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    1. Madman198237

      The *responsible* warhead rebalancing thread.

      So, glorified nuke missiles? Really? Sorry, but I highly disagree with taking this bit of block-based functionality and reducing it to yet another weapons system (Though I won't usually argue with adding another weapons system, we already HAVE a missile launcher, and you can set up a large...
    2. Madman198237

      The *responsible* warhead rebalancing thread.

      With one minor addition, Pacific_Jim: A single warhead can't even destroy a single advanced armor block. That's simply not powerful enough to be useful. We don't want laggy weapons, yet in order for present warheads to be effective, you need dozens of large warheads designed to use glitches to...
    3. Madman198237

      Phoenix-Tech Ring World WIP 5 km x 5 km Space Station

      Now then....where's the greenery and horrible face-eating intergalactic-epidemic-causing parasite?
    4. Madman198237

      Shootout Rail Speed Config Option?

      AI on a ship with no weapons will close to what amounts to ramming distance (Damage pulse range, I think) and orbit. It's simple to change that to ramming. That said, nobody really WANTS ramming to be a thing---collisions, man. collisions. Lag. Yeah, we do need a way to adjust this.
    5. Madman198237

      The *responsible* warhead rebalancing thread.

      No special blocks for storage or creation, but differing times for production should happen regardless. Warheads should not disable all the shields on the carrying vessel (I'm thinking warhead torpedo bomber) but they SHOULD disable them on any vessel that contains a warhead (Not in storage, as...
    6. Madman198237

      Suggested Pirates are too easy.

      I want the map to be unrevealed until you receive information about the area from some source. Information trading, intra-faction sharing, personal scouting mission, whatever. I have a list of game-depth improvements (That also generally follow realistic technology) that I want to see in-game...
    7. Madman198237

      Suggested Pirates are too easy.

      I hope defense strength in faction territory does end up based on areas controlled, distance from garrisons, strength of controlling faction, all of that. It will give a lot to the game, especially if you can tell, by looking at the map, what the strength of an area is.
    8. Madman198237

      Suggested Pirates are too easy.

      And you can't put hard pirates at the center of the galaxy, because guess who STARTS in the center of the galaxy? Usually, anyway. You have to make incentives to travel outward and leave galactic-center space open for new players and factions. Perhaps resources become richer the farther out you...
    9. Madman198237

      Drone Wars Competition , Season 2

      Blueprint downloading screws up the names all the time, I wouldn't worry about it much. Drakkart will most likely have to rename most or all of the racks, because .sment file names get screwed up for some reason or another. It's unavoidable.
    10. Madman198237

      The *responsible* warhead rebalancing thread.

      It probably helps that I'm on the side of "WHY million-damage swarmers!?!?!!??!" and not "MORE million-damage swarmers!" Also, I want them to be buffed, and therefore am almost completely in agreement with you, which makes it easy for you to agree with me. Anyway, yeah, please no flame-war...
    11. Madman198237

      The *responsible* warhead rebalancing thread.

      Instant war-dec for sure, based on the "owner" of the device. Speaking of which, ownership needs to be tracked based on construction as well as piloting and interaction, not just by "who clicked the faction module last". This will allow for instant war declarations. I want warheads to remain as...
    12. Madman198237

      Dual Purpose Turrets

      Turrets with no valid targets should target missiles. I don't have such a problem with that. I just don't want turrets of any sort prioritizing missiles over the ships doing the launching.
    13. Madman198237

      The *responsible* warhead rebalancing thread.

      I prefer them to be less expensive. There is no reason that warheads should become so awfully expensive. Like I said, they're high explosives, not matter/antimatter annihilation devices that require one of the rarest materials in the galaxy. That said, if we DO get a matter-antimatter...
    14. Madman198237

      The *responsible* warhead rebalancing thread.

      I can probably get a pic of my super-basic torpedo if you would like to see it. It works....usually. Especially effective on AI vessels, which like to whip around in otherwise-impossible turns that tend to slam into the circling torpedoes.
    15. Madman198237

      The *responsible* warhead rebalancing thread.

      Actually, no damage pulse required. A BOBBY AI with no weapons modules will still run straight up to DP range and act as though it's attacking (Slow circle at point-blank range). I first noticed that it will do that when one of my completely unarmed short-range shuttles was spawned as a pirate...
    16. Madman198237

      The *responsible* warhead rebalancing thread.

      That's not a torpedo, PLIX, that's a simple bomb. It's more fun to use self-guiding torpedoes, which require a core, docker, BOBBY AI, faction mod, warhead, and probably a push drive for effectiveness, along with a power block and single thruster. 8 blocks without push drive, something like 12...
    17. Madman198237

      Dual Purpose Turrets

      Keep your separate PD turrets. Think of this: What happens when the turret is engaging your enemies' many decoy missiles, and the mothership is just pounding you because your turrets are all firing at decoys. Awkward, yes?
    18. Madman198237

      Planned Give Planets 100,000,000 hp Instead of 10,000,000 hp

      Yeah. I agree. That said, StarMade would die a horrible laggy death if people starting using fleets of 2-kilometer vessels to decimate planets. Also, a lower percentage of a Star Destroyer's mass is invested into weapons compared to StarMade ships, since StarMade doesn't really reflect the...
    19. Madman198237

      Planned Give Planets 100,000,000 hp Instead of 10,000,000 hp

      Yeah. There's other types of Star Destroyers, though. Many classes besides just Imperial, although some were never canon and some are no longer canon. Darn you, Disney.