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    1. MacThule

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      Thank you for fixing asteroid regen! I was about to completely abandon crafting.
    2. MacThule

      Address Community Regarding Asteroid Spawns Please

      Thank you! I'm floored though, it doesn't make any sense to me. What benefit does territory confer if 100% of the resources in a given system are non-renewable? Even a small faction (2-3 actives) can strip out an entire system in a single day. After 1-2 days any claimed territory is now...
    3. MacThule

      Address Community Regarding Asteroid Spawns Please

      I strongly suggest that someone officially in the know immediately address the community with some kind of reliable information regarding asteroids no longer respawning. Please confirm whether this is a bug or deliberate, and what the intended status of mining/refining/factories/crafting is now...
    4. MacThule

      Whats the deal with asteroids not respawning?

      Such as farming rats, salvaging stations, trading between shops, and..... ? Those three. There is no other "opportunity" for income "in the void" of starmade at this time. Trading is tedious and barely profitable. Salvaging stations is as un-sustainable and unreliable as mining now is. Farming...
    5. MacThule

      Do Some Systems Flat Out Not Have Certain Resources?

      Oh shit, they canned roid respawn? Are you sure? What the hell were they thinking? Christ, how lame. They might as well just get rid of salvagers and all the factories & crafting completely at this point.
    6. MacThule

      Do Some Systems Flat Out Not Have Certain Resources?

      I only find Larry (Larimer/Rammet/Sertise rocks) in corner belts - as someone noted above. But I still don't find them in every system. I don't know if it's a hard-fast rule, but I surveyed a few dozen systems with corner roids and noticed that all the systems where I did find Larry had blue...
    7. MacThule

      Shop Cargo and Storage

      I'm deeply hoping to see cargo-linked shops that allow stocking of more than the current, small 50K limit.
    8. MacThule

      Aren't Blueprint Items and Designs Redundant?

      Blueprints can be exported/imported. Designs cannot. Blueprints are much more meta, designs are completely an in-game item.
    9. MacThule

      Ship Explosions: How we should handle dead ships

      I like the system-based explosions, but think a "final blast" is unnecessary and unrealistic. Few things actually totally blow and disintegrate - ever - outside of Hollywood. Just blow out a couple of more systems when the countdown completes and whatever remains at that point is debris: remove...
    10. MacThule

      Starmade Lore NPCs and Players

      I think this falls squarely in the category of server lore, not Starmade lore, and hope it stays that way. I (and many others) don't play Starmade for the PvE, I don't need - or want - a specific storyline forced onto my play. It's already discouraging enough that so many servers are super...
    11. MacThule

      Read by Schine Outline: Organizing Inventory/Storage By Volume

      Completely in agreement. I think that volume storage would not only result in better balance, but would be way more fun as well, since it would give rise to the need for mining ships with sufficient storage space as well as actual freighters. This would not only create fun role-play...
    12. MacThule

      Read by Schine Outline: Organizing Inventory/Storage By Volume

      i already said. let me tell you again, though since you didn't read/comprehend the first time i probably shouldn't. MANY different approaches to volume-based storage (including suggestions they should copy Space Engineers) have been suggested here already. many times. over a period of years...
    13. MacThule

      Read by Schine Outline: Organizing Inventory/Storage By Volume

      possible, but highly unlikely since volumetric storage has come up in this suggestion forum many, many times. because it would be perfect for starmade and should be relatively easy to implement. so... stack limits? really? ugh...
    14. MacThule

      Tank VS Mech

      Terrain is the big issue here. In rough terrain (hills, mountains, valleys, boulder-strewn plains, and as you note urban landscapes) mechs have a powerful advantage in mobility, speed and the ability to quickly gain high ground advantage. Even in flat terrain, if a mech can jump at all that...
    15. MacThule

      Janky Turrets

      if each of those twin barrels is a separate entity docked to the linking entity they will always have firing problems because each barrel is trying to aim at something different. looks like they're moving together though, so that's probably not it.
    16. MacThule

      Can there be "Survival in starmade"?

      jumping in right here - this effect is compounded by servads wanting their server to have "PvE Appeal" and pumping the pirates. this mandates a larger minimum ship, but can never actually provide the kind of PvE experience MMOs like WoW do. i think even trying to do so is futile and only ups the...
    17. MacThule

      Light wedges

      +1
    18. MacThule

      The Difference between AI's and NPC's

      Cool! Good distinction, since NPC astronauts are certainly different than Bobby AI. Sorry to ramble on!
    19. MacThule

      The Difference between AI's and NPC's

      NPC = Non-Player Character. Every entity in game not being controlled by a human - shop-keepers, pirates, any new ones to come - all of these are NPCs by definition. AI = Artificial Intelligence. AI is not an entity. AI is a set of code or a program that controls NPCs and directs how they act...
    20. MacThule

      Read by Schine "R" menu for scanner and jump drive computers.

      Interesting jump idea - make auto-charge work similar to cloaking is what it sounds like.