I'm a firm believe in function over form, and deliberately let optimized systems built to purpose define the shape of my ships.
I've started building most of my ships in sort of a 3-D letter Y affair. I get optimal power output for mass that way but it ends up looking unique (not a cube or...
I went with the compromise. I didn't try to eek out a room/space inside the station, but am not leaving it exposed to space either. I just slapped a bunch of EZ-build cannisters - 20 minute job in advanced build - onto the exterior and as soon as cargo comes in I will just fill them with storage...
In anticipation of the cargo expansion, I just wanted to open the floor to discussion of sensible preparations. Many things we currently take for granted will become a big problem without taking steps:
ex 1. Even the most down-and-dirty opening mining ship on a new server will need to have an...
as well it should :)
in preparation for the upcoming cargo i've already gone ahead and installed a whole battery of cool-looking cargo cylinders along the side of my factory. now i'm off to fix my miner with some space for an ore hold, and design a small freighter that can cloak so when i go...
I didn't get the impression they're exactly thinking small. I think some players are maybe thinking small in terms of cargo holds. A few hundred or thousand items per block is quite big, if you think about realistic storage space. Players wanting 10 million shields on their miner have no problem...
I understand why we're relating the map issue to faction home bases, but it kind of deserves its own thread. Both because the map issue is broader, and I feel like discussion of how to safely move faction homes away from invulnerability (while keeping them tank-diesel hard as hell to kill) is...
Yeah - I think in parallel they could work. I wouldn't want the guild to be the only source of map info though. Then there would be no role for exploration.
A defense mainframe could even be a computer-slave situation giving a better multiplier to station/planet defense systems based on ratio of mainframe blocks to defense system blocks if people don't think an FP-based scaling would work.
Using the shipyard as a weapon may also solve a lot of...
Several blocks can already only be placed on stations/planets. Just add another - Defense Mainframe or something like - that multiplies shields, armor HP, weapon damage and range. Perhaps the multipliers could rise & fall based on FP or something else? Perhaps not...
And I like the idea of...
+1
This is a big issue.
Each player needs to have his/her own map spreadsheet in the database. I know a lot is being done currently to reduce database expansion, but this is one area that is worth allowing increased database size for. Think of the other reductions as helping to make way for...
Shipyards are great, designs are almost ready to replace blueprints excepting import/export capability & ability to build stations.
I tend to approach Starmade from a perspective of games like Eve and Minecraft. Obviously it's different though. So I'd like to make a (big) suggestion that arises...
Well I totally agree. Making it more cinematic is great fun. I still stand by my opinion on this though. I think the random system explosions are great, but complete final destruction would be sad because there would be no salvage left. On the other hand, a few extra systems lost at the end...
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