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    1. schema

      v0.052 Server does not answer

      Hi, thanks for the Report and the screenshot. Something seemed to have gone wrong with the game mode selection, as indicated on top of your screen, the game thinks, it's in 'team death star mode'. I'll look into this asap.
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      Combination of modules

      Hi, Do you mean combinations in the sense of a set? If so, here are the properties: Power Generator count of modules in set = max power size of the biggest box around the set = recharge speed Thrusters count of modules in set + size of the biggest box...
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      Getting the catalog from any old Version

      I'm having migration of catalog in place, so even if the format changes, I'll make sure you can use your old catalog. Updating the game will currently overwrite your current catalog, but don't worry, they are automatically saved to a backup. if you want your old catalog back. you'll have to...
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      Suggestions

      Hi, thanks for those awesome suggestions. Shield and Battery: the shield is already taking power from the batteries (probably to few to notice), but the shield should already turn off, if the power goes to 0. I'll increase the power usage of shield to something noticeable. haven't yet...
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      v0.051 Shields don't work

      Both bugs should be fixed now in version 0.052
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      V0.051 Getting out of ships

      I could not test the fix for this problem yet, so if you encounter the problem again, please post a quick message here so I know the error isn't solved
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      StarMade 0.052 - New Coop Game Mode

      Hello and welcome to StarMade. This update features some important Bug fixes, tools as well as the promised new Game Mode "Coop Death Star" The new Game Mode: Coop Death Star This game mode is in short words "survive all enemy waves". Every 5 minutes, a new wave will jump to your system and...
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      V0.051 Getting out of ships

      Ah yeah. that is a security mechanism, when a resynchronization happens. I'll see if I can fix that for version 0.052
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      v0.051 Shields don't work

      Hi, thanks for the notice. This happened because of the performance update. I have just fixed it and it will be functional and better looking in Version 0.052 EDIT: same goes for the savage and docking beams
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      Suggestions

      Hi, thank you very much for the suggestions! 3rd Person Combat Mode: you can already zoom out using the mouse wheel. Also you can (kind of) look around your ship holding the right control key. These are at the moment just debug controls and I have yet to integrate them fully (Considering...
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      StarMade 0.051 Huge performance and Memory boost

      Progress In the past two days I manly fixed issues of people sending in crash and bug reports. I'm doing my best to get it run for as many people as possible, so I'm taking error reports very serious, and almost every report is replied to personally. Furthermore I refined the Artificial...
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      *solved* Cant join server

      The server version is probably too old for the current version to handle. I'll update the Server for you right away
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      Crash without any purpose

      Hi, can you send me the error logs. There is a tool in the StarMade directory called CrashAndBugreport.jar you can use to send me the logs. I'll do my best to fix the problem as soon as possible
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      New GameMode is coming soon: Coop-Deathstar

      Progress: AI I've been working on an Artificial Intelligence structure for the past few days. The idea is to have an efficient method to automatically control big numbers of ships from the AI module on the server. I love making AI, because the feeling you get, when for the first time your...
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      *solved* Crash when firing weapons

      Thanks for the report. Your error has been fixed in Version 0.049
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      some bugs and improvements

      Every group of modules produces one beam. To fire multiple beams at the same times, you need two seperate groups of weapons connected to the same weapon-controller. Every Weapon Controller is like a unique weapon in an FPS. You can make a short ranged shotgun with multiple shots, or just a one...
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      Version 0.048: AI is now available

      More info coming soon
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      some bugs and improvements

      Hi there, thanks for playing the game :) I'm looking into the error you are getting with the textures. I can borrow a mac tomorrow so I can hopefully fix it if the error occurs on there too The issue, you are having with the radar should be fixed in the new version 0.048. Lasers can...
    19. schema

      *solved* Do missiles actually work?

      Do you have the missile controller connected to the core? the chain must be: missile-module -> missile-controller -> core The reason, why this is necessary is because you can actually enter the ship at controllers and take control over the weapon of that controller. So other people can shoot...
    20. schema

      Version 0.047: Bugfixes for server and client

      This version has a few critical fixes for Server and Client. Full changelog from Version 0.046 to 0.047 [GENERAL][BUG] Fixed bug that could cause the client as well as the server to crash [GENERAL][BUG] Fixed bug, that messed up the indications and UI in a multiplayer game...