position. That's why I don't toggle to remove. I just imagine the inverse selection direction.
    17. NeonSturm

      Resize+place Rendering Frame Option

      Resize+place Rendering Frame Option The menu takes some space, especially in adv build mode. It would be nice if we could simply not render behind the menu so that it gives a bit more fps on the same screen resolution and to preserve "angle of view". Basically, I want the game to draw the...
    18. NeonSturm

      Multiplexer 4-bit to hex-code und demultiplexer.

      What is the problem here? Needing a sensor and 1 or 2 AND blocks and buttons per display block when the display could store at least 128 hex digits? Can you elaborate please? I never run into that bug. Does it lose text when getting unloaded if the text was entered by logic?
    19. NeonSturm

      StarMade Dev Blog 17 November 2017

      Completely agree. It would be far better than to yield scrap materials. Also I would use a power system with 50% efficiency on a station as long as I can reacah 100% with 5x as much mass and 3x as much blocks. But on ships, I would care a bit more...
    20. NeonSturm

      Multiplexer 4-bit to hex-code und demultiplexer.

      How many hex-digits can a display block store? A lot! That's why I try to build a display-storage-memory which reads/writes: arbitary indexes in a display module. loads from/saves into: different display modules accessed by an index. does above as fast as possible with max 120% of fewest...