Search results

    1. MacThule

      Maps

      Is there a reason players wouldn't want individual map spreadsheets? As in, should ALL players really be working off identical maps that show everything to everyone? Doesn't this kill exploration? It certainly kills strategic planning since everyone can see everything you build from anywhere...
    2. MacThule

      Shipyards & Bobbys

      When scrapping a ship to a design, the states of BobbyAI mods are not recorded. So when you spawn a ship from design, you have to manually re-program and active all of it's turrets. Same for docked drones on carriers and such. I suggest that solving this issue is more than simply a turret &...
    3. MacThule

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      Remember "Ender's Game"? In Battle school the hallways had colored lights that told personnel where they were supposed to be going at any given time. So part of making a station or ship crew-worthy might be adding pathing blocks. That and ensuring hatches and corridors are wide and convenient...
    4. MacThule

      Read by Schine Fleets and what could be used to control them

      Well that wouldn't be cheating - that'd be realism. Fat-cat politicians do sit at home and send young boys from the working classes out to fight and die while staying safe and warm at home or in a bunker. For an industrialist or merchant, this mode of engagement would be exactly right. It just...
    5. MacThule

      New Weapon + Thruster + Shield + Generator + Fuel Generator, using resources

      I think that's a very healthy approach and agree completely. Any new, potentially cumbersome systems should be, at the very least, able to be server-disabled.
    6. MacThule

      Ping

      Both in helping/teaching novices and in tactical command, I feel there should be a way to "Ping" a location, block or entity. This would be helpful in many situations to call attention to an area, lead someone to yourself even if your current entity type is not showing in their filter, or show a...
    7. MacThule

      [Beacon] Attack alerts + more

      Love it. This would be great.
    8. MacThule

      Holy Cheese-its, Batman! Deb wrote a suggestion!

      Holy crap - great suggestion. I was *JUST* thinking about this last night. I like the "fire on selected", but yeah - it's useless because you need to select non-hostiles as you go about your day. I think there needs to be a separate LOCK function as well as the existing SELECT/EXAMINE, with...
    9. MacThule

      Read by Council Storage contents transfer

      This is not an argument against relying on them. All ships are vulnerable at 0% shields - a mere 2x the damage of 50%. It's only an argument to perhaps not imagine cargo ships can be flown as if they were tanks (unless you're comfortable exposing your goods to destruction).
    10. MacThule

      Super Tight Crew Quarters?

      The Blackstar Nugget: microquarters include a bunk for hot-racking, a desk, swivel chair, and storage locker under bunk. Two exterior-view windows at the desk help alleviate the claustrophobia.
    11. MacThule

      Inter-Entity Storage-Cargo Linkage

      The modular systems are the main point. They'd have to make some calls regarding range cut-offs and such. Docked power is so flexible and amazing, docked storage would be great as well. It would also greatly ease the transition by allowing factions to dock-in storage containers once cargo is...
    12. MacThule

      New Weapon + Thruster + Shield + Generator + Fuel Generator, using resources

      honestly i think this is an argument FOR fuel systems. Anything to provide resistance to the way players as soon as they start a new server are asking "what's the biggest ship on server?" and then trying to beat that in size. for no reason - just to be the biggest. size-resistance factors seem...
    13. MacThule

      Inter-Entity Storage-Cargo Linkage

      "<sigh>"? really, guy? really? you don't think that's kind of a dick-head way to respond to someone? to type out <sigh> like some kind of beleaguered Victorian-era drama queen? anyway... this thread has absolutely nothing to do with cargo transfer between entities. so - aside from coming at me...
    14. MacThule

      Inter-Entity Storage-Cargo Linkage

      I realize that this may not be a feature in the current docking mechanic that will soon be implemented, but I suggest that a storage control block on one entity needs to be able to link with cargo slave blocks on another entity. This would allow freight transport to be somewhat modular and...
    15. MacThule

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      +1 Crew experience, specialties, additional console effects. The additional console effects actually reflect things I *REPEATEDLY* find myself daydreaming about while playing. Hadn't thought about the crew XP & specialties but absolutely LOVE the idea. It makes me feel like the player would be...
    16. MacThule

      Quick Question: Storage Blocks and the Cargo Update.

      and really even with footlockers setting aside 1-2 blocks of space in the nearby hull to expand it would probably go a long ways.
    17. MacThule

      Round Planets

      I wish people could just be OK with planets being cubic since the entire game is cubic.
    18. MacThule

      Skill Tree/Abilities

      Skill in Starmade is based on a player's actual abilities, not a pretend system of character abilities that rewards players for time spent grinding. You learn the tricks that make each system work at its best and you can build better ships. Don't and your ships will always be inferior...
    19. MacThule

      Beginner At Starmade

      if you're not sure, you can join an existing faction - they can provide you with starter ships if their worth their salt. that's probably the best way to get oriented as a new player. you'll have mentors, free basic ships, a factory you can use to multiply your mining profits, etc.