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    1. schema

      StarMade 0.056 - Share your Ship Online

      Hello and welcome to StarMade This version introduces a very special feature to StarMade: Online Ship Sharing! New Game Online Interface I build a whole Interface for new Online & Community based features. With this, I have an easy and efficient way to let users log in and interact with...
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      V 0.054 bugs

      The -15 is a buff for smaller ships. It makes the first 10 blocks basically mass-free, so you can have small powerful ships. Because the mass grows exponentially, the mass should in theory grow faster as the thrust does: ^1.25 vs ^1.2 but I think it still is to close together. When you talking...
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      StarMade 0.055 - Core Destruction

      Core Destruction Before, taking out the core would only take out every player inside the ship. But I realized that in a large battlefield the amount of 'trash' floating around in space would be on one side annoying, and on the other decrease the game's performance in the long run. Since you are...
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      Connecting...

      Hi, this can happen, when a StarMade instance is still running on your computer. Open the task manager and make sure the process 'jawaw.exe' is not running before you start the game. If that doesn't work, there is a CrashAndBugReport.jar in the StarMade directory, which you can execute to send...
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      V 0.054 bugs

      I just found a bug that screwed up the physics with explosions on shops: With the removal of segment size restrictions, the shop requested segments on an explosion on the server. The server created that supposily empty segments and filled it with ghost cubes you get stuck in. Or you collide with...
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      V 0.054 bugs

      Core destruction is now implemented (easier than i thought). It will come with 0.055 It will work like this: If a core looses all it hitpoints, all players inside the ship are killed like before, but now, the core starts to overheat. If nobody can manage to enter the ship before the heat has...
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      V 0.054 bugs

      Hi, thanks for the nice report. Gravity Gravity is pretty crude at the moment. I already implemented another layer that moves the player with moving objects, but the rotation is still not taken into account. I don't know if I will allow gravity on moving objects because the calculation of the...
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      Suggestions

      I canged the thruster system now for Version 0.054 according to your suggestions. Tell me if you like the new system or if the old one was better
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      StarMade 0.054 - Gravity and Ship Catalog sharing

      Hello and welcome to StarMade, With this update I'm finally introducing my concept of gravity into the game. Also, you can now export and import your ship blueprints into files, which you can share with your friends. Also, it's now possible to upload your blueprints to any server you are playing...
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      v0.053 Catalog

      The next version will also automatically integrate your old catalog with the new version's catalog.
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      v0.053 Catalog

      I'm having migration of catalog in place, so even if the format changes, I'll make sure you can use your old catalog. Updating the game will currently overwrite your current catalog, but don't worry, they are automatically saved to a backup. if you want your old catalog back. you'll have to...
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      Combination of modules

      I just wrote a help page for all the modules http://star-made.org/content/effects-grouping-elements-together I hope that helps, schema
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      Penetration of laser

      They were in the game before Version 0.053, but not functional. Update to version 0.053 from your launcher, and you should be able to use them. Cloaking and Jammer work like weapon controllers: they have to be connected to teh core. Then you can assign cloacking and jamming in your weapon...
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      Post Release Bugfixes 0.053

      I just released a new Version with 2 Bugfixes. One was a simple crash, that could happen in the weapon assignment panel. The other on of them being a long known but not reproducible bug, that caused the server to freeze. This bug happened very rarely and only in remote multiplayer games before...
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      v0.053 Explosive Module

      Frankly I'm pretty glad, that this problem happened. This is part of another bug that was causing server freezes. Thanks to this, I was finally able to reproduce and debug the problem. There was a synchronization issue that resulted in a deadlock on the server. I'm happy, this really pesky bug...
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      StarMade 0.053 - New Modules: Cloak, Radar Jammer and Explosives

      Hello and welcome to StarMade, The new Version introduces three all new modules into the arsenal of your ships. The Cloaking module, the Radar Jammer and the Explosive module. The new Modules These new modules were suggestions by people who played the game. The Cloaking Module This module...
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      Penetration of laser

      A feature like this is definitly planned. I just have to get the balance right first, so lasers won't become too powerful.
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      v0.052 Server does not answer

      I just found and fixed the bug. It was a clean up routine designed for coop deathstar, that would reset the game, if there is no member of the coop team for 10 minutes. The bug was, that first, the routine didn't check, if it was in coop mode. And second, much more seriously, that the timer on...
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      v0.052 Spawn in Shop

      Hmm, this should absolutly not happen. There are still some bugs, if you start either team or coop, and then switch to the other world without resetting the database. Each gamemode uses their own layout of the map (there is no blue team shop on coop for example). This could mess up the spawing...
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      v0.052 Catalog

      Thanks for the notice, Ships should be buyable per default. This will be fixed in the next version (coming later today)