Search results

    1. jayman38

      Alignment-Rail are invisible, walk-through and also work as "tram-system"

      How does a spaceship game not have a UFO-abduction system? Ha! I love it!
    2. jayman38

      Missilespam, Point Defense's OP & UPness, and Turret Lag

      I don't play in combat, but I'm seeing a lot of talk about how massive missile swarms simply cook servers. I recommend a geometric energy cost for more missile outputs after about 100 (server configurable). (So ships that fire more than 100 missiles at once are severely punished, but can still...
    3. jayman38

      Some ideas for meta-items

      Quest/Mission items, notes, and hints. Examples: Log: Mission: Deliver 30k more grey armor to tg station at 1024, 489, 123. Log: Hint: Someone is looking for a delivery on the planet at 149, 872, 358. Item: This sealed journal needs to be delivered to NPC Wallace on tg station at 283, 834, 23...
    4. jayman38

      Thruster Sounds [examples included]

      I would like to see different thruster groups to have different sounds, so that the sound can change as you move from one part of the ship to another. Then you can place different thruster groups near different "subsystems", which then inherit the sound of the nearby thruster groups, if only to...
    5. jayman38

      tyranny

    6. jayman38

      What to do...

      Try building vertical and see how it looks. Maybe make some "sails" for no good reason. LOL
    7. jayman38

      An idea for more powerful demolition blocks

      Interesting issue. Maybe introduce an additional variable to the energy use of cloakers and jammers to account for the number of splodos on board. And maybe add additional time to the recharge rate of jump drives. This additional calculation will normally take place away from a stressful point...
    8. jayman38

      Read by Council How to make hull less dull. Thoughts?

      I imagine the meta-item contents would not be lost until the block is destroyed, so the meta items will set the initial "maximum" block data values, which will be a part of the 24-bit block data, which can then be modified as it is now. (Example: meta items lead to 152 HP and 33% armor rating...
    9. jayman38

      An idea for more powerful demolition blocks

      I'm thinking the maximum amount would depend on whether the power growth is set to linear or exponential. That and the initial damage value can probably be a setting for the server config. Example: Linear: max 200 splodos, damage 50,000 each for a maximum damage value of 10 million. Geometric...
    10. jayman38

      An idea for more powerful demolition blocks

      I had an idea to make a demolition block into a kind of storage block. No cycles, no linking to cargo blocks, no auto-pull. However, you could insert meta items to change the explosion level of these blocks when they are "activated"/detonated. So it would create a variable-power demolition...
    11. jayman38

      Read by Council How to make hull less dull. Thoughts?

      Theory: Make a single set of hull blocks. Set them up with an inventory like storage blocks, but without auto-pulls, cycles, or connections to cargo blocks. Fill them with mass/armor/system meta items to create the exact level, strength, effect, mass, and color desired. Create meta-links so...
    12. jayman38

      Procedural Blocks/Corners/Parts (Revised Edition)

      I'm not sure I understand the OP completely, but I would love the smoother angles that procedural building would give me. I am imagining the advanced-build-mode circles reforming into polygonal circles. Current advanced-build circles: naturally turning into.... Planetary surfaces: turn...
    13. jayman38

      Mid-voxel Slabs

      It would simply require more block IDs. (~10 material types x ~10 color variants = 100 block IDs x however many variations you want) So now the question becomes, what is your favored mid-block slab width and location variations? E.g. in order of usefulness, maybe: 1. 1/2 slab at exactly the...
    14. jayman38

      Jay's Engineering Journal

      Worked on a space station with a Babylon 5/6 theme. Was going to make it much bigger, but limited time available continually reduced the scope to mere fractions of the original scale. Original scale: ~4 km length. It's now about a third of the final length, as far as scaled systems, which means...
    15. jayman38

      Set Course for Home Base Button in Faction Menu

      I'd also like this to be an option on Newtonian-physics servers. (If the pilot falls out, the ship returns to the base sector and stops there.)
    16. jayman38

      OOB Megapolis Competition

      COMPETITION ENTRY jayman38 The Babel 6 Space station, built in version 0.19522. A central spinning docking drum, where small ships can dock inside. There are docking points on the spires for larger ships. Each of the two cargo sector airlocks have enough room for a very small cargo shuttle...
    17. jayman38

      Babel 6 Space Station 1.19522.2

      The Babel 6 station. A small station with hotels, a cafe, and a dancefloor, plus a two business sectors. Docking points in the spires, and 4 docking points along the inside walls of the rotating drum in the center. Teleporters for fast travel from sector to sector within the station.
    18. jayman38

      Space dust improvement

      I'd recommend a mix of dark grey and the local star's color (star color multiplied by 0.5?) for a nice ambience.
    19. jayman38

      Read by Council Magnetic Grapple

      I think this should be usable on friendly/neutral ships without a shield outtage, but I think jamming and cloaking should still be inoperative during the link, and friendly/neutral ships should have an option to "disconnect" a grappled ship at will. A hostile ship should also be able to...
    20. jayman38

      Is slow travel a contributing factor to the decline of PvP?

      Yeah, all that needs to be in expanded admin powers, like auto-run scripts. Imagine if the non-pvp script that runs simply bans the attacker, instead of doing just nothing at all. On the other hand, it might be kind of funny to watch a would-be troll helplessly fire shot after shot at a victim's...