Search results

    1. jayman38

      More automation for Shipyard

      On the contrary, HP and activation bits are a part of a very tight 3-byte-per-block data system. Please glance at the following link for details. https://starmadepedia.net/wiki/Blueprint_File_Formats#Block_Data
    2. jayman38

      Multiple simultaneous docking points

      Rail "disagreement" is easy, even in a well-planned environment, so hierarchy is required. Basically, the rail-connected entity needs to follow the first rail only. Then when that first rail becomes unavailable, the control switches to rail 2, and so on down the hierarchy. Normally, you'll only...
    3. jayman38

      Droids? Roger Roger

      Single-block "followers" would be a fun pet type, but I think this is mod material, not for the vanilla game. I think there could be robotic NPCs (basically a reskin of the NPC daves) that you can hire as NPC crew. Being able to build one? Unless you are planning to make a 14-block-tall...
    4. jayman38

      Password block

      I can see this being great for the starting station, allied factions, and adventure maps.
    5. jayman38

      Star Trek - Galaxy-Class

      Awesome! I love it. Optional Recommendations that I think would add further authenticity to the completed bits: 1. Replace the vertical posts of the main warp core with jump drive modules. They have the animated texture that is meant to look like a warp core. 2. Give the main bridge more...
    6. jayman38

      Brainstorm This Small Suggestion: Concrete Blocks

      During WWII, concrete ships were built as steel was becoming a scarce resource. They had experimented with concrete ships during WW I, but advancements in concrete construction made these newer ships better and safer. http://www.concreteships.org/ Not to mention, someone might want a castle on...
    7. jayman38

      Suggestion: Tags for uses in the Display Board

      [rotation angle] (available when linked to a turret or rotator block) (It might be fun to see which way a turret has turned. I'm not sure which direction will be zero degrees. Should probably be set to the arrow direction when docking.) [activecount] (available when linked to one or more logic...
    8. jayman38

      Brainstorm This Thruster Fuel

      People understand fuel, especially if it is used for some kind of small, but powerful thruster system. And one of the first ships a player will want to make is a small-ish fighter, especially when the economy is further refined and end-game economic status is much harder to reach. So a...
    9. jayman38

      Logic and its Relationship to Doors

      Yes, thank you for the correction.
    10. jayman38

      Logic and its Relationship to Doors

      Further recommendation for people who want the option to use doors manually in a logic-controlled situation: Have the doors work as activation logic buttons, so that they can be attached to the logic system and can be activated. That way, if you really, really want to, you can have a door that...
    11. jayman38

      free moving rail block

      Or use an existing block (E.g. Push-pulse computer) as a slave to the rails.
    12. jayman38

      2 wedges act as full blocks

      In my mind, it would work with the door. I think you are understanding correctly. Door slaved to hull: door won't open. In this case, the door texture is simply a decoration for the hull wedge. (I don't consider it a sin to use a plex door as a decorative block: I used plex door as ramp/stair...
    13. jayman38

      Vote for your prefered cargo-container size!

      A standard shipping container that you see stacked 12 high on a real-life sea-going freighter can be represented by 3x3x12 boxes. (Technically, the sides are shorter than 3 m, but 3m is close enough for Starmade-government work.)
    14. jayman38

      OOB Megapolis Competition

      Sorry, I thought it would be simultaneously humorous and inspirational, since the challenge seems to describe a new Babylon station, based on the existing description of the Babylon project per J. Michael Straczynski.
    15. jayman38

      2 wedges act as full blocks

      My idea as a solution to this problem was the master-slave mechanic. Place the primary wedge where you want it to go, as normal. Then select that wedge as a master, and select an opposing block as the slave. The game then "paints" the missing wedge in, based on the look of the slaved block. The...
    16. jayman38

      Read by Council Bearing Block and Ball Joint needed

      Would the ball-joint include rotation, or would we need a separate free-rotation block? If it will free-rotate in all axes, you would not need a separate free-rotate block. On the other hand, it would be interesting to somehow limit the axes that could rotate. For example, maybe you don't want...
    17. jayman38

      Read by Schine More Sun Ideas

      Missions may not be what you are looking for, but here are some star-related mission ideas for a future quest system: 1. Approach a star and get a reward when you first start getting damaged. A. This is a scout/scanning mission to determine the extent of the star's corona. Maybe if star damage...
    18. jayman38

      Ship/Station Atmosphere aka air systems

      The dev team is planning to implement "rooms". I'm not sure how that will work, but maybe as rooms are built and calculated, they could be checked for perfect "enclosure", letting the game know that this room can hold air. A big problem is combat: This is the last place you want a sudden flurry...
    19. jayman38

      CCTV/Variable size displays

      Technical ideas to make use of existing game mechanics, to reduce game load: 1. Instead of being directly viewable, make it possible to place the display on the hotbar. When the display is activated, the player's point of view is switched to the slaved camera, as if they switched to the camera...