StarMade 0.053 - New Modules: Cloak, Radar Jammer and Explosives

    schema

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    • Schine
    Hello and welcome to StarMade,
    The new Version introduces three all new modules into the arsenal of your ships. The Cloaking module, the Radar Jammer and the Explosive module.

    The new Modules
    These new modules were suggestions by people who played the game.

    The Cloaking Module
    This module has the unique feature, that it will make your ship invisible for an amount of time. The duration of invisibility is determined by the count of cloaking modules on your ship. You will instantly uncloak however if you use any weapon, or get hit. It can be used like a weapon controller and will appear in the weapon assignment panel.

    The Radar Jammer
    This module works similar to the cloaking module with the difference, that it will remove the HUD indicator for all other players for an amount of time. So using the cloaking module and the Radar Jammer in combination will give players the opportunity, to launch surprise attacks on their enemies, or escape a dangerous situation.

    The Explosive Module
    This should be a fun one. Put it on your ship and it will explode on contact with any other block structure. Naturally the target as well as yourself will take huge damage.
    Sounding odd at first, the module has a huge tactical value. For example you can stick it on a 'pole' in front of your ship, so your ship is not within the blast radius. Also, you could build mines or just suicide into the death star.


    Keep in mind that the balance and price of all modules will change soon. They are pretty cheap at the moment, but that is just to make it easier to try them out.

    Noteworthy Bug Fixes and Changes

    • Fixed Camera and targeting if ship has been entered on an controller to rotate with the ship.

    • Players can now enter every controller.

    • Fixed crash that happened when player puts a controller on something other then a ship and trying to enter it.

    • Thrust is now limited to 50

    • Saved ships were marked as not for sale per default

    • Fixed bug that would end the round for modes other than coop

    • Fixed bug that would end the round with every server update, because the timer was not reset, leading to a certain crash.

    Issues with changing modes

    1. Keep in mind, that using free mode will save your character spawn point, inventory, and credits.

    2. If you change the game mode, I advise you to reset the universe (don't worry, there is backup and you won't loose your catalog), because the map layout of each mode is different leading to spawning points inside structures and other strange bugs.

    Stuff to come...
    I'll work on more player suggestions and balancing for the next days. Also, I'm planning to further expand the possibilities of the ship catalog. There is going to be easy to use functions to import and export your ships to share it with other people. Furthermore you will be given the option to make your creation private. There will also be the possibility to upload your creation on a different server from were you build it.

    Thanks for playing StarMade,
    - schema