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    1. jayman38

      Read by Council How to make hull less dull. Thoughts?

      Well, it wouldn't necessarily be wild. The extra Block ID would be used by the new armor block after the new texture is created. Basically, the new Block ID would be a copy of the placed block that is being repainted, but using the new custom texture instead of the original texture. The custom...
    2. jayman38

      hard to deside need lil help

      Stack A on top of B and go vertical!
    3. jayman38

      OOB Megapolis Competition

      By special request, overtime was paid and a rough version 2 has been made available in time for February. Hopefully, the addition of a new habitation module will increase the fun factor of this station a little further. Unfortunately, version 2 originally promised 50% more internal space...
    4. jayman38

      Babel 6 Space Station - Expanded space and layed down some plating

      An additional module, a prototype for a new, modular partial-octogon quarter-segment, designed to be placed on a rotating ring has been added as a static fixture on the rear of the top pylon/spire structure, adding additional astronaut space, primarily for social interaction. The segment has its...
    5. jayman38

      Read by Council How to make hull less dull. Thoughts?

      I think you misunderstand my idea. My idea involves creating new, custom textures in near-real time, using partially-transparent textures layered on top of each other, not adding additional blocks on top of the original block. However, you are right, it would take up additional Block IDs to use...
    6. jayman38

      Ship designing

      Depending on the program, I recommend drawing in a computer program on a grid. Personally, I usually use LibreOffice Draw (OpenOffice Draw is almost the same program). I have also used GIMP in the past for design. Example images from my design work, in this case overlaying grid designs on top...
    7. jayman38

      Read by Council How to make hull less dull. Thoughts?

      I recommend using the slave-master concept in defining the appearance of hull and armor. Technical warning: This will force the game to draw its own texture sheets in memory as custom textures and may be a little slow, but might be worth it. Requirements: Hull needs to be slaved to something...
    8. jayman38

      Recognized No Power/No Lights

      Hopefully, when the modding API comes around (any year now!), a flicker logic function could be implemented (there is so much use for a flickering logic trigger!) and the function could be used in all sorts of things, like client-side light-rendering. Having a control computer spark when...
    9. jayman38

      Read by Council Community Content (pre-rails separation)

      For now, it will probably need to be based on date. That would be good for archiving ancient designs. (Archived as in slower to download, but still available for download.) It would be super-neat if the uploading system could scan the blueprint directly and auto-build a series of tags, based on...
    10. jayman38

      Grey hull blocks and armor paint

      It would be great if paint could be applied by technobeams. Imagine paining your ship by simply flying through a repair portal. It would be beautiful and quick. (Just make sure your ship is aligned first!)
    11. jayman38

      Read by Schine Make TAB do Something Useful Dammit

      I love it. Just add the player list as an additional tab along the top. No need for a new hotkey. Give each tab a temporary hotkey, allowing easy, rapid access. (E.g. Tab-i to get to inventory almost as fast as plain "i".) Multimenu hotkey hints would be helpful for new players who don't yet...
    12. jayman38

      Helghast Arc Cruiser Build Progress

      Search for the haserd2 channel on Twitch.
    13. jayman38

      Read by Schine Ammunition as an Alternative

      Just because the shots look the same, doesn't mean that the weapons are necessarily the same technology. Example: Particle beams accelerate a few charged particles of stuff at near-light-speed for maximum impact. Lasers look much the same but send photons, not particles. (Well, depending on your...
    14. jayman38

      Read by Council Hull Regeneration Module

      There should probably be a server-configurable upper-limit to mobile repair also. (E.g. A block can only be repaired up to 80% of its max HP outside of drydock.)
    15. jayman38

      Recognized Thrust Profiles & Race Classes

      Saved and restored thrust profile templates would be great. Some enterprising players could sell highly optimized-and-tested profiles to players who would prefer to take a buy-it approach to their thrust profile over a build-it approach.
    16. jayman38

      Recognized Ship Beam sizes

      My suggestion, linked below, touched on this briefly. Custom Bullets I think it would be best to calculate the interception based on the single line (versus your suggestion of volume interception), but add on additional, partial "explosive" and "punch-through" effects as the weapon gets more...
    17. jayman38

      Read by Schine Ammunition as an Alternative

      The whole point of this thread is ammunition as an alternative. Not necessarily a replacement. So you'd have energy-based turrets happily firing away with energy weapons, not needing a refill, because those weapon systems aren't connected to an ammo box, so they are working just exactly as they...
    18. jayman38

      Coorinates in space

      Like in the logbook?
    19. jayman38

      help with my skin?

      You'll want to put the different parts into the appropriate areas on a 256x256 image. I have attached the template that comes with the game. (normally found in the data\SkinningResources folder)
    20. jayman38

      power costs for weapons and effects

      According to this thread, the power consumption for a 90 block missile array (30 m, 30b, 30ion) should be approximately 125k per shot. There's only one output on the computer, right? No multi-tube arrays? (How I came up with 125k: a 67-block Mb weapon used 90k, so I divided 90 block weapon...