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    1. jayman38

      Read by Council Change logic of... logic

      Logic blocks are so neat, so it pains me to write this, but I think logic blocks should be replaced completely by lua-based programming in-game. Logic blocks can stay in-game for the masochistic among us, but for reliability, I think we need more of a ComputerCraft approach.
    2. jayman38

      Read by Council Galaxy core

      I think we have a number of problems at a number of scales: 1. Planet density: planet spheres are everywhere, interfering with the proper view of space beyond. Nebula backgrounds also provide interference. (I keep my backgrounds off to enjoy simple starry backgrounds.) 2. I don't think the game...
    3. jayman38

      Looking for input on my first ship

      I like the wings themselves. The white stripe part on the wings are begging to be replaced with large cannons, engine pods, or vertical stabilizer wings. (Or a combination of all three.) The hazard-surrounded sections on either side of the con tower could probably stand to be replaced by...
    4. jayman38

      Read by Council Destruction of damaged undocked entities

      Massive sub-entities still need to be removed if they are knocked loose, to avoid lag spikes. However, your suggestion of teleporting undamaged sub-entities (or even the entire mid-level entity on which the other sub-entities hang) to a nearby unoccupied area is a valuable addition to this...
    5. jayman38

      Read by Council Shield Classes

      I like the idea of more shield types and only being able to use one or two at a time. I think it would add greatly to ship diversity, especially with fleet dynamics. Builders will inevitably use docked subsystems to generate a complete defensive array of different shielding types. Or would the...
    6. jayman38

      Read by Council Destruction of damaged undocked entities

      I suggest a quick bounding box check. If the damaged entity is outside, on its own, it won't get erased and will float off like normal. But if it's in the host ship's bounding box, whoosh, gone. (Of course, in the finished game, you'll add particle-based sparks and things to suggest that the...
    7. jayman38

      [WIP] Dragonfly-Class Cruiser

      I see a lot of elements reminiscent of Star Wars. Very pretty. (Generally prettier than the Star Wars ships this reminds me of). Very nice! Edit: Space plane designs are nice and familiar, but I always recommend more vertical construction. Don't be afraid to use that third dimension.
    8. jayman38

      Recognized Treasure worlds

      It would also be fantastic if the upcoming mission system had missions that lead to hints to the location of such a world. It would be so rare that you'd need either these hints or a lot of luck to find it.
    9. jayman38

      Read by Council Get Rid of Reactor Lines

      Yep. They would have to figure out how to do things differently, unless the current stick-reactor option remains in place. There's nothing to keep the devs from deciding on multiple reactor bonus paradigms, so stick reactors might remain. I simply want the option for a bonus-enabled...
    10. jayman38

      Read by Council Cannon spread.

      I recommend zero spread for basic cannon,with slight spread as cannon slave approaches 100%. (1 m spread at 250 m, maximum) I know it seems less fun with less spread, but this isn't a hand-held weapon: it's a vehicle-mounted, aerospace-engineered precision system. On the other hand, "spread"...
    11. jayman38

      Planned Another Planet Thread

      I don't really understand the difference between desert planets, dead planets, and war-ravaged planets. Aren't those all desert planets caused by different things? They might have slightly varying levels of small amounts of flora and fauna, but the RNG will take care of those subtle differences...
    12. jayman38

      Block IDs vs. Shape/Material/Colour field

      Primarily, I would say it comes down to texturing/artwork. If a block's texture were to be procedurally generated (I kinda like that notion!), then having separate fields might work out. However, having more, fewer-bit fields is less efficient in a binary number system. Example: With the...
    13. jayman38

      Read by Council Get Rid of Reactor Lines

      Some people use blank space for filler. Some use power storage. Filler doesn't matter. Some might argue that the existing power lines might be a "miniaturized" version of what I suggested. Plus, a lot of people will be concerned with the need for empty space. I don't care. Lines still don't say...
    14. jayman38

      Read by Council Tan/beige/peach blocks

      Grey is StarMade's beige, much like "heather" is Scotland's beige. However, we should still get beige as a color for recreations. That picture posted of the Enterprise-D's bridge is a perfect example of beige popping up in an unexpectedly common way. I, too, have been struck with the need to...
    15. jayman38

      Read by Council Block ID workaround (for more colours)

      As far as I know, the block data diagram is current. With that said, I have an issue with this suggestion: as shown in the diagram, we have an absolute current limit per block of 24 bits. There is no per-block "metadata". The rotation is stored in the "orientation" bits. There is no room for...
    16. jayman38

      Read by Council Get Rid of Reactor Lines

      I would like to see more reactor shape requirement rules. Especially the kind that require some sort of hollow space in the middle while ensuring that the walls are completely enclosed. Any battle damage or failure to enclose the walls restrict each reactor block to the default efficiency of 25...
    17. jayman38

      Recognized Players/crew shouldn't be exempt from the block 'destruction' mechanics :)))

      I would think ragdolling an astronaut to make a limp dead body would be more disturbing than spitting the astronaut apart into multiple exploding polygons.
    18. jayman38

      NC-1701 Inspired Enterprise Mashup Build

      I love the return to the pure circle shape. I recommend a straight-forward vertical-wall approach seen in this hallway recreation, since I think it will be the easiest to replicate in StarMade: One idea based on the current picture: The original starship was designed with saucer-separation in...
    19. jayman38

      Read by Council Increased Options for Hazard Blocks

      I apologize for not being clear. I think the current yellow and green colors are fine. The darker colors, like brown/white, purple/white, and black/white would not be as useful. Even blue/white would be weird and hard to find a good use for, when you can just use the green/white instead. So I...
    20. jayman38

      Read by Council Increased Options for Hazard Blocks

      It's easier just to add two new flavors of hazard block (red and orange), because like I mentioned, the other colors aren't even useful as hazard colors, so implementing a linking function would be less efficient than adding new blocks. I'm not even concerned about possible future Block ID...