Nice. I should build myself something like that, just to get a job done. Especially considering the amount of resources that are flying into LvD---bigger ships are coming, all too fast.
I like the idea of IFF. It should be a function of the ship core (No additional blocks)---you just choose what you're telling people.
False ID's, anyone?
Anyway, my system is explained in more depth (And length, I tried to keep it short here) on the FSM's thread about...
I use 100/100/100 and it's not a super idea. It's extremely laggy to paste a solid cube with just one mirror set. That said, my computer's not super, but you don't want to paste huge areas more than you have to.
There's no reason whatsoever not to adjust the decloaking mechanic to have a larger range. In fact, it's best if it can uncloak/unjam at any range it can detect a ship at (That said, I want a more realistic scanning system that can detect vessels at any range based on scanner power vs...
LvD isn't that bad. Keep your stuff docked to HB (Or the overflow parking sector, whichever) or stay out in deep space.
You only get really badly destroyed when things go wrong. As in you and your backup losing internet connection during a firefight with a powerful enemy.
That ended poorly.
Yikes. A faction with a total combat and support fleet and infrastructure block count of exactly 14, assuming that the space under the build block is filled. You're so doomed.
(Sorry. Had to have a laugh about it.)
Perhaps, Lecic. It really depends on how exactly the game handles multiple stationary and indestructible entities in a confined area.
Maybe the most complete simplification is to stop tracking collisions between docked vessels (That have no other rail to move to) and the station/other docked...
The problem with that, Lecic, is that you can't just "fix" lag. There has to be something specific you can do to reduce the work the CPU/GPU/whatever is doing. There comes a point where you can't make something less laggy because there's no more simplification to do.
Another pretty comprehensive EM warfare revamp. Just to note, this subject is on the FSM. It only has one recognized thread, however.
I really like the basic idea (Realism) but I think that it's best to simplify it. A lot.
Your ship emits some amount of EM radiation. EMR is produced by systems...
That or it could be extremely resource-intensive to create and maintain, necessitating the use of (Extremely buggy at present) mining fleets or the assistance of other players to harvest resources to maintain it, forcing lone-wolf players to really want to go lone-wolf and generally making a...
You can also undock by linking a logic block (With no connected rails, so no rotation) to the rail and pressing it. A simple high signal from a logic block will undock anything touching the rail, no rotations or other shenanigans necessary. The only problem with that approach is that you must...
What else is draining power? Thrusters, shields, passive effects, turrets, other weapons, all of these affect total power. Make sure you have enough regen to sustain all of this and more simultaneously.
You're on a fleet mining suggestion roll today, aren't you?
Great idea. Block-based fleet commands (And improvements to fleet commands in general) are a wonderful idea that gives so much room for interesting things to happen.
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