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    1. Madman198237

      The *responsible* warhead rebalancing thread.

      Warheads should still penetrate all shields. I suggested a list of nerf-like changes to warheads that make them reasonable. No shields on a ship with warheads. No redoing warhead placement (That or just make entities respect each others boundaries better when placing blocks). Other things that...
    2. Madman198237

      StarMade-At it's best moments-Cinematic images/renders

      That is an awesome ring world. Does it get greenery or anything on the inside? (Halo Ring! Make it a Halo Ring!)
    3. Madman198237

      Suggested Pirates are too easy.

      Actually, the AI can be quite decent...provided you give it ships that require no thought and have a 1.0 T/M (Or less) and all the weapons have the same range and there are no jumpdrives and no passive effects and no logic and no special weapons and no drones being carried and plenty of time in...
    4. Madman198237

      Criss' Thread

      Sounds like some guys from Fallout's post-apocalyptic world met up with Han Solo and put together a starship. Mismatched pieces, ugly, probably rusted everywhere, constantly breaking down, yet functional and occasionally even great.
    5. Madman198237

      Planned Give Planets 100,000,000 hp Instead of 10,000,000 hp

      Star Wars Frigates are usually smaller than that. Cruisers are in that range (500-1000 or so, I think. But it all depends on which classification system you use. And yes, there are different classification systems within Star Wars itself). Star Destroyers/ Star Cruisers are 1k--around 3k. At...
    6. Madman198237

      Help with docking?

      The biggest issue is to make sure that you dock drones via the pickup rail. Then, as soon as the last drone stops, double-check that they are all in a fleet, that the carrier is the mothership, and then launch and recover them, before doing anything else. If they're still broken, swear loudly...
    7. Madman198237

      Trident Foundries - Peace, Prosperity, Integrity.

      Thanks for the better pictures.
    8. Madman198237

      Something that rhymes with "Harris Class Frigate"

      The question is "Do you want an armor-based vessel, a shield-based vessel, a standoff vessel, a highly maneuverable vessel?", or something else. It's up to you. You must decide the role your ship is intended to perform in. Will it be the fastest capital ever seen in StarMade? Will it tank like...
    9. Madman198237

      The *responsible* warhead rebalancing thread.

      Now, once we have usable warhead mines, we need a way to tear a ship out of jump-travel in order to reliably interdict a station....
    10. Madman198237

      Trident Foundries - Peace, Prosperity, Integrity.

      Not to be a pain, but can we see an image without the forcefield shields? They make it hard to discern details behind them. Otherwise, neat looking vessel. MORE PICTURES! (Please)
    11. Madman198237

      What is the worst thing Schine could add to the game?

      Adding in giant systems bricks using swarmers as the only enemy. And I mean at least 500x500x500 doom cubes of swarmer-based death. Good-bye, newbies.
    12. Madman198237

      The *responsible* warhead rebalancing thread.

      Woah, guys, SLOW THE FLAME. PLEASE! I skipped page 2 because I couldn't take the flame. I think that the suggestion is very well balanced in general. Warheads are seriously underpowered, and even the (Apparently) massive buffs suggested don't really help all that much. Torpedoes will still not...
    13. Madman198237

      Planned Give Planets 100,000,000 hp Instead of 10,000,000 hp

      Maybe you're just like me, Gonzalo, and don't build huge ships with super-powered arrays of death. Planet-cracking should NOT be easy. The energy output to completely obliterate a planet in some sort of massive explosion is immense. It's not something that should happen just cause that planet...
    14. Madman198237

      Multiple Ship Core Types: Fighters, cap ships, flagships.

      Interesting idea, yet against the idea of a sandbox and just simply unnecessary. We do not need different types of cores. We already have speed nerfs for large ships (Diminishing returns on thrusters), buffs for small ships (High ratios are simply easier and cheaper to achieve [For any system...
    15. Madman198237

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      My thought is: When the docker is destroyed (On any of these) whatever it is immediately stops functioning completely. No firing for turrets, no power generation for docked reactors. Also, power generators docked with this system should definitely obey the softcap as if they were a part of the...
    16. Madman198237

      Lukrah asteroids currently make armor tanking nonviable.

      Well, really, it should focus energy and/or simply be extremely volatile in order to make excellent weapons. A material must absorb energy (Of all kinds) to be an effective armor. Anyway, yes, please do fix asteroids. If these minerals are heavier (Denser) than the rest of the asteroids (And...
    17. Madman198237

      Drone Wars Competition , Season 2

      Well dang. Go incommunicado for a week, get 43 different alerts (Mostly from shipyards) and run low on drone-making time.
    18. Madman198237

      Light Vs Dark News

      Wow, it's been more than a week, and nobody noticed that the Dark (Briefly, at least) lost a station to StarWars and I. Through the use of sneaky tactics (And a few lives) we burned the faction modules and then took the station for ourselves, claiming the station and its system for the light...
    19. Madman198237

      GloryFang Fleetworks

      You're right. It is a lot closer.
    20. Madman198237

      GloryFang Fleetworks

      Yeah. But they're all about the same, really.