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    1. MacThule

      Shared Thoughts For Enhancing Quality Of Life

      Good list. You forgot FIX SHOPS. Even just fix them as they're clearly meant to function right now - you can set buy/sell prices separately for each item but both revert to be the same. You can set shops to trade with allies only or no enemies, but eventually they always auto-revert to trading...
    2. MacThule

      Hide Crew from Ship HUD

      I agree with the OP as regards the navigation panel, but I think an actual scan should reveal the names of the crew :)
    3. MacThule

      Greifing or Legitimate Strategy?

      Your statement was misleading though and sets a false standard of expectations for gameplay here. You *CAN* destroy a POS in Eve while the owner(s) is(are) offline. It's unlikely that in the clemency period none of the station owners will show up - because no one in Eve even has one station...
    4. MacThule

      Greifing or Legitimate Strategy?

      I can't agree completely. Yes - hiding out in an invincible home base 24/7 is not only cowardly but boring. As far as cloak ships... man, after the first 2-3 times someone cloak-jacked I *NEVER* fly around in a ship without a scanner now and I use it regularly as I'm going about my business...
    5. MacThule

      Greifing or Legitimate Strategy?

      You can totally destroy Eve POSs when their owners are offline. Not without a fight, but let's not distort the case. Also, a warhead CANNOT be griefing because nouns can't be verbs (not in the way you're doing it, gerunds are a totally different animal). That said, your problem then isn't even...
    6. MacThule

      Greifing or Legitimate Strategy?

      This sounds like exactly how I feel. My PvP ships are small, agile and may not be "pretty" but it's not because they're just slopped together. I spend days experimenting with how the systems perform, running tests, and optimizing the final build. No, they don't look like the Millennium Falcon...
    7. MacThule

      Greifing or Legitimate Strategy?

      Agreed, but we don't need to level it more either and some people would love to see even more changes that prevent outside-the-box tactics and force players to just face off toe-to-toe and pew-pew it out like Napoleonic armies. Let's not turn this into Starmade Final Fantasy please. Counters...
    8. MacThule

      Point Defense Test

      SUMMARY This was my thorough PD first experiment with the new turrets. I set up a small station with 18 small (15 block) point-defense turrets. 6 on each plane (X, Y, Z). Instead of using a single type of turret, I put 2 Cc, 2 Cm, and 2Cb (to increase range of AI's vision) on each plane. I...
    9. MacThule

      Greifing or Legitimate Strategy?

      And that's all it really comes down to IMO - there are plentiful RP servers and PvE servers out there. I don't understand why some people who prefer that playstyle want to ruin the game for others who prefer the challenge and rigors of PvP & survival on servers which cater to that by asking that...
    10. MacThule

      Greifing or Legitimate Strategy?

      Because the battleship can sustain that level of DPS, and warhead attacks are pure alpha. If several enemy vessels are closing to destroy an outpost, a little spite damage from mines isn't going to stop them, but a good battleship might. Your question has great merit - why WOULD you put all...
    11. MacThule

      Recognized Exploration/System Bonuses and Actual Empire Building

      well then lets see these! i voted agree and like on like 6 of these first time i read it through. the core concept is great - it'd add life to the universe. now i think i'm going to go dig up some shop complaint threads to bump...
    12. MacThule

      Recognized Exploration/System Bonuses and Actual Empire Building

      oh the updates are great - but they've actually published a roadmap detailing upcoming projects, current work, etc, and shops aren't even on the "considered" list.
    13. MacThule

      Recognized Exploration/System Bonuses and Actual Empire Building

      They are easy. That's *my* point. They're easy and they've been brought up repeatedly here for a year. There has been no plan to fix even simple economy-related issues; the idea of implementing a grand-strategy layer to the game just seems like a pipe dream. having said all that - if/when the...
    14. MacThule

      Read by Schine Factions redesign.

      I feel like the OP idea is to limit factions - which can current already be corporations, clans, and governments as well as guilds, tribes, leagues, associations, partnerships, collectives or anything else ppl can think of - to only 3 concepts. Adding functionality to the faction system, like...
    15. MacThule

      Recognized Exploration/System Bonuses and Actual Empire Building

      These are great ideas and I would love to see a lot of them in game, but all of this is probably overambitious considering they haven't even made the super-simple player shops functional... buy and sell prices can't even be different, the shops permissions don't even stay as set (all, faction, etc).
    16. MacThule

      Intact Planets

      I think these are some creative ideas and mostly agree with Methuselah on the breakdown. This is what I, personally, see as a problem though - once you add power requirements and MORE power for MORE stuff, you're telling players to build a bunch of power on the planet, which will translate into...
    17. MacThule

      Read by Schine Fleets and what could be used to control them

      Interesting. How would that be implemented? Practically speaking?
    18. MacThule

      Read by Schine Fleets and what could be used to control them

      Another VERY simple solution could be an alternative tactical version of the navcomp that displays all targets (through a filter) and options to assign certain individuals or groups of targets to pre-determined command groups. it doesn't even have to live-update targets, it can simply be...