We humans simplify a lot.
We prefer for example hallways for moving because we recognize them by their length and number of connected rooms and pretty-even build style.
We also try to avoid ladders and stairs if we can - both in building and navigating.
And we find a hallway or elevator in the...
This gives close-range fighters an advantage which is good (stealth).
It could make the difference between a big and many small ships less.
And I prefer if the stars-shader is fixed and socket timeout. It throws me out of the game every half of an hour.
It would not lag as badly if the space for cargo crates is reserved in advance.
For normal docks, you need a ship-core, indicator, extra chunk, etc. etc.
For this you only need to reserve conditional collision volume 1 space above the rail.
Pathfinding is all circles around obstacles and passable areas.
If you cannot go through an obstacle (door), you find your way around it.
Left around, right around.
The problem starts with 3D shortcuts like TPs and an upper floor.
But the same problem we do have with navigation and...
I am missing a way to fill a cargo with a specific amount of this block.
There is pull, but it pulls constantly everything listed and not to only a cap.
I want to have X of specified material available and more on manual demand. Then the factory auto-adjusts itself to produce the demand...
I'd like if expensive armor has more efficient shields on them.
But that doesn'T cover what is beneath => Bigger will be better.
If all weapons penetrate before dealing shield damage, they could count what is beneath.
I like the suggestion that docked act a bit like warheads if destroyed.
I also don't want my factory to produce 50 computers but 1.
Addon:
It would be nice if that could be set externally via a display block too.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ +
~ [Cannon Barrel 100] + [Cannon Barrel] => 100
~ [Cannon Computer 1] + [Cannon Computer] => 1
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ +
We could...
I have lots of Tekt and what can I make from this?
I'd be happy if I can put only Tekt in a storage and the factory shows everything in 3 colours:
Grey: You can't build that with the resources from storage
Orange: Needs Tekt but something else too
Lime: Can be build with only Tekt
If I would...
I like almost everything you just said (however I don't agree with factories - I think they should just cost more time)
Is there a 1-minute timer required to deny combat-escape?
What about lag from docked entities?
However, if docked parts work like temporarily cut+pasted while rails are set...
Sorry for causing trouble then,
I completely missed that second ToS when looking before writing my post.
So if I would release my project under ToS like SM has and the community provides Pirate-ships for it which they build with StarMade's build tools, it would be a problem to include them in...
Thanks.
If someone would write a script to convert blueprints to my game and these blueprints would be fully functional, would that count as similar?
The biggest problem is if I use suggestions made in the SM-dock because I unconsciously remember them as being the perfect solution so that it...
I agree on the OP almost completely (only a few clarifications).
Fuel should be optional.
If it is not optional, you should have some free energy of 5% of what your thrusters or power-generators would use/produce.
Fuel should be primarily for combat or more-comfortable travelling.
Who pays...
That's great.
But I think that fixing the docking-lag is important too.
With docked entities, you could have 7x7x127 power-sticks which enter your ship via rails (previously it was a hassle, I agree).
Whereas now you have to use the copy+paste feature which doesn't work at this size.
Even if it...
I agree on you both
I have done this way earlier, but wasn't happy with how the game handles weapon-output when you edit arrays.
Maybe that has been fixed but it's still not perfect as long as the game doesn't highlight the output like an active logic block.
But my goal was to have multiple...
So nobody has a problem with me programming an open-source & free StarMade in a JavaScript/C/Java-compatible Emulator with a community-submitted UI and block-textures if I name it "Lichbringer-GameEngine"?
What about the block-config's parameters or a re-textured Dave which I...
If I don't have to fear legal consequences from Shine, I could try.
Maybe I could implement torus-planets, better logic and UI, but without network code and inferior light code
(a light switch which will switch on all blocks touching a room-floor or would touch air blocks above it)
Perhaps I...
Yes, unless you build it fully-symmetrical, then it performs unnecessary steps because it lacks a built-in threshold for inaccuracy.
(( I tried diagonal symmetry where walls are as labyrinth as possible within a reduced boundary box ))
This means it swaps between two paths back-and-forth again...
If StarMade would show what developers are earning (total for all proprietary products), you know how much SM is worth for them.
If you know how much SM is worth, you know what you are paying for.
If you see, you can do it for half that value, is it then really worth paying for it?
Perhaps you...
There is a need to distinguish between interception and blockade.
I think Gates to everywhere should be block-able.
One is catching ships which are oblivious about the trap, the other is just a dysfunctional gate-way.
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