Search results

    1. jayman38

      Is slow travel a contributing factor to the decline of PvP?

      So, in short, more admin control. (E.g. Admin script: make void sectors PvP, set "VoidPvP.txt" as MotD, on attack in non-PVP space, run "voiddamage.script", argument 1: attacker, argument 2: victim, on attack in PVP space, run "AnnounceCombat.script", argument 1: attacker, argument 2: victim)
    2. jayman38

      Breach Sensor

      Probably the easiest thing to code would be to have armor blocks send a false signal to a master logic block upon destruction. Then simply wire all the armor/hull blocks in an area into a pre-activated Or logic block. It would be the reverse-direction that you'd normally expect in a parent-child...
    3. jayman38

      Is slow travel a contributing factor to the decline of PvP?

      Would PvP benefit from an old-fashioned per-player point system, where you simply rack-up points (not credits, not anything you can build or buy with. Just arbitrary points) for doing anything from traveling, to mining, to destroying blocks, to building blocks, to building ships? E.g. Travelled...
    4. jayman38

      Clocks, Buttons, and Switches: When Do You Use What?

      I don't even use the temporary push-buttons anymore. I use regular activation for things that need manual on-off switches, like lights or rail doors. And then I'll have either a wireless and/or ship activation block attached to that for more activation options. For anything that requires...
    5. jayman38

      Anyone have this error?

      Maybe someone can verify: it looks like a coincidence that happened to coincide with some simple config changes and that the real issue is that you are in a sector border in the game, and that things are getting teleported around as the sector is moved by the game.
    6. jayman38

      Redesign SpaceStations

      My impression of the OP is that all the prefabs would be templates directly built onto the root station, not requiring dock blocks. A subtle but key difference. The effect would be the same, except that players could not just undock and fly off in docked pieces if it were directly-attached...
    7. jayman38

      Redesign SpaceStations

      Quick and easy idea for a fast win on this suggestion, using existing mechanics: For each docking point on a station (assumption: use newer stations with the new rail blocks for docking), select a random ship from the catalog that is available for "others" to use, including a 50% chance of "no...
    8. jayman38

      Decorative Doors

      Suggestion: Learn to use rail doors. (These are doors that are actually separate entities that are attached and move via the rail system.) Use them extensively at the "entry point" of a station or other structure, to establish what a door will look like in that build. Then feel free to place...
    9. jayman38

      Mandatory Structure

      Real vi users don't ask permission. They just place "!" after all commands. :use vi!
    10. jayman38

      Planned crewing mechanics?

      It will probably be more like AI hint blocks that you have to lay down in build mode and link to the NPC. (E.g. Quarters hint 1, Waypoint 1, Waypoint 2, pushbutton hint 1, Waypoint 3, pushbutton hint 2, Waypoint 4, pushbutton hint 3, Waypoint 5, Waypoint 6, Waypoint 7, pushbutton hint 4...
    11. jayman38

      Old Question, any answer? Are wedge lights planned?

      Or at least allow us to "turn off" circuits and motherboards with logic. I use those as wedge lights.
    12. jayman38

      Black Hole

      Sounds fun, but I think the existing scanner system with an active "ping" should be all that's needed to detect a black hole. Also, instead of being completely invisible, I think they should have a very small "distortion" or a small bilboard picture, where the center is blacked out and stars...
    13. jayman38

      Salvage beams are boring

      It might be an interesting mechanic to have the salvage system "wear out" over time, as if it were a drill. As if the strain of salvaging actually stripped elements away from the salvaging system itself. However, if this were to be implemented, I think the salvage system needs to be altered, so...
    14. jayman38

      OOB Megapolis Competition

      Thanks! For some, the holidays will provide time to work on their station. For others, they will be cruelly ripped away by real life. But we work on, one way or another.
    15. jayman38

      Complexity and UX hampering game: UX improvements [Part 1]

      I remember being a new player, being confused as to how to rotate blocks. I loved the different shapes. It took a while to figure out how to build different shapes, but that was part of the fun. I think it would be neat if there was an option to get a rotation UI when placing a block, maybe with...
    16. jayman38

      Star Trek - Galaxy-Class

      You might have to create a secondary entity with jump module blocks and dock it upside-down under the crystal containment core. That way, the animation will go in the right direction. (up towards the crystal containment core, just like in the TV show)
    17. jayman38

      Add Ship Velocity to Projectiles/DPS

      Generally server admins will increase default game speed quite a bit until it starts causing problems. When added to projectile speed, the game will start to have trouble registering hits. Effectively, shots will go right through the target some of the time, because the projectile will "pass...
    18. jayman38

      Modular ships

      I have always wanted modular ships. Not only for my own builds, but I think new players would prefer to buy large modules and cobble them together into medium-sized ships or even massive titans, without having to build block-by-block. I think that will bring in more casual gamers into the...
    19. jayman38

      Tutorial Space Station

      I visited the tutorial station for the first time today, looking for answers to my rotor problems, and a bunch of the "walkers" fell out of the station before it rezzed into existence. This includes the NPC-00 who wants you to approach before starting the tutorial proper. It looks to me like...
    20. jayman38

      Sound Emitting Blocks

      Actually, that's an interesting point. Different sounds, depending on whether you have your helmet on or off.