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    1. NeonSturm

      May we have a dev blog please?

      The scanner isn't updating the scan history. But this is the only bug I've found.
    2. NeonSturm

      Stabilizer Tweaks

      I think we should be allowed 2 reactors and one acting as stabilizer for the other while deactivated. This would allow symetrical designs at least.
    3. NeonSturm

      Fuel but not quite...

      Call it JumpJuice. I'd like if fuel can be grown on stations with alien plants.
    4. NeonSturm

      New Power and viable shapes

      Power caps should have little rechargers for themselves included. Power rechargers are then only during-combat boosters or size adjusters.
    5. NeonSturm

      Bio - Organic Armor

      This could enhance survivability if it grows in battle. Now you can make it grow from inside to outside the shield bubble.
    6. NeonSturm

      Feedback & Suggestions for Armor effects, AI chambers, and Update Streamlining - Dev Build 0.200.223

      I agree mostly, but especially not on reactor-AI chambers. I'd make a chamber on bobbies with server-blocks.
    7. NeonSturm

      New Power and viable shapes

      Each capacitor bubble can only have one recharger or each recharger can only supply one capacitor bubble?
    8. NeonSturm

      May we have a dev blog please?

      n/th issues resolved and m new ones expected n²/th² features implemented
    9. NeonSturm

      Built-in Jump is... Weird.

      We can have a multifunktional computer block automatically transforming into scanner/jump/missile/whatever when an array is connected to it and transforming back to a generic one if nothing is connected. Each computer could passively boost the power of scanners.
    10. NeonSturm

      Built-in Jump is... Weird.

      And I think it's less complicated in the dev-build. I have no hard time figuring out how much jump modules I need.
    11. NeonSturm

      Build Tool Requests

      I like possibilities ...
    12. NeonSturm

      Built-in Jump is... Weird.

      Personally, I like that it makes ship simpler without these computers. And I also like that there will be no more chaindrives surpassing warp-gates in functionality. But I think the core should be the direct controller of such placeable systems without the need for a computer. Placing such...
    13. NeonSturm

      More NPC space stations

      I said, you can add stations from community content to your own servers and make them spawn. For example: You could use my uploaded station too if you like.
    14. NeonSturm

      New Power and viable shapes

      Can someone post a comparision table on new power and damage values of weapons/shields everything? Because as far as I know you can only support smaller weapon arrays too.
    15. NeonSturm

      More NPC space stations

      Perhaps you could make a station out of hull and add systems and then I add details? If we do it vice versa you would get a Pyramid from me. Or an Obelisk just look at CommunityContent and search by author "NeonSturm". You can use my station on your server if you like pyramids. There is a...
    16. NeonSturm

      SOLUTION TO SPAGHETTI AND DOCKED ARMOR - YEAY MATH!

      I like it, but I don't agree that much on the formula. Just count blocks which have 0123456 exposed faces per group and then give a penalty. If you really like to show off your systems, you could use glass too. A group is everything that has a controller + thrusters (but don't punish 1 exposed...
    17. NeonSturm

      Reactor Chamber effects

      There also needs to be a higher limit on the size of stations allowed. But this is working atm I think
    18. NeonSturm

      HowTo build a ship in the new dev build

      Please quote my whole post. I added exceptions for when you don't care about hull. Only trolls pick a single sentence out of context to be able to give negative feedbacks.
    19. NeonSturm

      armor is trash

      I agree that armour hp should become more transparent with missing %
    20. NeonSturm

      New Power System, Did we get Nerfed?

      Did you check the power consumption and power of systems (especially thrusters) too? Salvagers got buffed. And if enemy ships can't fit as much weapons, you also don't need to fit as much shields and weapons either.