A lot of folks have talked about redoing stealth and detection previously, but I think I've got some ideas here that are worth considering. There are a number of ways to detect a ship in space. The easiest is if the ship broadcasts its presence on radio via transponder or something similar. The second is picking up the ship's heat signature against the cold background of space, and the last is using active detection like RADAR or LIDAR. Once you've successfully detected someone, you may also want to find out more about the ship. For that, some advanced sensors are in order.
Yes, this contains some technobabble. Get over it. I've included it because the mechanics are inspired by actual science and thus use this terminology. If any of it confuses you, ask questions and I'll see if I can clarify the OP. Most of this post should be perfectly understandable to native English speakers with an IQ of 10 or higher. I put it in bullet points to make it easier to digest.
Yes, this contains some technobabble. Get over it. I've included it because the mechanics are inspired by actual science and thus use this terminology. If any of it confuses you, ask questions and I'll see if I can clarify the OP. Most of this post should be perfectly understandable to native English speakers with an IQ of 10 or higher. I put it in bullet points to make it easier to digest.
- Radio Identity: Activate to announce presence and identify yourself to friend and foe, or deactivate to conceal identity.
- Information revealed: Location, range, faction, ship name.
- By default, ship faction and name are not revealed. If detected by other means, navigation screen reads "unidentified ship" and gives only range to target. Identity and faction may be revealed by short-range radio.
- Three modes:
- Active mode: Reveal yourself and request identification from all ships in range
- Passive mode: Reveal yourself only when a receiving a friendly ID request
- Concealed mode: Do not respond to any ID request. Beware that your friends won't know who you are!
- Add option to AI: "Consider unidentified hostile." If enabled, any ship in concealed mode will be shot.
- All radios have about the same range by default, but it is possible to boost radio range by adding radio antenna modules to your ship.
- If two ships have different radio ranges, the radio detection mechanic uses the longer range.
- eg. One ship has default range of 20 km. Someone's "command ship" has a range of 50 km. The two ships can "see" each other at 50 km if their transponders are enabled.
- Thermal detection: Pick up a warm ship against the cold void.
- Information revealed: Location and range only.
- Passive scanning system. It does not reveal you.
- All ships give off heat. The more systems you have, the more heat you give off.
- The more heat a ship gives off, the farther away you can see it.
- To hide from thermal scanning, a ship must refrigerate its hull.
- As the heat from systems has nowhere to go in space, the ship will eventually overheat from the inside.
- Adding refrigeration systems hides you better but makes you overheat faster.
- Adding heat sinks to your ship allows you to subdue thermal emissions longer.
- All systems have a little bit of inherent heat sink value.
- Mechanics should be balanced so that a small ship needs little or no equipment to use thermal stealth effectively.
- RADAR: Active scanning will reveal targets at longer range, but will reveal your presence as well.
- Information revealed: Location and range. Thermal and RADAR combined reveal mass.
- All ships are equipped with a "radar warning receiver" - if someone beams you with a radar, the radar ping will show up on your navigation screen and minimap.
- Replaces current "scanner" system. The more modules you have, the longer your radar range.
- Three states, no cool down.
- Off (default): do nothing
- One ping: right-click to send out one ping and get information at that moment.
- Continuous: left-click to toggle on or off. Scan continuously and update information moment by moment.
- Option to share information with faction via "subspace" - This doesn't reveal anyone or have limited range.
- Requires sophisticated cloaking to defeat.
- Advanced Sensor Module: An advanced array of narrow-beam sensors for collecting additional information on a nearby ship such as cargo, stats, and system location.
- Information revealed: Just about anything.
- Entirely new mechanic. More modules allow you to see information on a ship at longer range and help you overcome jamming.
- Every ship has limited advanced sensor ability built into the core. This reveals mass and shield/armor/hull HP.
- Other information from "easiest" to "hardest" to reveal:
- Power
- Shield recharge rate
- Weapon types
- Cargo contents (not quantity)
- DPS of each weapon
- Able to highlight specific system blocks (select which ones to reveal via GUI)
- Quantity of each cargo item
- Can be jammed to reduce range/effectiveness. The stronger a jamming signal, the more scan range is reduced.
- Other features:
- Astronauts in sandbox mode have radio detection only but may be spotted by other sensor types.
- Sensor duty station: Allows player crew to access all sensor information from outside the core.
- Sensors may be mounted on space stations, planets, etc. but these do not have built-in abilities. Rather, they require sensor modules. Use a sensor duty station to access the information.
- Navigation menu:
- Icons to show which system detects something
- Ability to filter data from different systems (eg. show only radar, show only thermal scope)